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Roads http://www.miragesource.net/forums/viewtopic.php?f=208&t=2594 |
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Author: | William [ Sat Sep 01, 2007 3:56 pm ] |
Post subject: | Roads |
Roads or whatever they are called are darn time consuming, both to pixel (which I did today) and to put out on the map Please tell me it looks decent: They are supposed to link all the houses together in the town, and there will probably be a main road throughout the whole game. |
Author: | genusis [ Sat Sep 01, 2007 4:22 pm ] |
Post subject: | Re: Roads |
i like them. |
Author: | Ambientiger [ Sat Sep 01, 2007 8:44 pm ] |
Post subject: | Re: Roads |
Looking good. They're nicely, not straight, if ya get what I mean. I like the broken table at the side of the road too. |
Author: | Egon [ Sat Sep 01, 2007 8:54 pm ] |
Post subject: | Re: Roads |
Seems to work, I'd roll with it. |
Author: | Dark Echo [ Sun Sep 02, 2007 1:36 pm ] |
Post subject: | Re: Roads |
I like it.. It looks sweet dude.. I also like the little dude in the house sitting down in the chair.. How did you do that? Its not a fringe is it? Because then someone standing infront (or behind) the chair would be under it.. |
Author: | William [ Sun Sep 02, 2007 1:48 pm ] |
Post subject: | Re: Roads |
Dark Echo wrote: I like it.. It looks sweet dude.. I also like the little dude in the house sitting down in the chair.. How did you do that? Its not a fringe is it? Because then someone standing infront (or behind) the chair would be under it.. Hehe, it is a fringe, however the npc is a blocked tile. But the other chairs can be missused if the player doesnt face north. Although it doesnt look that bad if his facing south,east or west on the chair. |
Author: | Anarchy [ Mon Sep 03, 2007 6:44 am ] |
Post subject: | Re: Roads |
it kinda looks like sand, other than that its good |
Author: | Rezeyu [ Mon Sep 03, 2007 6:57 am ] |
Post subject: | Re: Roads |
Isn't.. it.. supposed to be sand? |
Author: | Coke [ Tue Sep 04, 2007 1:36 am ] |
Post subject: | Re: Roads |
Good job, fits in nicely with your other 'nature' tiles <3 |
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