This is the compiled version of GO.
Download taken down.
Basic features: This is just a very quick list that I threw together.Quote:
*Basic Threat System
Each class has a base threat modifier. When you do damage to a npc, it calculates your threat. The npc will attack the person with the most threat.
*EXP
EXP is calculated based on the % of damage you caused to the NPC.
*Parties
5 Player parties. Party chat.
*Items
All equipment can have stat modifiers. Equipment requirements; level, multiple classes, stat requirements. Items can stack. Each item can have a different max stack.
*Spells
Casting time, cooldowns. DOTS/HOTS, Buffs/Debuffs, Direct damage/healing. Animations.
*Death
When you die, you become a corpse. You have 30 minutes to be revived or release. When you release, you lose 10% exp. When you get revived, you lose 5% exp.
*Homepoints
You can set a homepoint at an Inn. When you die, you will be warped here.
*Guilds
*Dynamic map sizes
The map size can go up to 255x255. The maps scroll. Max Npcs depend on the size of the map. NPCs are in spawn groups. This makes it easier to place them.
*Item Linking
In the config file client side, there is an option for ShowItemLinks. Set this to 1, then ingame Shift+Left Click an item in your inventory or equipment and it will show a link in the chat. If you click the chat link, it will show the item.
*Item Binding
An item can be set to "Bind on Pickup" or "Bind on Equip".
The IP is set to local, so you won't be able to hand out the client and have people play. This is just for people to test and see what's coming.
When you first get ingame, type /help for a list of all commands.
If you have questions, let me know.