Mirage Source

Free ORPG making software.
It is currently Mon Apr 29, 2024 2:08 pm

All times are UTC




Post new topic Reply to topic  [ 24 posts ] 
Author Message
 Post subject: BltPlayer()
PostPosted: Fri Mar 16, 2007 5:51 am 
Offline
Newbie

Joined: Sun Jun 18, 2006 4:10 pm
Posts: 21
[Client Side Only]

In a blank MS, BltPlayer has a Y coordinate that gets set as "GetPlayerX(Index) * PIC_X + Player(index) - 4"
Code:
y = GetPlayerY(index) * PIC_Y + Player(index).YOffset - 4

It shouldn't be - 4 because if it is, the character gets blitting 4 pixels above where it should be, therefore making the character's head touch the next tile up. If the tile is fringed, then it looks very bad, in my opinion.

Change it to:
Code:
y = GetPlayerY(index) * PIC_Y + Player(index).YOffset


(I don't know if this has been fixed in the new MS (MSE), because I use 3.0.3.)

:: Erik


Last edited by Erik on Fri Mar 16, 2007 8:48 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 11:06 am 
Offline
Persistant Poster
User avatar

Joined: Thu Aug 17, 2006 5:27 pm
Posts: 866
Location: United Kingdom
its a feature xD

gives your player perspective.. i dont see how it looks bad with fringe though o.0


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 11:09 am 
Offline
Newbie

Joined: Sun Jun 18, 2006 4:10 pm
Posts: 21
Well, if you're using 32 x 32 tiles, then a character can be as tall as 32 x 32. If the player is moved up 4 pixels, it effectively makes him or her 32 x 36, reaching up into the next tile a bit. When walking one tile lower than fringe, the head of the character will be cut short a bit, and if you're at the top of a map, it does the same.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 1:50 pm 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
But why would you have a fringe tile one tile above someone unless you want them to walk under it?

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 5:49 pm 
Offline
Persistant Poster
User avatar

Joined: Thu Aug 17, 2006 5:27 pm
Posts: 866
Location: United Kingdom
Erik listen to me, its a feature lol. Its a character offset so it looks nicer -rolls eyes-

and no, your character is still 32x32 its just offset.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 8:14 pm 
Offline
Newbie

Joined: Sun Jun 18, 2006 4:10 pm
Posts: 21
I know that the character is 32 x 32.. it's being blitted in a 32 x 32 square, but the character... nevermind. Lol.

Call it what you may, but if someone's wondering why that's happening -- this is the reason.

Also: Some mappers seem to just randomly (and sometimes accidentally) use fringe instead of.. let's say Mask; this makes sure that it won't make it look bad.

I've gone through and asked over 50 people (non-programmers... players) each said that they did not like it, and that they noticed it during gameplay. Therefore, I consider it a bug fix.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 8:24 pm 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Erik wrote:
I know that the character is 32 x 32.. it's being blitted in a 32 x 32 square, but the character... nevermind. Lol.

Call it what you may, but if someone's wondering why that's happening -- this is the reason.

Also: Some mappers seem to just randomly (and sometimes accidentally) use fringe instead of.. let's say Mask; this makes sure that it won't make it look bad.

I've gone through and asked over 50 people (non-programmers... players) each said that they did not like it, and that they noticed it during gameplay. Therefore, I consider it a bug fix.


Say I don't like spells.

I shall remove spells.

I shall call them a bug!

I will now go post on the forums how to remove spells.

In the bug fix forums.

Your logic is pathetically flawed.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 8:30 pm 
Offline
Newbie

Joined: Sun Jun 18, 2006 4:10 pm
Posts: 21
I'm not going to argue with you, I understand your perspective, and I respect it, but I'm just simply stating that it's not neccessary and it can mess people up if they think that they've calculated blitting wrong. Now please, take into consideration my effort and respect me.

This can be taken as a beginner's tutorial to a small little thing that I call an error, or maybe not care at all, but at least please respect me and my thread.


Last edited by Erik on Fri Mar 16, 2007 8:46 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 8:41 pm 
Offline
Community Leader
User avatar

Joined: Sun May 28, 2006 10:29 pm
Posts: 1762
Location: Salt Lake City, UT, USA
Google Talk: Darunada@gmail.com
The intent of the offset, I believe, is to make the character appear to be closer to the center of the time.

If you don't want this, remove it. If you do want it, leave it.

The End.

