| Author |
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Forum: General Topic: Scrolling Maps |
| ice |
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Posted: Thu Jul 20, 2006 3:23 pm
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Replies: 21 Views: 10656
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So with misunderstoods seamless tutorial I can make none seamless scrolling maps that stops scrolling at the edges?
[EDIT]
Ah, nvm, I understand it now |
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Forum: General Topic: Scrolling Maps |
| ice |
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Posted: Thu Jul 20, 2006 1:24 pm
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Replies: 21 Views: 10656
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| I think that he wants the (not seamless) scrolling maps but that it stops scrolling as soon as you see the edge of the map, so that you won't see all the black areas. I think that elysium has it too. |
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Forum: Resources Topic: IOCP tutorial |
| ice |
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Posted: Sun Jul 09, 2006 10:50 am
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Replies: 23 Views: 13176
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| Thanks Xentar, I've got it working now ^^. phantasy, just follow the tutorial but change all the GameServer.Sockets... to GamerServer.Sockets.Item... Then when you're done go to client and change Sub SendData to: Sub SendData(ByVal data As String) Dim dbytes() As Byte dbytes = StrCon... |
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Forum: General Topic: Isometric |
| ice |
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Posted: Sun Jul 02, 2006 7:22 pm
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Replies: 21 Views: 9469
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| does anyone maybe got this half-done tut around somewhere? |
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Forum: General Topic: Isometric |
| ice |
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Posted: Sat Jul 01, 2006 4:07 pm
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Replies: 21 Views: 9469
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| Could you maybe link me to the tut, 'caus I can't seem to find it. |
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Forum: General Topic: Isometric |
| ice |
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Posted: Sat Jul 01, 2006 12:34 pm
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Replies: 21 Views: 9469
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| Would it be hard to make MSE isometric, has anyone tried yet? |
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Forum: Resources Topic: Animation bug? |
| ice |
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Posted: Thu Jun 29, 2006 7:46 pm
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Replies: 17 Views: 6822
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| Ah... Ok, I get it :) . Thanks for the help. Oh, and I found out that if you change Case DIR_UP If (Player(Index).YOffset < PIC_Y / 2) Then Anim = 1 to Case DIR_UP If (Player(Index).YOffset > PIC_Y / 2) Then Anim = 1 and do the same for Case DIR_LEFT (change the < to ... |
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Forum: Resources Topic: Animation bug? |
| ice |
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Posted: Thu Jun 29, 2006 7:23 pm
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Replies: 17 Views: 6822
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| Okay, I think I get it, thanks. But still, in the source it says: .Left = (GetPlayerDir(Index) * 3 + Anim) * PIC_X (2*3+0) * 32 = 192, and that's where it's supposed to pick the sprite with legs closed, but somehow goes one sprite to the right, it's just that I'm just kind of starting to understand ... |
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Forum: Resources Topic: Animation bug? |
| ice |
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Posted: Thu Jun 29, 2006 6:12 pm
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Replies: 17 Views: 6822
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| I just noticed that a blank version of MSE, when standing still and fasing left, doens't blit the the wright sprite (I think). It's supposed to blit the player fasing left with legs closed, but it blits the one with open legs. http://i9.photobucket.com/albums/a67/MagicChain/smallsprites.png --------... |
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Forum: Resources Topic: My Quest System |
| ice |
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Posted: Sun Jun 25, 2006 9:27 pm
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Replies: 26 Views: 16727
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Well, I meant a new tile type, so the quest would start when you see a wanted poster or something, but yea, it would be even better if the quest starts when you talk to a npc , it isn't that difficult to do, great tut man. |
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Forum: Resources Topic: My Quest System |
| ice |
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Posted: Sun Jun 25, 2006 6:23 pm
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Replies: 26 Views: 16727
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Nice tutorial, it really helped. It would be neat though if the quest starts when the player steps on a tile instead of when he enters the map, but I'll be able the figure that out myself I think  |
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Forum: Resources Topic: IOCP tutorial |
| ice |
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Posted: Sat Jun 24, 2006 9:05 pm
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Replies: 23 Views: 13176
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Run-time error '438'
Object does not support this property or method.
The error dissapears when I change it to GameServer.Sockets.Item(index).
I just still got the problem from before. |
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Forum: Resources Topic: IOCP tutorial |
| ice |
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Posted: Sat Jun 24, 2006 7:38 pm
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Replies: 23 Views: 13176
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| I just did Verrigans tutorial for changing WinSock to IOCP ( link ) After fixing some errors it gave me I could finally start the server successfull, but now, when the client wants to create a new account on the server it gets stuck at: Connected, sending account data. The account does get created, ... |
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