Hello everyone, I am Satyricon.
For some time now I've been working on a game called Avisaria. It has been in development for about a year and uses the engine called Xtremeworlds, which to me, at that time, was the perfect engine, since it had many nice features such as, burn spells, poison spells, stun spells, mutation spells, weapon min - max damage, visual inventory, books, visual stats etc etc .There is a also possibility to script the game. And because of that, I could make a game as I wanted it to be (almost...)
We managed to build a world consisting of about 500 maps, but that's where the progress started slowing down. (We didn't get close to our goal, which was around 10000 maps.)
Here are some screenshots of maps:
Our staff consisted of about 5 people (Mappers, scripters, graphic artists and more) but after some time people had to take different ways in life. And, I had to work on my own.
After some time I began to see limitations with using the Xtremeworlds game eninge... I couldn't change Everything... I couldn't for example create new windows, but came up with a temporary solutions for this: To use commands that called information I needed to be shown and was displayed in the chat box:
Here is how I managed to show the skills that the spesific class had
(This is a mage)
Attachment:
File comment: Skills in Avisaria
Skills in Avisaria.PNG [ 6.17 KiB | Viewed 15967 times ]
(With scripting I made so that the different classes in Avisaria had different skills, such as Swordmanship, Archery, Magery, Defending, alchemy and more.)
But this way of showing skills didn't fulfill my need. It only gave me a fraction of what I needed... I needed new GUI buttons, window with a list of all the skills, a window with current crafting possibilities, a window for a bounty system, larger gamescreen, scrolling maps and as well a huge change of some source code that Xtremeworlds had.
I put alot of work into Avisaria... But for each day I feel as if it was a waste of time.. (even though I enjoyed the development ALOT)
So one day DFA visited the Xtremeworlds forums....
He seemed to know more about VB then anyone else on those forums, so I started to get interested, and I decided to MSN him.
A couple of days ago I started talking with DFA... and through his wise words I concluded that I had to move on from a closed source engine to an open source.
Mirage was the obvious choise for me. It is a stable stable engine that has clean code and will be easy to improve with the right people.
But... The problem here is... I am not a programmer. I have a very limited knowledge of VB. I can change some basics of of the code, but nothing that creates an optimized and fast game with stable features.
What I am, is a game designer, a lead developer, mapper and somewhat of a pixel artist. I know how I want the game and I know how it shall look and how the story and gameplay will go together.
So... as a conclusion of this very long message I will say:
I have started working on a Mirage based game.. And I will use same name as I had for the xtremeworlds game: Avisaria.
Some of the old features will stay such as a Skill system "A way to improve your character both in strength, but also financially"
For the start we will have only 4 Classes and each class have a few unique skills that only their class has:
- Knight
Swordfighting
Axefighting
Defending
- Wizard
Magery
Alchemy
Defending
- Ranger
Archery
Daggers
Defending
- Druid
Magery
Summoning/taming
Defending
Other skills that all the classes can use are:
Lumberjacking
Mining
Fishing
Avisaria will not use the train system that exists in the current mirage source verision. The stats will be increased automaticlly on level up and all classes will always have different values of stats.
Instead of a SP system there will be a hunger system. Consisting of 100 Points.
100 points means that the player is "Very Full"
75 points means that the player is "A bit hungry"
at 50 points the player will become "Very hungry"
and at 25 points and down "Starving"
If the hunger goes down to "Very Hungry" your HP and MP regen rate will slow down alot. If you ever hit the hunger status "Starving" you will gain experience in skills slower and your HP and MP regen rate will either stop or become extremely slow.
By eating food your "hungerpoints"(which actually isn't shown) will go up and you will feel less hungry and your character will not be affected by any negative effects.
The Stamina/Speed stat will increase your movement speed somewhat,
For now I will use the tiles that old Avisaria had, but will change this in the future. I will be looking after a pixle artist.
The story of Avisaria will be quite deep, and you will be able to either follow a story, by reading some books that a few NPCs sell and by accepting quests that are given to you by NPCs throughout the game.
But there will be nothing that forces you to complete the main storyline, you may just play and explore on your own.
I am looking for a programmer, which has enough knowledge about VB that he/she can build good features that are optimized and stable.
I am also looking for people that can benefit with: Pixle art, graphics, ideas.
You can either post here if you are interested, or send a message to my mail/MSN at:
kungbore666@hotmail.comIf you feel you want you just want to have a chat with me about how Avisaria will be then you may contact me as well.