Mirage Source http://www.miragesource.net/forums/ |
|
32*64 NPC's Full Tut http://www.miragesource.net/forums/viewtopic.php?f=210&t=635 |
Page 2 of 2 |
Author: | Robin [ Mon Aug 11, 2008 2:31 pm ] |
Post subject: | Re: 32*64 NPC's Full Tut |
Why do you need an algorithm? Code: For y = 0 to max_mapy For i = 1 to HighIndex If getplayery(i) = y then bltplayer end if next next Something like that should work. |
Page 2 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |