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 Post subject: House - Rate Please
PostPosted: Sat Jul 29, 2006 3:37 pm 
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PostPosted: Sat Jul 29, 2006 4:03 pm 
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Too much grass, too little covering grass.


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PostPosted: Sat Jul 29, 2006 4:04 pm 
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to much grass?... u mean on the map..?

Eh i want the house rated please, not map ^^.

And for the covering grass your right, i will fix that.


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PostPosted: Sat Jul 29, 2006 4:05 pm 
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I think it is good - but the angle is a little odd. Besides that though, looks nice!

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PostPosted: Sat Jul 29, 2006 4:37 pm 
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the perspective looks strange because the trees and stuff don't match. If you're intending to use the house in the game, it probably wont work unless you change everything else to match the perspective.


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PostPosted: Sat Jul 29, 2006 4:50 pm 
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Agreed.

New House

- ignore the doorway, it was fast made to cover the emptyness.

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 Post subject:
PostPosted: Sat Jul 29, 2006 5:08 pm 
Meh, I like the first one.


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 Post subject:
PostPosted: Sat Jul 29, 2006 5:12 pm 
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love your second one, the first one was too angled.


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 Post subject:
PostPosted: Sat Jul 29, 2006 5:18 pm 
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I like the second one.. to.

The first one took me 1-2 hours, second one took me 20 min.

Ima gonna fix it up alot so it will look alot better and more details.


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 Post subject:
PostPosted: Sat Jul 29, 2006 5:30 pm 
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ya the second is better but the bottom half is to flat

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 Post subject:
PostPosted: Sat Jul 29, 2006 5:31 pm 
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the roof is too "tall"


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 Post subject:
PostPosted: Sat Jul 29, 2006 5:41 pm 
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I totally hate the second one. The first one's angles are weird, but I think if you just made the angle the same both places on the roof, it would look better. Maybe also make the house a bit smaller. The slight angle on the sides of the house look good, or at least fit with everything else better.

Or, you could redo the proportions of your other things, trees etc... and have them pop out at you. It's really a cool effect for a 2D game.


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 Post subject:
PostPosted: Sat Jul 29, 2006 5:50 pm 
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Yea like Zelda has, kinda.

Well i dont know. Im gonna work a bit more on the second house to fix it up more..

Well here is an edit by a godborn member, he minimized the roof a bit and added the char by the house..

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 Post subject:
PostPosted: Sat Jul 29, 2006 7:32 pm 
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2 words for you Mith... Kick ASS


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 Post subject:
PostPosted: Sat Jul 29, 2006 7:57 pm 
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The roof still looks like it goes straight up, make it look like it goes back


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PostPosted: Sat Jul 29, 2006 8:11 pm 
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Very nice Mith. Second one is better you still need to let me map :) :D ^^ lol.

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 Post subject:
PostPosted: Sat Jul 29, 2006 9:22 pm 
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4/10, i just dont think the sprite matches the tiles style. Sprites are awsome but the tiles just dont match


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 Post subject:
PostPosted: Sat Jul 29, 2006 9:24 pm 
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I agree with Vans, sprites are awsome, I also believe that the house looks sweet as well as the other tiles. The sprites just look like a completely different style than the tiles. But, the house looks good, roof kinda does look like it goes straight up, but it also looks like it could go back, kinda hard to tell, it's the way you look at it I think.


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 Post subject:
PostPosted: Sat Jul 29, 2006 9:38 pm 
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So any idea how we could do the sprites.. more matching with the tiles?.. I wont redo the tiles now couse ive done so much, if you told me this when i posted the first tree that would be fine lol. But now.. xD


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 Post subject:
PostPosted: Sat Jul 29, 2006 11:34 pm 
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Well, I am not artist haha, but to me the sprites look a lot more real compared to the tiles. Like, cartoony to realims comparison kinda thing you know? Like having ShadowRun Sprites in a Zelda world. I think if they were kinda fatter maybe, bigger kinda. Thats my oppinion. Vans is probably the guy to talk to.


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 Post subject:
PostPosted: Sat Jul 29, 2006 11:51 pm 
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I see your point, thanks.

Well yea, if Vans can give some advice how to make the sprites more.. fitting into the tiles.. Ill litsen ^^


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 Post subject:
PostPosted: Sun Jul 30, 2006 12:19 am 
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Well the fact that the tiles are just brushed with no outlines or anything and the sprites are all pixeled with outlines probably contributes the most to the unmatchyness (that word is totally real, I swear)


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 Post subject:
PostPosted: Sun Jul 30, 2006 1:25 am 
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Ill explain with an edit of the house, give me 15 min and ill post


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 Post subject:
PostPosted: Sun Jul 30, 2006 2:09 am 
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first thing before pixeling: the outline:
Image

Remember that if you are making a perspectived object make it as simetrical as possible.

Now, about the style itself, ill show you some examples to show you:
rmxp:
Image
As you can see the style is the same, both have cel out, a good inner anti-alias, a great usage of shadow and lights in sprites and tiles

elpis:
Image
both tiles and sprites have black outline, both dont have inner anti alias both don't really use desaturated colors

I hope you understand what imtrying to say. If you use the same style they will match much more better together

and sorry for my english, im from argentina xD

Vans


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 Post subject:
PostPosted: Sun Jul 30, 2006 6:37 am 
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Lol forget the prespective we allready redid the house and wont use the first one.

But thanks for the explanataion.

I think we would need something like this.

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EDIT :

lala here ya go new pic.

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