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| Game Text http://www.miragesource.net/forums/viewtopic.php?f=208&t=2419 |
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| Author: | Rezeyu [ Thu Aug 09, 2007 4:49 am ] |
| Post subject: | Game Text |
Just messing with text styles, I managed to copy the font (similar) style I use on my forums: ![]() Just messing around, I might actually use it in the game, dunno. EDIT:
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| Author: | Andrew [ Thu Aug 09, 2007 4:55 am ] |
| Post subject: | Re: Game Text |
Smexy. |
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| Author: | Rezeyu [ Thu Aug 09, 2007 4:58 am ] |
| Post subject: | Re: Game Text |
I ended up moving the name under the player. I don't like it under... but it keeps the names from getting cut off if the player goes to the top of the map. |
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| Author: | Andrew [ Thu Aug 09, 2007 5:11 am ] |
| Post subject: | Re: Game Text |
I used to hid behind tree's at the top of the map during hide-and-go-seek events ingame this pretty much switches that tactic to the bottom. |
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| Author: | Rezeyu [ Thu Aug 09, 2007 5:24 am ] |
| Post subject: | Re: Game Text |
Nope, that edit pic I posted, is me at the very bottom. My sprites are Blitted 16 pixels inwards, so they are in the center of the tile. |
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| Author: | Andrew [ Thu Aug 09, 2007 5:30 am ] |
| Post subject: | Re: Game Text |
You ruin a perfectly good game of hide and go seek |
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| Author: | Robin [ Thu Aug 09, 2007 12:06 pm ] |
| Post subject: | Re: Game Text |
Wouldn't it be easier to just do a check and have it so the name stops moving when it hits 0? That's what I do. |
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| Author: | Rezeyu [ Thu Aug 09, 2007 12:20 pm ] |
| Post subject: | Re: Game Text |
Yeah but you're better with DirectX than I am. |
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| Author: | Lea [ Thu Aug 09, 2007 12:24 pm ] |
| Post subject: | Re: Game Text |
Yeah, that would look cool too |
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| Author: | Robin [ Thu Aug 09, 2007 12:31 pm ] |
| Post subject: | Re: Game Text |
It doesn't move to the bottom of the character, just stops scrolling up when it hits 0. Code: If texty < 0 then
texty=0 end if |
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| Author: | halla [ Thu Aug 09, 2007 6:05 pm ] |
| Post subject: | Re: Game Text |
Looks cool but with lots of people together it might be a little too big |
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