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Amulet of Speed http://www.miragesource.net/forums/viewtopic.php?f=210&t=92 |
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Author: | Tutorial Bot [ Fri Jun 02, 2006 6:59 pm ] |
Post subject: | Amulet of Speed |
Author: grimsk8ter11 Difficulty: 1/5 Example of how you can change some variables in Mirage to get some new effects. The "Amulet of Speed" item: :: CLIENT SIDE :: In modConstants, remove: Code: ' Speed moving vars Public Const WALK_SPEED = 4 Public Const RUN_SPEED = 8 In modGlobals, add: Code: ' Speed moving vars Public WALK_SPEED As Integer Public RUN_SPEED As Integer In modGameLogic, find UpdateInventory, and replace it with: Code: Public Sub UpdateInventory() Dim i As Long frmMirage.lstInv.Clear ' Show the inventory For i = 1 To MAX_INV If GetPlayerInvItemNum(MyIndex, i) > 0 And GetPlayerInvItemNum(MyIndex, i) <= MAX_ITEMS Then If Item(GetPlayerInvItemNum(MyIndex, i)).Type = ITEM_TYPE_CURRENCY Then frmMirage.lstInv.AddItem i & ": " & Trim(Item(GetPlayerInvItemNum(MyIndex, i)).Name) & " (" & GetPlayerInvItemValue(MyIndex, i) & ")" Else ' Check if this item is being worn If GetPlayerWeaponSlot(MyIndex) = i Or GetPlayerArmorSlot(MyIndex) = i Or GetPlayerHelmetSlot(MyIndex) = i Or GetPlayerShieldSlot(MyIndex) = i Then frmMirage.lstInv.AddItem i & ": " & Trim(Item(GetPlayerInvItemNum(MyIndex, i)).Name) & " (worn)" Else frmMirage.lstInv.AddItem i & ": " & Trim(Item(GetPlayerInvItemNum(MyIndex, i)).Name) 'check for speed-boosting items If Trim(Item(GetPlayerInvItemNum(MyIndex, i)).Name) = "Amulet of Speed" Then WALK_SPEED = 8 RUN_SPEED = 16 Else WALK_SPEED = 4 RUN_SPEED = 8 End If End If End If Else frmMirage.lstInv.AddItem "<free inventory slot>" End If Next i frmMirage.lstInv.ListIndex = 0 SPOILER: (click to show)
Now, while in game type /edititem and edit an item, name it "Amulet of Speed," and set its picture. Spawn the amulet on a map, pick it up, and your speed will be outstanding now. If you're really smart, you can change the code so that it has to be actually WORN before the effect takes place. |
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