| Mirage Source http://www.miragesource.net/forums/ |
|
| New Style http://www.miragesource.net/forums/viewtopic.php?f=208&t=1321 |
Page 1 of 2 |
| Author: | William [ Wed Feb 07, 2007 8:08 pm ] |
| Post subject: | New Style |
This is not a offline editor. Its in the Client! Just a little something for my new engine I will make with mse2:
Only finished items atm, will do this for the other thinsg too, like shops, spells (maybe maps).. etc. |
|
| Author: | ShadowLife [ Wed Feb 07, 2007 8:12 pm ] |
| Post subject: | |
wont this method make binary conversion harder? also what exactly is the point of saving items in different formats? |
|
| Author: | William [ Wed Feb 07, 2007 9:00 pm ] |
| Post subject: | |
It's all good And the main idea for this is that there wont be: items1.bin, items2.bin.. instead they will have a name like: IronSword.bin etc.. |
|
| Author: | genusis [ Wed Feb 07, 2007 10:03 pm ] |
| Post subject: | |
hmm that's an interesting way of doing it. But i like it Good job |
|
| Author: | William [ Wed Feb 07, 2007 10:19 pm ] |
| Post subject: | |
And conserning binary, it's not going to slow it down anything. Thanks |
|
| Author: | Dark Echo [ Wed Feb 07, 2007 11:53 pm ] |
| Post subject: | |
When it loads the file into an item slot.. How does it save the order of the items? I was just curious.. |
|
| Author: | William [ Thu Feb 08, 2007 8:30 am ] |
| Post subject: | |
Well basicly it saves the items into a items file. Numbered from 1 to MAX_ITEMS, in on those slots in that file is the names of the filenames. Bah, I show you: Code: [Items]
1=test.itm 2= 3= etc.. So that way it keeps the index order for the items. Also, this is not a offline editor. This is done in the client. |
|
| Author: | Dark Echo [ Thu Feb 08, 2007 11:11 pm ] |
| Post subject: | |
Oh ok.. Yeah i thought it'd be sorta like that.. I guess saving it client side is alright.. Wouldnt it be safer server side?? Although now that i think about it.. Im not really sure what purpose that would serve, saving it server side.. Oh well.. Nice work mate.. |
|
| Author: | William [ Fri Feb 09, 2007 1:56 am ] |
| Post subject: | |
It will be better saving it client side. If you saved it server side, you would have to send 1 more packet. It's not much, but still; since ms uses the index form I recommend using the client to save it. Or you will need to rewrite a few things. And I will merge this system into a big development system in the client. |
|
| Author: | Ramsey [ Sat Feb 10, 2007 12:07 am ] |
| Post subject: | |
dude this is awesome... but i'm gonna stick to the ms 3.0.3 i want 99% of my game custom |
|
| Author: | Spodi [ Sat Feb 10, 2007 1:05 am ] |
| Post subject: | |
Deathz Mazter wrote: dude this is awesome... but i'm gonna stick to the ms 3.0.3
i want 99% of my game custom Just build your own engine then. |
|
| Author: | Ramsey [ Sat Feb 10, 2007 1:47 am ] |
| Post subject: | |
u made vbgore urself right? |
|
| Author: | Tony [ Sat Feb 10, 2007 12:12 pm ] |
| Post subject: | |
He started out with ORE - Baronsoft I believe. |
|
| Author: | William [ Sat Feb 10, 2007 2:33 pm ] |
| Post subject: | |
Kuja wrote: He started out with ORE - Baronsoft I believe.
That's correct |
|
| Page 1 of 2 | All times are UTC |
| Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |
|