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| In-game GUI http://www.miragesource.net/forums/viewtopic.php?f=208&t=1901 |
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| Author: | Gawian [ Thu May 31, 2007 2:51 am ] |
| Post subject: | In-game GUI |
Well here my in-game GUI and well I wanted to know what people thought of it so give me opinions (I know the health and magic bars don't fit
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| Author: | Andrew [ Thu May 31, 2007 2:53 am ] |
| Post subject: | |
I like the transparent Menu. The hotkey bar is bland though. |
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| Author: | Dark Echo [ Thu May 31, 2007 6:26 am ] |
| Post subject: | |
Make the hotkey bar transparent, dont make the hotkeys transparent though and it would look a lot better.. So far so good mate.. I like it.. |
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| Author: | Vans [ Thu May 31, 2007 1:35 pm ] |
| Post subject: | |
Things are way too big and take a lot of space |
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| Author: | Gawian [ Thu May 31, 2007 2:03 pm ] |
| Post subject: | |
well the menu closes so theres some space there but I see what your saying I changed the Hp and Mp bars and I like them alot more and I also I'm between two styles one takes less space and it looks nice but the other seems to match better any way opinions please.... style 1
style 2
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| Author: | Vans [ Thu May 31, 2007 2:27 pm ] |
| Post subject: | |
whats with that giant photoshop shape down there? it looks ugly to me ¬¬ |
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| Author: | Leighland [ Thu May 31, 2007 3:21 pm ] |
| Post subject: | |
http://images.google.ca/images?hl=en&q= ... ages&gbv=2 That happens to be the symbol for the Quebec flag (which is where i was born), among other things.
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| Author: | Gawian [ Thu May 31, 2007 3:35 pm ] |
| Post subject: | |
I don't know could really think what to put for a menu button you click the center one it brings up the menu you see above it, click the one on the right hides the tool bar click the one on the left it hides the whole gui, im open for suggestions as to a better menu button |
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| Author: | halla [ Thu May 31, 2007 8:35 pm ] |
| Post subject: | |
Some reason your images wont ever load for me and vans I dont think I have ever saw you say a nice thing to someone |
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| Author: | Vans [ Thu May 31, 2007 10:29 pm ] |
| Post subject: | |
halla wrote: and vans I dont think I have ever saw you say a nice thing to someone
Maybe cause u dont do good things? |
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| Author: | Anthony [ Thu May 31, 2007 10:52 pm ] |
| Post subject: | |
I think it looks very nice, I like how you did the HP/MP bars, haven't ever seen that before. But maybe I would suggest shrinking the Quebec symbol even a bit more than in the style 2 and maybe make the menu appear when you press esc or something? I would give it a 9/10 |
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| Author: | Vans [ Thu May 31, 2007 11:38 pm ] |
| Post subject: | |
Vegeta wrote: you never do say anything nice... Ever
check all my posts and then talk, if u dont know me then shut up |
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| Author: | Tony [ Fri Jun 01, 2007 12:02 am ] |
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Vans wrote: whats with that giant photoshop shape down there? it looks ugly to me ¬¬
Well well, doesn't everything look ugly to you? If your going to say something is ugly then tell him how to make it better, otherwise just don't say anything at all. |
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| Author: | Verrigan [ Fri Jun 01, 2007 12:52 am ] |
| Post subject: | |
Vans, say something constructive. |
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| Author: | Andrew [ Fri Jun 01, 2007 2:17 am ] |
| Post subject: | |
The symbol's pretty big, and takes up a lot of space. You may want to make it smaller. |
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| Author: | Robin [ Fri Jun 01, 2007 10:24 am ] |
| Post subject: | |
You did know that having it alpha blending like that is impossible unless yo want a laggy DX7 game or create a hybrid / full DX8 engine? |
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| Author: | Gawian [ Fri Jun 01, 2007 11:59 am ] |
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which part robin? |
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| Author: | Matt [ Fri Jun 01, 2007 1:03 pm ] |
| Post subject: | |
Your menus. Is he even using MS at this point or vbGORE? |
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| Author: | Vans [ Fri Jun 01, 2007 2:29 pm ] |
| Post subject: | |
Verrigan wrote: Vans, say something constructive.
I did |
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| Author: | Verrigan [ Fri Jun 01, 2007 4:26 pm ] |
| Post subject: | |
Constructive = suggesting ways to resolve issues.. You were being more confrontational than constructive. On a scale from 1 to 10 (1 being confrontational, and 10 being constructive) I'd give you a 3. |
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| Author: | Gawian [ Fri Jun 01, 2007 4:55 pm ] |
| Post subject: | |
No that screen shot is not an actual in-game, I should have said so if that was unclear right now I have no idea what I'm going to use for a base source, but if what my mock-up is showing isn't possiable how can I make it so it would work in a mirage or mirage spin off engine? |
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| Author: | Andrew [ Fri Jun 01, 2007 6:03 pm ] |
| Post subject: | |
From the layout it looks like it would do well in Spodi's vbGORE |
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| Author: | Robin [ Fri Jun 01, 2007 6:16 pm ] |
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Gawian wrote: No that screen shot is not an actual in-game, I should have said so if that was unclear right now I have no idea what I'm going to use for a base source, but if what my mock-up is showing isn't possiable how can I make it so it would work in a mirage or mirage spin off engine?
As I said, you would need to add some DX8 capabilities. DX7 does support alpha blending, but it is slow, resource eating and looks poor. At one point I just had the base client with spells added over the top on DX8 polygons so I could alpha blend them and stuff. |
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| Author: | Gawian [ Fri Jun 01, 2007 7:34 pm ] |
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Hmm does vbGORE support DX8? If not is it a pain to convert mirage to DX8? If it is I don't know if I'd rather spend the time/money to convert mirage to DX8 because i hate vbGOREs map editor |
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| Author: | Vans [ Fri Jun 01, 2007 10:28 pm ] |
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Verrigan wrote: Constructive = suggesting ways to resolve issues..
You were being more confrontational than constructive. On a scale from 1 to 10 (1 being confrontational, and 10 being constructive) I'd give you a 3. He actually asked for opinions not for critiques, and I said my opinion |
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