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| blting to picscreen with seamless maps http://www.miragesource.net/forums/viewtopic.php?f=201&t=3126 |
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| Author: | wisefire [ Thu Dec 06, 2007 1:48 pm ] |
| Post subject: | blting to picscreen with seamless maps |
Well it seems.. My blting of the NPC Names, Player Names, NPC HP Bars, and Player HP&MP Bars have stopped working... This is the tutorial I added. http://www.sylphonline.com/enginefiles/Mirage_Tutorial_Backup/Temporary%20Archive%20(Read%20Only)/Seamless%20Scrolling%20Maps.html Here are the sub's for those certain things.. BltPlayerName SPOILER: (click to show)
BltNPCBars SPOILER: (click to show)
BltMapNPCName SPOILER: (click to show)
BltPlayerBars SPOILER: (click to show)
Any Ideas? Help would be highly appreciated. Thanks! |
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| Author: | Matt [ Thu Dec 06, 2007 1:52 pm ] |
| Post subject: | Re: blting to picscreen with seamless maps |
Helps to know which tut you used. Verrigan or Misunderstood's? |
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| Author: | wisefire [ Thu Dec 06, 2007 2:15 pm ] |
| Post subject: | Re: blting to picscreen with seamless maps |
Perfekt wrote: Helps to know which tut you used. Verrigan or Misunderstood's? The links is in my post,I belive Sync wrote it? |
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| Author: | Matt [ Thu Dec 06, 2007 2:28 pm ] |
| Post subject: | Re: blting to picscreen with seamless maps |
Shann didn't write it. Verrigan wrote the original. That's Misunderstood's version. |
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| Author: | wisefire [ Thu Dec 06, 2007 2:33 pm ] |
| Post subject: | Re: blting to picscreen with seamless maps |
Perfekt wrote: Shann didn't write it. Verrigan wrote the original. That's Misunderstood's version. Oh, Well, thats the one im having trouble with.. |
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| Author: | Matt [ Thu Dec 06, 2007 2:34 pm ] |
| Post subject: | Re: blting to picscreen with seamless maps |
You have to pass the mapxoffset and mapyoffset to each of those. It's in the tut. |
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| Author: | wisefire [ Thu Dec 06, 2007 2:53 pm ] |
| Post subject: | Re: blting to picscreen with seamless maps |
Perfekt wrote: You have to pass the mapxoffset and mapyoffset to each of those. It's in the tut. You just confused me even more.. >.< |
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| Author: | Matt [ Thu Dec 06, 2007 3:26 pm ] |
| Post subject: | Re: blting to picscreen with seamless maps |
That's something basic with the system. If you can't understand that, then this is a bit too hard for you it seems. The tut has everything you need. Anything left out, is basic. Passing it off means doing it the way he had you set up the bltplayer and bltnpc subs. |
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| Author: | wisefire [ Sat Dec 08, 2007 4:12 am ] |
| Post subject: | Re: blting to picscreen with seamless maps |
Ok So I though about what you said and read over the bltplayername sub, I then thought about the rollover name tut. I added, I commented out, If Player(I).x = CurX And Player(I).y = CurY Then, and the names blted to the screen. Oh Yay! But. I really want the rollover names... Really... So would anyone have an Idea of how to make it work? Again here's the code from the bltplayer If Statement in GameLoop. Code: If Player(I).x = CurX And Player(I).y = CurY Then
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| Author: | Matt [ Sat Dec 08, 2007 1:24 pm ] |
| Post subject: | Re: blting to picscreen with seamless maps |
I tried the rollover names before, but gave up cause I didn't feel like messing with it. I'm sure it can't be too hard. Verrigan is currently revamping FPO heavily so I can't try anything. Sorry. |
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