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NPC Spawn Areas http://www.miragesource.net/forums/viewtopic.php?f=208&t=5147 |
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Author: | Jacob [ Mon Mar 02, 2009 9:47 pm ] | ||
Post subject: | NPC Spawn Areas | ||
A few people have been asking how I do the NPC Spawn areas. The "Mob Num" is the current mob grouping. Each mob grouping can have any number of npcs / combo of npcs up to the npc limit. You use the "Add" to add a npc from the drop down. The "Remove" button removes the selected npc from the list. The Npc Limit depends on the map size. The larger the map, the more npcs. The "1" on the map is saying that mobs in mob group 1 can spawn on these tiles.
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Author: | Mithlomion [ Mon Mar 02, 2009 9:53 pm ] |
Post subject: | Re: NPC Spawn Areas |
Awesome! |
Author: | Dragoons Master [ Mon Mar 02, 2009 10:10 pm ] |
Post subject: | Re: NPC Spawn Areas |
Very nice feature. Congratz ^^ |
Author: | Vans [ Mon Mar 02, 2009 10:19 pm ] |
Post subject: | Re: NPC Spawn Areas |
Great work, as always |
Author: | Pbcrazy [ Mon Mar 02, 2009 10:24 pm ] |
Post subject: | Re: NPC Spawn Areas |
nice, now you should make roofs that don't blt once your underneath them, it'd be very similar to this system here as far as attributes. |
Author: | Matt [ Mon Mar 02, 2009 10:26 pm ] |
Post subject: | Re: NPC Spawn Areas |
It'd be a lot easier. You just step on ONE tile, it sets a temp variable to 1 and the roof layer doesn't blit. When you step on the tile again and the temp variable is 1, it changes to 0 and the roof blits. |
Author: | Egon [ Mon Mar 02, 2009 10:32 pm ] |
Post subject: | Re: NPC Spawn Areas |
It's a lovely combo of Dugor's ideas and mine all rolled into one awesome beef-cake sandwich. |
Author: | Jacob [ Mon Mar 02, 2009 10:40 pm ] |
Post subject: | Re: NPC Spawn Areas |
Thanks! Yeah, Egon helped me on ideas how to set it up. We rock. |
Author: | Pbcrazy [ Mon Mar 02, 2009 10:54 pm ] |
Post subject: | Re: NPC Spawn Areas |
i suppose you could do that, but if you have more than one building with a roof, you would be able to see in ALL of the buildings, if you did something similar to the NPC grouping, you could only have it not blt tiles in the certain group. just a simple check through a type to see if group = same group your under, if not blt. |
Author: | grimsk8ter11 [ Wed Aug 19, 2009 12:05 pm ] |
Post subject: | Re: NPC Spawn Areas |
most games just remove all rooftops that I have seen. At least in (mostly) 2D games(Runescape, Tibia, Nexxus, and such) |
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