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 Post subject: Player Experience
PostPosted: Fri Jun 15, 2007 8:37 am 
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ello

Just a quick question: Where in the MSE1 code is the Player Experience calculated, and how can I change the way it is calculated?

Thanks


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 9:02 am 
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The amount earned, or the amount per level?


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 9:13 am 
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I amount of exp needed of like each level...is there some sort of formula in the code, or what...


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 9:46 am 
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modGameLogic

Code:
Function GetPlayerNextLevel(ByVal Index As Long) As Long

The code for that function determines how much XP the player needs to level.


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 11:15 am 
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There's a crappy formula, but you can find a tutorial on how to have a text file with level 1-99 with hardcoded exp.

http://www.animerealm.co.uk/uploads/tutorials/

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 1:03 pm 
I suggest making a new formula. Most people are not that great with setting balanced experience. At least with a formula, you know each level will be somewhat balanced.


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 1:04 pm 
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Location: Yorkshire, UK
Code:
Exp = Player(i).Str * .Def * 1500.


Hardly balanced is it?

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 1:06 pm 
No, it's not.

Ergo the reason I said make a new formula.


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 1:08 pm 
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Joined: Fri Jun 16, 2006 7:01 am
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Location: Yorkshire, UK
That's a formula I just made up. >.>

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 1:09 pm 
I know. But if you're smart, you can make a good formula up. Duh.

=P


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 Post subject: Re: Player Experience
PostPosted: Fri Jun 15, 2007 2:24 pm 
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Joined: Fri Jun 16, 2006 7:01 am
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Location: Yorkshire, UK
What, and Tayuke can?

It's Tayuke dude! Tayuke!

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Player Experience
PostPosted: Sat Jun 16, 2007 3:06 am 
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Posts: 82
Location: Brisbane, Australia
Robin wrote:
What, and Tayuke can?

It's Tayuke dude! Tayuke!


Yea, yea....me thinking of using MSE1 for my game, but mate, I waana get rid of all the annoying bug's from the old ES version of my game...it was great, til I gave up on it, due to the fact of its bug's...*mumbles* Still have all the files backup, stored...

I was also thinking Milestone, but I can't seem to find a full source package. All the source downloads I find these day's have got all the default GFX missing...


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 Post subject: Re: Player Experience
PostPosted: Sat Jun 16, 2007 3:41 am 
Use MSE or 303 and actually learn to program. Then you wouldn't be the example of someone who can't program. Using ES is just dumb, you won't learn anything. It's the worse source to use.


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 Post subject: Re: Player Experience
PostPosted: Sat Jun 16, 2007 4:02 am 
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Yea, that's what I'm thinking....


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 Post subject: Re: Player Experience
PostPosted: Sat Jun 16, 2007 4:02 pm 
Well, it's coded more as an engine, than anything. And it's coded horribly, no offense to GSD and Fox. :wink:

But seriously, don't use it. You won't learn anything using it. It has a lot of stuff already done for you, and it's really hard to change stuff because of how crappy it's coded. So it's just going to look like every other ES game. If you want an example of how MS games can actually differ from one another, take a look at Shade Wood, Midgard, and Naruto Realm. They all differ in big ways from each other.


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 Post subject: Re: Player Experience
PostPosted: Sun Jun 17, 2007 1:01 pm 
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Location: Yorkshire, UK
Konfuze was programmed to be an Engine.

None of the team ever expected to release the source so they programmed it in their own way.

It's harder to work with elysium than konfuze, after pingu messed it up, and it's harder to work with konfuze than with mirage.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Player Experience
PostPosted: Sun Jun 17, 2007 1:10 pm 
Robin wrote:
Konfuze was programmed to be an Engine.

None of the team ever expected to release the source so they programmed it in their own way.

It's harder to work with elysium than konfuze, after pingu messed it up, and it's harder to work with konfuze than with mirage.


Exactly what I was trying to say, just not so bluntly. xD


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 Post subject: Re: Player Experience
PostPosted: Wed Dec 01, 2021 5:46 pm 
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 Post subject: Re: Player Experience
PostPosted: Tue Feb 01, 2022 11:24 pm 
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 Post subject: Re: Player Experience
PostPosted: Wed Mar 02, 2022 5:19 am 
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 Post subject: Re: Player Experience
PostPosted: Sun May 29, 2022 3:36 pm 
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 Post subject: Re: Player Experience
PostPosted: Mon Sep 05, 2022 5:00 pm 
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 Post subject: Re: Player Experience
PostPosted: Sun Oct 02, 2022 5:52 am 
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 Post subject: Re: Player Experience
PostPosted: Wed Nov 02, 2022 9:31 pm 
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