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| directX noob http://www.miragesource.net/forums/viewtopic.php?f=201&t=2960 |
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| Author: | Rezeyu [ Tue Oct 30, 2007 6:10 am ] |
| Post subject: | directX noob |
Okay, for sake of argument, lets say you have a blank 96x96 image, which is four 32 grid blocks that mirage uses. Is it better to have 1 surface thats 96x96, or 4 32x32 ones, or is it the same? Or is that not how it works. =/ |
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| Author: | James [ Tue Oct 30, 2007 7:04 am ] |
| Post subject: | Re: directX noob |
Its actually 3 32x32 blocks. Maybe your maths is wrong. |
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| Author: | Rezeyu [ Tue Oct 30, 2007 7:06 am ] |
| Post subject: | Re: directX noob |
I didn't multiply it, I just went up the ladder, 32x32,64x64,96x96 Either way, the question is the same. EDIT:Actually, isn't 96x96 9 blocks of 32.. |
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| Author: | Dark Echo [ Tue Oct 30, 2007 7:38 am ] |
| Post subject: | Re: directX noob |
It really depends on what you're trying to do.. |
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| Author: | Robin [ Tue Oct 30, 2007 9:00 am ] |
| Post subject: | Re: directX noob |
Just go for one 96x96 image. Rather than blting something nine times to get the image, you only need to do it once. |
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