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Pick Pocket http://www.miragesource.net/forums/viewtopic.php?f=210&t=592 |
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Author: | Matt [ Wed Oct 25, 2006 1:38 am ] |
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I checked, that is where it sets attacking to true, then runs a check for everything dealing with it, then proceeds to attack. |
Author: | Shadow Dragon [ Wed Oct 25, 2006 1:39 am ] |
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Ok I will experiment with it over some time and figure out what I'm doing. |
Author: | Dr. Spoon [ Wed Oct 25, 2006 12:34 pm ] |
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i woudl suggest raskingthe player which woudl they like to do.. or setup an option for the pickpocket class to always attempt to pick pockets when on and always attack when off place a simple check in the attack sub to see if they have it set on if so then send the target info to the pickpocket sub and activate it that way.. i could get into more detail but it seems you have enough info for now.. i may be able to help out a bit more later.. |
Author: | Robin [ Fri Oct 27, 2006 2:17 pm ] |
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checkinput and gameloop house the code which checks if a button (such as ctrl, up, down etc.) is being pressed, whereas HandleKeyPresses is all the chat keys, such as A, B, Backspace, enter etc. keys are handled. -Kite- |
Author: | Shadow Dragon [ Mon Oct 30, 2006 5:37 pm ] |
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Ok I have a quick question. Is it possible to make a key work like this Code: If ControlDown + ShiftDown = True Or is there a specific way to use multiple keys at once?
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Author: | Rian [ Mon Oct 30, 2006 6:19 pm ] |
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I'm not 100% on this one, but I think this would work Code: If ControlDown = True And ShiftDown = True Then
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