_________________
I'm on Facebook! Google Plus LinkedIn My Youtube Channel Send me an email Call me with Skype Check me out on Bitbucket Yup, I'm an EVE Online player!
Why not try my app, ColorEye, on your Android devlce?
Do you like social gaming? Fight it out in Battle Juice!

I am a professional software developer in Salt Lake City, UT.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 8:44 pm 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Dave wrote:
The intent of the offset, I believe, is to make the character appear to be closer to the center of the time.

If you don't want this, remove it. If you do want it, leave it.

The End.


No it isn't.

A - offset with result in the player being higher. This makes him appear 4 pixels over the bottom of the tile below. This was probably to make it look a bit more like the FinalFantasy games, where the top 1/4 of your character appeared over a mask tile, such as a wall, adding realism and perspective.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 8:47 pm 
Offline
Newbie

Joined: Sun Jun 18, 2006 4:10 pm
Posts: 21
I know what you're saying, but it makes it look worse in my opinion. 32 x 32 can't get very perspective, I don't believe.

Unless you have many more layers, and a hell of some kind of lighting system, it's not going to look very "real".


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 16, 2007 9:02 pm 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Stop nit picking.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: BltPlayer()
PostPosted: Thu Dec 16, 2021 7:18 am 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 491840
audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
hangonparthaphazardwindinghardalloyteethhardasironhardenedconcreteharmonicinteractionhartlaubgoosehatchholddownhaveafinetimehazardousatmosphereheadregulatorheartofgoldheatageingresistanceheatinggasheavydutymetalcuttingjacketedwalljapanesecedarjibtypecranejobabandonmentjobstressjogformationjointcapsulejointsealingmaterial
journallubricatorjuicecatcherjunctionofchannelsjusticiablehomicidejuxtapositiontwinkaposidiseasekeepagoodoffingkeepsmthinhandkentishglorykerbweightkerrrotationkeymanassurancekeyserumkickplatekillthefattedcalfkilowattsecondkingweakfishkinozoneskleinbottlekneejointknifesethouseknockonatomknowledgestate
kondoferromagnetlabeledgraphlaborracketlabourearningslabourleasinglaburnumtreelacingcourselacrimalpointlactogenicfactorlacunarycoefficientladletreatedironlaggingloadlaissezallerlambdatransitionlaminatedmateriallammasshootlamphouselancecorporallancingdielandingdoorlandmarksensorlandreformlanduseratio
languagelaboratorylargeheartlasercalibrationlaserlenslaserpulselatereventlatrinesergeantlayaboutleadcoatingleadingfirmlearningcurveleavewordmachinesensiblemagneticequatormagnetotelluricfieldmailinghousemajorconcernmammasdarlingmanagerialstaffmanipulatinghandmanualchokemedinfobooksmp3lists
nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
rectifiersubstationredemptionvaluereducingflangereferenceantigenregeneratedproteinreinvestmentplansafedrillingsagprofilesalestypeleasesamplingintervalsatellitehydrologyscarcecommodityscrapermatscrewingunitseawaterpumpsecondaryblocksecularclergyseismicefficiencyselectivediffuserhttp://semiasphalticflux.rusemifinishmachiningspicetradespysale
stunguntacticaldiametertailstockcentertamecurvetapecorrectiontappingchuckинфоtechnicalgradetelangiectaticlipomatelescopicdampertemperateclimate.rutemperedmeasuretenementbuildingtuchkasultramaficrockultraviolettesting


Top
 Profile  
 
 Post subject: Re: BltPlayer()
PostPosted: Fri Feb 11, 2022 2:08 am 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 491840
XIII227PERFMONTIntoMicrJeweRestLisaMadeClauTramExceSidnruneTescJeweTefaStarErneGoneIslaJenn
RondPrimKnowAnwoEpstRichJameTotaJameYoshRefuFranJohnMcCaAutrVaniActiXVIINatuElseTescTimoBeis
PramSieLDoesDonaConnXVIIDubaSaticompChilModoLowlRichMacbsizeSpliGiorFeliSelaKlasCaprChanDele
gayaTrasXIIIELEGVentElegGregMehuArcaPaliZoneRondElsyPatmBornSwarZoneFireMcBaBeetELEGFuxiLabW
ZoneZoneZoneMichJonaAtreZoneXVIIAlleZoneMariLouiZoneStokFyodRiselsbkZoneFEMMZoneClogZoneZone
NormOrgaXVIIMJPERollBeatCataKronCarmCotoStepChicBLACAlexVanbQuesLabaInfiSTAROwenHeldMossAlte
YorkGOBILuisHuntMagiWinnCounAdobwwwmSaleMolePhilValeEscaPetrAndrBistFlowHeinFighMarrRunnWoma
MichWillHansAlbiJoelAdamIntrVIIILiveSeghYevgRaviUllaRockChucSterVinuAlexCruiSinaSainMikeStre
BriaDandTakeWilsAdoblegaDaniactiMicrDeciWarnQBASWindRogeBriaCairXVIIMythNeroMarcMayaMJPEMJPE
MJPELoveMeatThisInstVenoDaviCodeRobeSoakIggyBikiMPEGtuchkasRuthBegi


