Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Socket for Movement - Completed

Posted: Wed Jan 30, 2008 5:07 am 

Replies: 59
Views: 35971


I know this is an old thread but I am going to reply anyways to shed some light on this... VB6 runs as a single thread. So everything has to wait on everything to complete before being processed. So there is no real benefit to this. 2 things cant happen at the same time currenting in MS current desi...

 Forum: General   Topic: MySQL vs Oracle

 Post subject: Re: MySQL vs Oracle
Posted: Tue Jan 29, 2008 5:23 am 

Replies: 61
Views: 25733


how much of that data is blobs? I work with both SyBase and MySQL daily. Personally for commercial I like Sybase better for the type of data we used it for. we got datacenters using our software with over 450,000 items in their datacenter. Now this is just the items this doesnt even include all the ...

 Forum: General   Topic: MySQL vs Oracle

 Post subject: Re: MySQL vs Oracle
Posted: Sun Jan 13, 2008 7:13 am 

Replies: 61
Views: 25733


what it really comes down to does the database support what you need MySQL 5.X Supports Triggers and Functions but does have a few issues with the ADO currently. (Yes it works but advance stuff it will have issues with) MySQL 4.1 does not support Triggers and Functions. At work with out software we ...

 Forum: General   Topic: Idea for maps

 Post subject: Re: Idea for maps
Posted: Wed Jan 09, 2008 7:39 pm 

Replies: 54
Views: 31080


64KB when stored poorly, maybe. Theres no way that is the smallest the files are if you do things properly. In fact, if you use optimal binary, they will most likely all be different sizes. 64 KB is still quite large for a map containing nothing more than a few graphics and a very small, static siz...

 Forum: General   Topic: Idea for maps

 Post subject: Re: Idea for maps
Posted: Wed Jan 09, 2008 6:25 pm 

Replies: 54
Views: 31080


So update them on the fly and store them client side. Currently Mirage checks the revision, and regardless if it's the same or not, it updates. Just fix that system and problem solved. I think your mis-understanding the whole idea here. The idea is to update maps on the fly. I.E. for player housing...

 Forum: General   Topic: Idea for maps

 Post subject: Re: Idea for maps
Posted: Wed Jan 09, 2008 5:33 pm 

Replies: 54
Views: 31080


Use binary (or if you're feeling real badass, bit) packets instead of string packets and don't send such a needlessly huge set of data? My opinion - don't worry about it. If you want performance out of Mirage, you'll never get around to making your own game. Make the game first, and if that doesn't...

 Forum: General   Topic: Idea for maps

 Post subject: Idea for maps
Posted: Wed Jan 09, 2008 5:26 am 

Replies: 54
Views: 31080


I havnt seen a real solution for this issue anywhere. Someone may have a better idea then this. Issue: Large maps or lot's of players online requesting maps causes lag spikes Possible Solution: My idea for a solution would be instead of having the server send a large packet or recieve a large packet...
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