Custom Experience ValuesDifficulty: 1/5 -
This is a fairly easy tutorial, and is entirely Copy and Paste!Alright, so there used to be a tutorial for this on the old forums, but I beleive it is gone, so I decided to write my own. What this does is let's you set the experience required for every level. Alright so first things first, create a file called
experience.ini and place it in the
Data folder of the server side. The format of the .ini file should be like so :
Code:
[EXP]
MaxLevel=100
Exp1=1500
Exp2=2000
Exp3=2500
....
Exp99=1000000
Exp100=100500
It is basically saying that to level up at level 1, you need 1500 experience points. Note however that once you have reached the last level, even if you get the required ammount of experience points, you will not level up.
Attachment:
File comment: Sample experience.ini file
experience.zip [558 Bytes]
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Now for the code itself!
Server SidemodTypesmodGeneralIn sub LoadGameData, under the line :
Code:
Call SetStatus("Loading spells...")
Call LoadSpells
Add the following :
Code:
Call SetStatus("Loading experience values...")
Call LoadExperience
modDatabaseAnywhere in the module, add the following sub :
Code:
Public Sub LoadExperience()
Dim FileName As String
Dim I As Long
FileName = App.Path & "\data\experience.ini"
ReDim ExpReq(1 To (Val(GetVar(FileName, "EXP", "MaxLevel")) - 1)) As Long
For I = 1 To UBound(ExpReq)
ExpReq(I) = Val(GetVar(FileName, "EXP", "EXP" & I))
Next I
End Sub
Next up, look for the GetPlayerNextLevel function and replace it with the following :
Code:
Public Function GetPlayerNextLevel(ByVal Index As Long) As Long
GetPlayerNextLevel = ExpReq(GetPlayerLevel(Index))
End Function
modGameLogicLastly, find the sub CheckPlayerLevelUp. Right under the line :
Code:
If GetPlayerExp(Index) >= GetPlayerNextLevel(Index) Then
Add the following code snippet, this will prevent players from leveling over the max level:
Code:
If GetPlayerLevel(Index) = UBound(ExpReq) Then
Call SetPlayerExp(Index, GetPlayerNextLevel(Index))
Exit Sub
End If
And there you go! You can now place your own custom experience values! Another simple way to do this is through the GetPlayerNextLevel function, if you replace it with your own formula, thus eliminating the need for a file
![Smile :)](./images/smilies/icon_e_smile.gif)
. Enjoy! Try it out, and if you have any questions or need any help, feel free to ask!
![Smile :)](./images/smilies/icon_e_smile.gif)