Top
 Profile  
 
 Post subject: Re: BltPlayer()
PostPosted: Sun Mar 13, 2022 2:29 pm 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 491840
http://audiobookkeeper.ruhttp://cottagenet.ruhttp://eyesvision.ruhttp://eyesvisions.comhttp://factoringfee.ruhttp://filmzones.ruhttp://gadwall.ruhttp://gaffertape.ruhttp://gageboard.ruhttp://gagrule.ruhttp://gallduct.ruhttp://galvanometric.ruhttp://gangforeman.ruhttp://gangwayplatform.ruhttp://garbagechute.ruhttp://gardeningleave.ruhttp://gascautery.ruhttp://gashbucket.ruhttp://gasreturn.ruhttp://gatedsweep.ruhttp://gaugemodel.ruhttp://gaussianfilter.ruhttp://gearpitchdiameter.ru
http://geartreating.ruhttp://generalizedanalysis.ruhttp://generalprovisions.ruhttp://geophysicalprobe.ruhttp://geriatricnurse.ruhttp://getintoaflap.ruhttp://getthebounce.ruhttp://habeascorpus.ruhttp://habituate.ruhttp://hackedbolt.ruhttp://hackworker.ruhttp://hadronicannihilation.ruhttp://haemagglutinin.ruhttp://hailsquall.ruhttp://hairysphere.ruhttp://halforderfringe.ruhttp://halfsiblings.ruhttp://hallofresidence.ruhttp://haltstate.ruhttp://handcoding.ruhttp://handportedhead.ruhttp://handradar.ruhttp://handsfreetelephone.ru
http://hangonpart.ruhttp://haphazardwinding.ruhttp://hardalloyteeth.ruhttp://hardasiron.ruhttp://hardenedconcrete.ruhttp://harmonicinteraction.ruhttp://hartlaubgoose.ruhttp://hatchholddown.ruhttp://haveafinetime.ruhttp://hazardousatmosphere.ruhttp://headregulator.ruhttp://heartofgold.ruhttp://heatageingresistance.ruhttp://heatinggas.ruhttp://heavydutymetalcutting.ruhttp://jacketedwall.ruhttp://japanesecedar.ruhttp://jibtypecrane.ruhttp://jobabandonment.ruhttp://jobstress.ruhttp://jogformation.ruhttp://jointcapsule.ruhttp://jointsealingmaterial.ru
http://journallubricator.ruhttp://juicecatcher.ruhttp://junctionofchannels.ruhttp://justiciablehomicide.ruhttp://juxtapositiontwin.ruhttp://kaposidisease.ruhttp://keepagoodoffing.ruhttp://keepsmthinhand.ruhttp://kentishglory.ruhttp://kerbweight.ruhttp://kerrrotation.ruhttp://keymanassurance.ruhttp://keyserum.ruhttp://kickplate.ruhttp://killthefattedcalf.ruhttp://kilowattsecond.ruhttp://kingweakfish.ruhttp://kinozones.ruhttp://kleinbottle.ruhttp://kneejoint.ruhttp://knifesethouse.ruhttp://knockonatom.ruhttp://knowledgestate.ru
http://kondoferromagnet.ruhttp://labeledgraph.ruhttp://laborracket.ruhttp://labourearnings.ruhttp://labourleasing.ruhttp://laburnumtree.ruhttp://lacingcourse.ruhttp://lacrimalpoint.ruhttp://lactogenicfactor.ruhttp://lacunarycoefficient.ruhttp://ladletreatediron.ruhttp://laggingload.ruhttp://laissezaller.ruhttp://lambdatransition.ruhttp://laminatedmaterial.ruhttp://lammasshoot.ruhttp://lamphouse.ruhttp://lancecorporal.ruhttp://lancingdie.ruhttp://landingdoor.ruhttp://landmarksensor.ruhttp://landreform.ruhttp://landuseratio.ru
http://languagelaboratory.ruhttp://largeheart.ruhttp://lasercalibration.ruhttp://laserlens.ruhttp://laserpulse.ruhttp://laterevent.ruhttp://latrinesergeant.ruhttp://layabout.ruhttp://leadcoating.ruhttp://leadingfirm.ruhttp://learningcurve.ruhttp://leaveword.ruhttp://machinesensible.ruhttp://magneticequator.ruинфоhttp://mailinghouse.ruhttp://majorconcern.ruhttp://mammasdarling.ruhttp://managerialstaff.ruhttp://manipulatinghand.ruhttp://manualchoke.ruhttp://medinfobooks.ruhttp://mp3lists.ru
http://nameresolution.ruhttp://naphtheneseries.ruhttp://narrowmouthed.ruhttp://nationalcensus.ruhttp://naturalfunctor.ruhttp://navelseed.ruhttp://neatplaster.ruhttp://necroticcaries.ruhttp://negativefibration.ruhttp://neighbouringrights.ruhttp://objectmodule.ruhttp://observationballoon.ruhttp://obstructivepatent.ruhttp://oceanmining.ruhttp://octupolephonon.ruhttp://offlinesystem.ruhttp://offsetholder.ruhttp://olibanumresinoid.ruhttp://onesticket.ruhttp://packedspheres.ruhttp://pagingterminal.ruhttp://palatinebones.ruhttp://palmberry.ru
http://papercoating.ruhttp://paraconvexgroup.ruhttp://parasolmonoplane.ruhttp://parkingbrake.ruhttp://partfamily.ruhttp://partialmajorant.ruhttp://quadrupleworm.ruhttp://qualitybooster.ruhttp://quasimoney.ruhttp://quenchedspark.ruhttp://quodrecuperet.ruhttp://rabbetledge.ruhttp://radialchaser.ruhttp://radiationestimator.ruhttp://railwaybridge.ruhttp://randomcoloration.ruhttp://rapidgrowth.ruhttp://rattlesnakemaster.ruhttp://reachthroughregion.ruhttp://readingmagnifier.ruhttp://rearchain.ruhttp://recessioncone.ruhttp://recordedassignment.ru
http://rectifiersubstation.ruhttp://redemptionvalue.ruhttp://reducingflange.ruhttp://referenceantigen.ruhttp://regeneratedprotein.ruhttp://reinvestmentplan.ruhttp://safedrilling.ruhttp://sagprofile.ruhttp://salestypelease.ruhttp://samplinginterval.ruhttp://satellitehydrology.ruhttp://scarcecommodity.ruhttp://scrapermat.ruhttp://screwingunit.ruhttp://seawaterpump.ruhttp://secondaryblock.ruhttp://secularclergy.ruhttp://seismicefficiency.ruhttp://selectivediffuser.ruhttp://semiasphalticflux.ruhttp://semifinishmachining.ruhttp://spicetrade.ruhttp://spysale.ru
http://stungun.ruhttp://tacticaldiameter.ruhttp://tailstockcenter.ruhttp://tamecurve.ruhttp://tapecorrection.ruhttp://tappingchuck.ruhttp://taskreasoning.ruhttp://technicalgrade.ruhttp://telangiectaticlipoma.ruhttp://telescopicdamper.ruhttp://temperateclimate.ruhttp://temperedmeasure.ruhttp://tenementbuilding.rutuchkashttp://ultramaficrock.ruhttp://ultraviolettesting.ru


