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| sprites tranprency http://www.miragesource.net/forums/viewtopic.php?f=210&t=735 |
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| Author: | Fabzy [ Wed Nov 15, 2006 4:08 pm ] |
| Post subject: | sprites tranprency |
how do i change the transparent colour for the sprites ? it doesent seem to be like the elysium source im using the Mirage build 1 |
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| Author: | Misunderstood [ Wed Nov 15, 2006 8:00 pm ] |
| Post subject: | |
set the rgb long value of key.low and key,high (they should be the same values) in moddirectx. |
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| Author: | Robin [ Wed Nov 15, 2006 9:47 pm ] |
| Post subject: | |
Or steal... erm... I think it's called something like 'GetMaskColour' which gets the colour of the pixel at 1x1 on the .bmp and uses that. |
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| Author: | Fabzy [ Wed Nov 15, 2006 11:03 pm ] |
| Post subject: | |
steal thsi from where ? |
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| Author: | Matt [ Wed Nov 15, 2006 11:18 pm ] |
| Post subject: | |
There is a tut around somewhere, either here or the old forums, for doing this. |
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| Author: | Robin [ Wed Nov 15, 2006 11:30 pm ] |
| Post subject: | |
"It doesn't seem to be like Elysium Source" ... Mhhh... where should we go look for it |
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| Author: | Fabzy [ Wed Nov 15, 2006 11:49 pm ] |
| Post subject: | |
i haev no idea were to look ? |
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| Author: | Robin [ Wed Nov 15, 2006 11:53 pm ] |
| Post subject: | |
Maybe in the module with all the directX stuff in? |
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