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 Post subject: NPC Talk Menu
PostPosted: Sun Dec 17, 2006 9:45 am 
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Yeah nothing great... anyone wanna make me a better one :D

I got a black box around where it shows sprite then have iit looking like a bubble... and I dont know about the ok button placement.


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PostPosted: Sun Dec 17, 2006 12:00 pm 
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lol thats very nice :D

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PostPosted: Sun Dec 17, 2006 5:01 pm 
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Why can't you draw the chat bubble right on the screen in real time, then make it disappear after a set time?

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 Post subject:
PostPosted: Sun Dec 17, 2006 5:37 pm 
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Dave wrote:
Why can't you draw the chat bubble right on the screen in real time, then make it disappear after a set time?


do you mean blt it to the screen? And I dont want it to dissapear on its own.. I have the ok button cause I am going to add more options to it...

such as being able to pick different responses and getting different answers... and hopefully have checkpoints that will change what the npc says depending on if you finish stuff... and a quest system later.

Yeah I dont like how its in a form but I just wanted to get it working first off so I did it that way... now I can find ways to nicen it up. I might look at some other games and how npc talk is to see what I wanna do.

Anyways you guys like the look of it or does it need better? Its pretty basic but looks ok for now.


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PostPosted: Sun Dec 17, 2006 5:54 pm 
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Alright, didn't know that.

I think you should make the background behind the NPC the same color as the rest of the form. Maybe change this color depending on the status of the NPC, Enemy = Red background, neutural = blue background, ally = white background, or something?

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 Post subject:
PostPosted: Sun Dec 17, 2006 6:24 pm 
I think you should do what Dave said with the background behind the npc. But, I don't think you should leave the general form white, I think it should be w/e your gui is for the rest of the game. Also, I wouldn't put it in a form, I would put it in a picture box. It would be better, cause then you don't have a whole 'nother form to deal with. And I think the original ms method with the training/shop forums is garbage.

Just what I think.


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PostPosted: Sun Dec 17, 2006 7:30 pm 
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Yeah I dont have a GUI on there so I just made it basic but yeah I probably wont keep the BG white. About the black around the npc... there is black around the npc when I blt it cause thats the transparent color... I could always changed that (and im sure I would cause I dont want black transparent) but then it would have another color around it. I guess I could always get the sprites.bmp and change the bg color and rename it to sprites2 or something and then load from that to get rid of the color.

About the color for whatever it is... I only have friendly or shop keepers where you can talk to them. I took it off for attacking monsters... cause who talks to something your trying to kill? Plus when that pops up it stops you from attacking.

Anyone know an easy way to have it stop the npc from moving while the chat is up? I was looking around but didnt find anything really. I found player canmove but that doesnt help me.


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PostPosted: Sun Dec 17, 2006 7:33 pm 
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blt that sprite the same way you blt them in the game, with the transparent color transparent :)

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 Post subject:
PostPosted: Sun Dec 17, 2006 7:43 pm 
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yeah guess that would work lol...

I only blted the way I knew how... when I did my OGE I learned a little enough to do it there and I dont think it has for transparency... I guess I can look how its done in the game and see if I can figure that out.


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 Post subject: Re: NPC Talk Menu
PostPosted: Thu Dec 16, 2021 1:24 am 
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 Post subject: Re: NPC Talk Menu
PostPosted: Thu Feb 10, 2022 11:35 pm 
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 Post subject: Re: NPC Talk Menu
PostPosted: Sun Mar 13, 2022 11:51 am 
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 Post subject: Re: NPC Talk Menu
PostPosted: Thu Jun 16, 2022 1:06 pm 
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 Post subject: Re: NPC Talk Menu
PostPosted: Sun Sep 11, 2022 6:57 am 
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 Post subject: Re: NPC Talk Menu
PostPosted: Fri Nov 04, 2022 3:10 pm 
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 Post subject: Re: NPC Talk Menu
PostPosted: Sun Dec 11, 2022 2:33 pm 
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