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| Cerberus Version2 Source release http://www.miragesource.net/forums/viewtopic.php?f=93&t=3388 |
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| Author: | Ambientiger [ Sun Feb 17, 2008 1:45 pm ] |
| Post subject: | Cerberus Version2 Source release |
The finishing touches have been added to the source release code. And so culminates the first 2 years of my most favorite hobby to date, I've learnt a huge amount about coding and ORPG production. CerberusV2 has drifted away from what I would call a proper ORPG creation engine but would make a great base for a game project, so I've decided to release it to the masses. Many thanks to everyone at the mirage source forums, I hope this source release goes some way to giving back something for everything I've received, may it provide you with as much fun using and modifying it as it gave me creating it. All I ask in return is that you at least mention me and the rest of the mirage forum members somewhere in the credits. Enjoy. Download:- Cerberus Version 2 Source Screenshot:- Game Client Screen - Chat box not shown The code is being released 'as is' under te GNU General Public License and WILL NOT be supported, the archive links and included documents are all the help your going to get, lol. If you have a good working knowledge of the mirage source code you'll be fine. A quick rundown of the features I can remember adding:-
Just for your info the package contains;
Version 3 of the engine is already in active development, although I don't think there will be a release until at least after easter. My projects based on this source: Thallingorn - Project is back in alpha development, may emerge first as a forum RPG then progress from there. The fantasy theme is running a little thin so it's not getting much time spent on it. B.O.R.K - Latest project, using old Atari graphics I found somewhere on the web, a futuristic ORPG with both player maps and vehicle(tanks) maps plus quite a few [hopefully] unique twists. Keep watching...... |
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| Author: | franqetesh [ Sun Feb 17, 2008 9:43 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
OMFG...I LOVE YOU MAN lol! That thing of Pushblocks... INCREDIBLE.. You rock, man! This would be VERY nice for my zelda online game. |
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| Author: | Stream [ Wed Feb 27, 2008 7:03 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
Only can map with 1 tile file?? P.D: i insert a big tiles.bmp, and only can map with the first 10 tiles, whei i try to brush with the bottom tiles, crash me with 6 RTE desbordament :S any idea to fix? |
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| Author: | dioxsirramza [ Fri Feb 29, 2008 11:28 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
all the screen is in balck, i cant do anithing |
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| Author: | Matt2 [ Sat Mar 01, 2008 6:40 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
Gg. I like collecting sources. This one is going onto the iPod. xD I'll skim through it later. May even use it as the base for ToS... |
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| Author: | Ambientiger [ Sun Mar 02, 2008 3:23 am ] |
| Post subject: | Re: Cerberus Version2 Source release |
franqetesh, I've got a half made tutorial for the blocks, just the code changes at the mo, if I get a chance to tidy it up I'll post it. Stream, I worked out it was a bad idea to change the Tilerec variable types to Byte, don't think I changed them back. dioxsirramza, lol, errmm, right click. Matt, hope you find something useful in there. Thanks for the input. |
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| Author: | Coke [ Sun Mar 02, 2008 3:34 am ] |
| Post subject: | Re: Cerberus Version2 Source release |
Those push blocks sound quite interesting actually, I'll have to check this out a bit later. Bit of bravery releasing the source eh? ^_^ |
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| Author: | Stream [ Mon Mar 03, 2008 3:54 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
no its possible fixed? |
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| Author: | Ambientiger [ Tue Mar 04, 2008 12:40 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
Sorry stream, I mentioned in the initial post that I won't be supporting this version of the source. Try changing the TileRec values back to integers, there may be more to it to fix the problem but if you've got a good working knowledge of VB6/MSE1 you should be able to work it out. Fox wrote: Those push blocks sound quite interesting actually, I'll have to check this out a bit later. Bit of bravery releasing the source eh? ^_^ Hope you like The engine wasn't heading in the right direction any more, I'm still using it as a base for my two game projects though, still needs a few bugs fixing and fair bit of optimizing to bring it up to speed. Considering I'm not going to work on it directly anymore source release was the best thing for it. |
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| Author: | seraphelic [ Thu Mar 06, 2008 12:45 am ] |
| Post subject: | Re: Cerberus Version2 Source release |
I fixed my little error. I am impressed with the way the resource and skill system was set up. The way I planned mine wasn't even this good lol. |
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| Author: | Mozza [ Sat Apr 19, 2008 2:45 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
This post was eaten by Robin! *munch* *munch* *munch* |
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| Author: | Tony [ Sun Apr 20, 2008 9:55 am ] |
| Post subject: | Re: Cerberus Version2 Source release |
Mozza wrote: wow, This source is terrible. What the hell have you done to the game loop? It's super laggy, the FPS is unlocked all the time its getting like 22 FPS. Look at the game screen's size for one. Anyways, instead of being anal about the source why not just point out the flaws. |
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| Author: | Hellrise [ Sun Apr 20, 2008 10:11 am ] |
| Post subject: | Re: Cerberus Version2 Source release |
Cause he doesn't know what hes talking about. He just felt like saying that. He is maczo after all. |
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| Author: | Stomach Pulser [ Sun Apr 20, 2008 2:10 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
At least he had the balls to code and release the source. |
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| Author: | Robin [ Sun Apr 20, 2008 2:11 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
Mozza, you have 4 posts. You have no right to be so critical. |
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| Author: | james1992_2006 [ Sat Jun 28, 2008 7:11 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
k wth rofl this is so buggy for me... donnu wth's wrong i had a prob like this before when i added optimized surfaces so maybe its that? http://img235.imageshack.us/img235/3283/lolzvq1.jpg |
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| Author: | Coke [ Sat Jun 28, 2008 8:27 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
james1992_2006 wrote: k wth rofl this is so buggy for me... donnu wth's wrong i had a prob like this before when i added optimized surfaces so maybe its that? http://img235.imageshack.us/img235/3283/lolzvq1.jpg You think? |
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| Author: | Ambientiger [ Sun Jun 29, 2008 4:10 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
Lol, looks like your not clearing your buffers properly. I just added the optimized surfaces tutorial to Cerberus, 32FPS before the tutorial - an amazing 39FPS after. |
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| Author: | Labmonkey [ Sun Jun 29, 2008 5:27 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
thats all you need man |
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| Author: | Robin [ Sun Jun 29, 2008 5:53 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
32fps!? Bloody hell. |
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| Author: | Labmonkey [ Sun Jun 29, 2008 6:15 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
nobody will know the difference... |
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| Author: | Robin [ Sun Jun 29, 2008 6:21 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
Labmonkey, seriously stop talking with this kind of bullshit. People will notice if they run it on a machine worse than his, and if he adds anything to the loop, ANYTHING, it'll lower even more. |
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| Author: | Labmonkey [ Sun Jun 29, 2008 6:30 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
sorry, I just made the assumption that he had a really bad machine. And I thought this was one of those engines where everything you need was in there. Guess not. Whatever. |
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| Author: | Robin [ Sun Jun 29, 2008 6:35 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
Everything you need? xD Even if he adds something like a bank check, it can effect the FPS. |
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| Author: | Coke [ Sun Jun 29, 2008 6:50 pm ] |
| Post subject: | Re: Cerberus Version2 Source release |
Speaking of FPS.. I need to check the FPS I get on MR soon actually... I wonder how much it deviates with huge spell animations, damage being blt'd all over the place etc |
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