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| Quick question http://www.miragesource.net/forums/viewtopic.php?f=210&t=4582 |
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| Author: | Nean [ Fri Oct 17, 2008 8:36 pm ] |
| Post subject: | Quick question |
So is Mirage's format for tiles and all, the same as Elysiums? |
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| Author: | GIAKEN [ Fri Oct 17, 2008 8:57 pm ] |
| Post subject: | Re: Quick question |
No. Check out the MapRec. |
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| Author: | Nean [ Fri Oct 17, 2008 9:13 pm ] |
| Post subject: | Re: Quick question |
So for example, if I put Elysium tiles into Mirage, they wouldn't fit the same? How would I make 'em fit? |
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| Author: | GIAKEN [ Fri Oct 17, 2008 9:22 pm ] |
| Post subject: | Re: Quick question |
You need to make a converter that will convert them. Since Elysium has a lot more shit in its MapRec you need to delete most of the data in it and fit it into MS' MapRec. |
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| Author: | Nean [ Fri Oct 17, 2008 9:23 pm ] |
| Post subject: | Re: Quick question |
GIAKEN wrote: You need to make a converter that will convert them. Since Elysium has a lot more shit in its MapRec you need to delete most of the data in it and fit it into MS' MapRec. Okay. Thanks! |
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| Author: | Rian [ Fri Oct 17, 2008 9:38 pm ] |
| Post subject: | Re: Quick question |
Do you mean tiles or maps? Tiles in both engines are 32x32 pixels. The tile sets might be different widths, but theres tutorials for making your mapeditor wider. Or, cuting and pasting with MS Paint will also do the trick. If you're talking about map files, then yes, you'll need to make a converter. |
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| Author: | Nean [ Fri Oct 17, 2008 10:23 pm ] |
| Post subject: | Re: Quick question |
Sonire wrote: Do you mean tiles or maps? Tiles in both engines are 32x32 pixels. The tile sets might be different widths, but theres tutorials for making your mapeditor wider. Or, cuting and pasting with MS Paint will also do the trick. If you're talking about map files, then yes, you'll need to make a converter. I was talking about the tilesets. Thanks for the clarification, I'll work on that. =) |
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