Mirage Source

Free ORPG making software.
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 Post subject: Screenshot of 2nd Town
PostPosted: Thu Sep 11, 2008 2:01 pm 
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Just felt like posting a screenshot so you guys know my game aint dead :P The release is coming shortly.

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PostPosted: Fri Sep 12, 2008 2:28 pm 
Do people even play this? Everywhere I find this game posted, people are pissed off because it's horrible. I'm sorry William, I know you own MS and what not, but I'm tired of people kissing your ass for it.

Your game sucks. I'd rather walk around as a dot, on a solid black screen, than look at your graphics. They're atrocious.

The gameplay in K2H, is horrid as well. Not to mention, the name is just.. I'mma stop here.

I had a Dave moment, where I should have typed this all out and then erased it, but I'm not Dave. So, I'm gonna go ahead and click submit now.


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PostPosted: Fri Sep 12, 2008 2:42 pm 
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At least your honest. And yes, people are playing my game. But they can't play when the server isn't open. But I don't see why my game would suck, I think you are overreacting on this. But who cares really, I know people who dont like my game. And I know people who love my game. I know people who love Tibia and Runescape, myself and many other I know can't stand it. We all have different taste. And if this is what you feel on my game, then I don't expect to see you online.

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PostPosted: Fri Sep 12, 2008 4:11 pm 
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I like the game :? I used to play it when it first came out...

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PostPosted: Fri Sep 12, 2008 4:23 pm 
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GIAKEN wrote:
I like the game :? I used to play it when it first came out...

Thanks :)

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PostPosted: Fri Sep 12, 2008 5:21 pm 
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Perfekt wrote:
I'd rather walk around as a dot, on a solid black screen.
*Rubs hands together* Hello new game idea.

In all honesty though, when I first came here, I didn't like his graphics either. But they've grown on me and I've also learned that graphics aren't everything.

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PostPosted: Fri Sep 12, 2008 5:38 pm 
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Making your own graphics and programming everything isn't easy. I can't spend as much time as I wished on either, because both needs attention. Im sure I could make the gfx much better to please your needs. But I don't want to because this is enough for me and I need to focus on all the other parts of game making.

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PostPosted: Fri Sep 12, 2008 6:35 pm 
I'm not saying the game can't be good. The graphics are just, I don't like them. At all. The walking animations, I can't stand them. They look like little birds barely moving their feet when they walk.

It's the little things that grab my attention. I don't care about features.

When Oblivion came out, the thing that pleased me the most, was the ability to swing my sword and knock a cup off the table.

*shrugs*


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PostPosted: Sat Sep 13, 2008 2:28 pm 
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I find the game very fun to play.
I mean I love the sizes of the character, and how the monsters are half the size(like they should be.)
It has paperdoll, I give any game programmer credit if their game has paperdoll as I still can't figure out how to program it.
Its very neat and the graphics are well done, and everything is done neatly.
Theres plenty of things to do.

The only thing missing is some more players, if theres not much players then the game won't be fun as there needs to be a stable amount of players on for ex: Partying, Questing etc.

Hm, the sell system is the thing that is too complicated. I was thinking of a secondary sell system that for example could be located under the "Sell" button in the inventory. I was thinking you click the item and you click sell and what happens is the item disappears and you basically gain 1/4 - 1/2 the item's value.


Just some pointers :D


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PostPosted: Sat Sep 13, 2008 3:14 pm 
Junkyoner wrote:
I find the game very fun to play.
I mean I love the sizes of the character, and how the monsters are half the size(like they should be.)
It has paperdoll, I give any game programmer credit if their game has paperdoll as I still can't figure out how to program it.
Its very neat and the graphics are well done, and everything is done neatly.
Theres plenty of things to do.

The only thing missing is some more players, if theres not much players then the game won't be fun as there needs to be a stable amount of players on for ex: Partying, Questing etc.

Hm, the sell system is the thing that is too complicated. I was thinking of a secondary sell system that for example could be located under the "Sell" button in the inventory. I was thinking you click the item and you click sell and what happens is the item disappears and you basically gain 1/4 - 1/2 the item's value.


Just some pointers :D


You do know paperdolling is REALLY easy, right? O.o


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PostPosted: Sat Sep 13, 2008 4:14 pm 
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This is just a short test version, but when I'm ready to release the final. I will advertise a lot and hopefully that will bring more players. And I currently have like 10-15players on msn that will play in final but not now because they dont want to get wiped. I think there will be a decent amount of players at all time.

