Mirage Source

Free ORPG making software.
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PostPosted: Sat Jan 10, 2009 6:39 pm 
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The graphics look really nice. I enjoy the old school feel of them.

As for your website which I just browsed through. Things don't seem centered right, It's annoying :/


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PostPosted: Sun Jan 11, 2009 7:14 am 
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Thank you very much Proxy :)

The text isn't centered on my website because it has room on the right side for images which i took down to replace with new.

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PostPosted: Sun Jan 11, 2009 11:56 pm 
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Will you be adding a forums anytime soon?


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PostPosted: Mon Jan 12, 2009 12:12 pm 
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Proxy wrote:
Will you be adding a forums anytime soon?


I would like to, however I believe DoL is in too early of a stage to draw that much attention upon itself.
When I finally find a programmer who shares my vision to develop the game and begin working on an engine for Dawn of Light to thrive on, I will start building DoL's community.

Note: DoL's current website is temporary until the game undergoes its 'boom' if and when Dawn of Light nears a playable state I will spend more time & money pursuing a professional website.

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PostPosted: Wed Jan 14, 2009 10:12 pm 
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Well, I've been working on houses lately while I continue to decide how I want to redraw the large tree's leaves.

What are your thoughts on how I can improve the new house tiles?

(SIMPLE HOUSE & NO SHADING:)
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PostPosted: Thu Jan 15, 2009 12:09 am 
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The roof of the house has a different perspective than the rest of the game. The players and trees, and even the walls of the house have kind of a 90 degree angle perspective while the roof of the house appears to be viewed from straight up.

I do like the shingles though. :)

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PostPosted: Thu Jan 15, 2009 12:12 am 
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The top of the roof should be moved back a bit.

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PostPosted: Thu Jan 15, 2009 12:36 am 
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Rian wrote:
The roof of the house has a different perspective than the rest of the game. The players and trees, and even the walls of the house have kind of a 90 degree angle perspective while the roof of the house appears to be viewed from straight up.

I do like the shingles though. :)


Totally agree.


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PostPosted: Thu Jan 15, 2009 7:30 am 
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Hmmm I see what you mean. Thank you both.

Oye, back to the drawing board then ^_^

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PostPosted: Tue Jan 20, 2009 11:21 pm 
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Alright then! Here is my current re-design. I decided to lean back towards my original house models however I think this is a substantial improvement.

What are your thoughts?
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PostPosted: Tue Jan 20, 2009 11:24 pm 
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Needs shading on the rough or something...looks flat.

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PostPosted: Wed Jan 21, 2009 12:02 am 
Roof*


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PostPosted: Wed Jan 21, 2009 12:15 am 
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Everything will have shading once I complete the base design(s). Right now I'm just working on foundations before I polish them.

Before I shade, I'm still trying to figure out how I want to shadow. Whether it be a 'leaning shadow' or 'under foot shadow', I need to come up with something so that my shading compliments the shadows.

The difficult part is that my sprite(s) attack frames lean towards the edges of the tiles, making it difficult to do lean shadows. I like leaning shadows for the realistic look. Under foot shadow is very basic though better than nothing I suppose. Grrr.

(I'll also have objects & misc vegetation to boarder the houses, blending the tiles better)


Further more, given my examples - do you prefer the flat top approach or angle top (given gfx corrections & shading/shadows)?

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PostPosted: Wed Jan 21, 2009 12:26 am 
Second one is much better.


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PostPosted: Wed Jan 21, 2009 2:23 am 
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Matt wrote:
Second one is much better.


Thank you Matt.

Also, looking at the wooden support beams on the upper half of the building, in comparison to the lower half. Do they seem to look as if they need 'slimmed' at all? I can't decide if there is an imbalance of thickness.

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PostPosted: Wed Jan 21, 2009 6:55 am 
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Love it!

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PostPosted: Thu Jan 22, 2009 6:01 pm 
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Matt wrote:
Second one is much better.


Thank you Matt.

Also, looking at the wooden support beams on the upper half of the building, in comparison to the lower half. Do they seem to look as if they need 'slimmed' at all? I can't decide if there is an imbalance of thickness.


They look fine.


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PostPosted: Sun Jan 25, 2009 11:09 pm 
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Here is the corrected version of the house, pre-shade & shadow:
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PostPosted: Sun Jan 25, 2009 11:29 pm 
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I think it looks great, i like the "not so colourfull" style :).

Keep it up!


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PostPosted: Mon Jan 26, 2009 1:12 am 
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Vortigem wrote:
Here is the corrected version of the house, pre-shade & shadow:
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Hit the nail on the head with that one, awesome :3


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PostPosted: Mon Jan 26, 2009 11:35 am 
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Mithlomion wrote:
I think it looks great, i like the "not so colourfull" style :).

Keep it up!

Fox wrote:
Hit the nail on the head with that one, awesome :3


Thank you both very much! Your feedback is highly appreciated.

Now that my eyes are so blurry that I cannot pixel straight, I believe its time for me to go to sleep.
Before I crash, here is an update - intersecting house tiles (still no shade/shadow):

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Bland, though it is an example of how the tiles can connect.
Can anyone spot flaws in my design?


Sleeeeeeeeeeeeeeeeeeeeep!

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PostPosted: Mon Jan 26, 2009 4:53 pm 
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very good angle.. nice work on Bricks.
its all great :). keep it up


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PostPosted: Mon Jan 26, 2009 9:37 pm 
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Loving the style. They look nice.

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PostPosted: Mon Jan 26, 2009 9:46 pm 
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They look awesome!

I think it needs more windows.

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PostPosted: Mon Jan 26, 2009 11:38 pm 
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I agree, looks great but not enough windows.

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