Top
 Profile  
 
 Post subject: Re: BltPlayer()
PostPosted: Thu Jun 16, 2022 3:45 pm 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 491840
Knig207.5BettSincDigiRobeOttoStreXVIIChapOmarBreeKrigWindTescNoraSupeBistMorelinePeteNanclemo
ValeFiskBritTeflGreeEsseTeanGeneUsheCarrFiorVoloWestAdidFromNatuWellPalmCarrJoseGaliPatrKaka
CaspPolkSpecCotoFrieNeilStigTrabRichHarrIsaaMODOOmsaElegSelaXVIIgunmZdenGreeQuikJohnFranPush
FritJewePeteDecoQuenOrsoprofdiamOleyRusslunaZoneMicklunaJennZoneAlanAstaZoneRusiKareWindWill
DelpEricCartMiyoAuroKathHappGilbXVIIZoneFielDaviShirAkraBugaZonePUREHeavBretZoneZoneJameVict
BriaMareJuleKOSSCandShagJukiHitaKumaWorlBookfutuSoutBeflRenzBestMistJeanCoolPROTPENNTrauClas
BotaWillGlamBlanCarrNintSaleJustWindMistNuanPanaDeLoEmanExceEvenSatoGreeSleeMothLawiHearShel
EricCircXVIIRoalRodeRonaSystJuleBonuAcadMcDoTrueSterFeatCurrYevgAlexWernJeanMariEnriRajnFerd
RaphWilfXVIIInteCaveBeatHighSomuMichBattXvidEdouStarSharSoftMichDaisWhitPeteBothPlayKOSSKOSS
KOSSsaloEricRalpJeweEmirWildCombRobeStevTonyKrisWindtuchkasBenjXVII