And Perfekt, paperdoll isn't easy if your new to programming.

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PostPosted: Sat Sep 13, 2008 5:02 pm 
William wrote:
This is just a short test version, but when I'm ready to release the final. I will advertise a lot and hopefully that will bring more players. And I currently have like 10-15players on msn that will play in final but not now because they dont want to get wiped. I think there will be a decent amount of players at all time.

And Perfekt, paperdoll isn't easy if your new to programming.


Yes it is actually. If you have a basic understanding of blitting, then paperdoll is simple. If you've read the code in MS, then you should have a basic understanding. If not, well, quit programming or go read the code.


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PostPosted: Sat Sep 13, 2008 5:24 pm 
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Someone new to programming isn't going have a basic understanding bliting. Nor would they understand the code in mirage the first couple read throughs :P

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PostPosted: Sat Sep 13, 2008 5:40 pm 
Sonire wrote:
Someone new to programming isn't going have a basic understanding bliting. Nor would they understand the code in mirage the first couple read throughs :P


If you read it properly, that means you take the time to figure some stuff out and learn how it works.

:P


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PostPosted: Sat Sep 13, 2008 8:28 pm 
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First of all I must say that I really like your style somehow and next to that, that 2nd town map is quite nice. Is there a way to get more pictures from that town?

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PostPosted: Sun Sep 14, 2008 6:17 pm 
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That town consists of 3 maps + 3house maps + a couple of inside the castle wall maps. But I havn't finished all the houses and castle maps there so I can only post 3 screenshots of it :P But play the game and get there and see for yourself ;)

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PostPosted: Tue Sep 16, 2008 12:10 am 
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Perfekt wrote:
If you read it properly, that means you take the time to figure some stuff out and learn how it works.


in recent news, my trolling reveals you're a very grumpy individual.


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PostPosted: Tue Sep 16, 2008 12:21 am 
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Wait a second!

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where I should have typed this all out and then erased it, but I'm not Lea. So, I'm gonna go ahead and click submit now.


HOW DID YOU KNOW I DID THAT?!

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PostPosted: Tue Sep 16, 2008 12:33 am 
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I think the town needs to have a total different look from the other one.

As in modifying the building, changing colors, etc.

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PostPosted: Tue Sep 16, 2008 2:25 am 
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Lea wrote:
Wait a second!

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where I should have typed this all out and then erased it, but I'm not Lea. So, I'm gonna go ahead and click submit now.


HOW DID YOU KNOW I DID THAT?!


Maybe he keylogged you? :lol:

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PostPosted: Tue Sep 16, 2008 2:37 am 
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lol he says I told him I did that a long time ago >.>

:lol:

I say so many mean things to people... and then delete them :D

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PostPosted: Tue Sep 16, 2008 9:44 am 
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Lea wrote:
lol he says I told him I did that a long time ago >.>

:lol:

I say so many mean things to people... and then delete them :D


OMFG ME TOO.

Or I just copy & paste it into a PM.

Tbh, I really like the graphics style in the game.

I think a lot could be done to smooth out the gameplay, as it's very rugged, as a lot of Mirage games are, but overall it's a nice style.

Next time you get a free weekend or something, you should go through and smooth it a bit though.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Tue Sep 16, 2008 2:18 pm 
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Robin wrote:
Next time you get a free weekend or something, you should go through and smooth it a bit though.

How do you mean? Please post some pointers on what you would have done to smooth things out.

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PostPosted: Tue Sep 16, 2008 5:08 pm 
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I would have changed the animation speeds for the running and walking, so it doesn't just look like fast walking.

I'd have added animated buttons, sounds and notifications. I'd add mouse-over events in the inventory + spellbook and would have added a couple more frames to the attacking animation, so it doesn't always look the same for each weapon.

I'd also sort out the casting clicking, which randomly made me not be able to move till you told me about it, and I'd also make sure all the surrounding maps were downloaded before rendering so that the seamless code doesn't add big black squares.

I'd also make it so people walk between maps (Simple server to client packet to tell the person to warp, but do so with a walking animation) and use the same system as for the seamless to make sure there wasn't huge pauses when switching maps.

Just make the game world feel seamless really. You've started to do it, but the seams are still visible.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Tue Sep 16, 2008 6:50 pm 
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Ah okay, thank you :) Although the spell randomly clicking was fixed awhile ago, and the Client has always had all the maps so I don't understand what you mean with the black squares.

I will for sure look into all of these ideas, thanks a lot :)

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