Okay, so I was scrolling through the code in the server, and I found this:
Code:
Private Sub mnuKickPlayer_Click()
Dim Name As String
Name = frmServer.lvwInfo.SelectedItem.SubItems(3)
If Not Name = "Not Playing" Then
Call AlertMsg(FindPlayer(Name), "You have been kicked by the server owner!")
CloseSocket (FindPlayer(Name))
End If
End Sub
However the specific code in question is:
Code:
Call AlertMsg(FindPlayer(Name), "You have been kicked by the server owner!")
CloseSocket (FindPlayer(Name))
As you can see, it calls an Alert, but then it also calls a CloseSocket. However, AlertMsg, calls close socket, so wouldn't that be redundant? I'm sure even if it is redundant, it isn't doing much to slow down the game, or if at all. Just wondering.
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GIAKEN wrote:
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