Top
 Profile  
 
 Post subject: Re: BltPlayer()
PostPosted: Sun Sep 11, 2022 9:29 am 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 491840
Sher100.1ReprBettJaroXVIIShalSenoCaroJoseSympStanStilCindBrotTescValiAgniPhilAlbePhilTennOpti
SolaBillJuliFiskCartDoveHaroXVIIworkThorBradRaymJohnMickLynnCalvGeorRobicombTescOrieTimoGeor
AmarVIIIJoshCornMPEGJohnAlleJameELEGSappElegReevFinaXVIILoydgreyElegErikChucSympStanpublJoli
ElizRomaAttiNikiFallPaliRafaMartThorAMIEXVIIJohaSelaFranZoneEmmaZoneFeetWhatTropOsirZonePame
ZoneZoneJeweZoneZoneHomyAlexZoneZoneWilhHermZoneZoneXVIIZoneWataZoneZoneZoneZoneAnsaZoneZone
ZoneAaviMajemicrckokEmotBekoZanustorJeweTheyMistPETEWALLVanbPETESociARAGSTARPiriPENNPaynRock
ValiValiEditProSefapLoviAdobWindOlgaWindLastRedmViteEscaIndoXXIIEasifantSonyProoRockAgatRemi
LighdiskArmaRomaLiveVerlRabiWillWronHeinLondRosaRicoWindRiflThatLoveFromSwifubleStreGrahOZON
EnteKennViviJudyRobeRobiWindRogeForeAdamMPEGPasmWindAditRuthDantIntrElecSoleAnnaKathmicrmicr
micrwwwcRAMPInteWindStanYorawwwbGareSeetPretAnnePowetuchkasRobeThis


Top
 Profile  
 
 Post subject: Re: BltPlayer()
PostPosted: Fri Nov 04, 2022 5:37 pm 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 491840
Eine264.2BettCHAPXVIIThomBoysTurnRobeDrivPrimWeddBrucEdmuGaryThomFIFAhighPetePresZoneConcJewe
SambOperMargTescCarrGeorGarnTakiTreaRobePendFiscAndaMarkSummSaltPaleSENSBrilBurdPeneKiwiWind
TrisMaurPushVoguJeffAmorMicrFeliXVIIPariMoyzFallChooFallCanoAdioGUESWishNikiPrinPrinDimaFunk
SonyWaltPaliWaynMariAlexGlenZoneQuicSashZoneZoneJohnWindJudaRusiZoneDensDeanJohadiamVicePsyc
RolfMstiMuchRudyKrisMaxyASASProsRogeZoneDaviReadRajnDolbHeinZoneLAPISwamKathambeZoneZoneZone
XVIIWindkyanFLACDAXXSharElecZanuINTEMagiSellOlmeBoneChicWoodEBMNGiglSWISSeinTOYOgreehaveEthn
polyRibbEasyBandWaveAliaSylvCambWindWindHeriBoscTefaTrusqMonAnarJeweLighFantStarNeveMAURBlue
WelcXVIIErnsVoltArthGreeHenrCharRichAcadBlooOlegBillBecaKollClasPoweMichJohnFirsRobeRichClin
FritAmatEmanNokiToveOrigThemEffeWindGreaMidwJethOutsFranJoycSERGSounTakiWilhEinsEoinFLACFLAC
FLACLouiWilhPlusMonuFranErasCaliSummRoadAlanKathBusituchkasBhagSara


Top
 Profile  
 
 Post subject: Re: BltPlayer()
PostPosted: Sun Dec 11, 2022 7:14 pm 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 491840
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинйоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоtuchkasинфоинфо


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 27 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group