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 Post subject: Dragonball Universe
PostPosted: Wed Nov 19, 2008 3:55 pm 
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Quote:
Hello! The end of 2008 is coming, and with that a brand-new-2d Online RolePlaying Dragonball Game! We proudly present you: Dragonball Universe.

We are one of the vew online dragonball-based games around the net. Because we code and create with different tools then the ©Byond Dragonball games, we offer more varity and exclusivety!

Dragonball Universe:
-Explore the maps
-Quest to become stronger
-Gather Items to enhance your training
-Master KI and unleash strong ability's
-party up and enjoy teamwork
-Gather all 7 dragonballs and grant your wish
-And much more to come!

So what are you waiting for? Visit Dragonball Universe, and join us!
But wait, theres more! This game is 100% SAFE and FREE!

Our community can't wait to have you around

>> Visit now: http://db-universe.forumotion.com <<

DBU-Community
©2008



This is just a basic advertisement post. You can find screens at the forums

oh and please do not reply to flame, if you dont like it, its your choice but give valid reasons when you want to tell me you dont like it
*Gets ready to be flamed*


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 Post subject: Re: Dragonball Universe
PostPosted: Wed Nov 19, 2008 4:37 pm 
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inb4ANOTHERDBZGAMELOLOLOL

Good luck with your work :)


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 Post subject: Re: Dragonball Universe
PostPosted: Wed Nov 19, 2008 5:10 pm 
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Location: Yorkshire, UK
carloso wrote:
inb4ANOTHERDBZGAMELOLOLOL

Good luck with your work :)


gb2/b/

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Dragonball Universe
PostPosted: Wed Nov 19, 2008 9:52 pm 
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Location: Ireland
Good luck with that
why are you doing this why not sumthin original its just pointless their is a million of these out there

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ンラスナ ラノチモニ


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 Post subject: Re: Dragonball Universe
PostPosted: Wed Nov 19, 2008 9:54 pm 
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I know, I know, but you have to like it. And IF there where so many online DBZ games, I would have played them and didnt have make my own

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 Post subject: Re: Dragonball Universe
PostPosted: Thu Nov 20, 2008 6:50 pm 
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some screens:

[Click the link under the 3rd, 4th and 5th screens to view the whole image]

Connect screen:

Image

New Account screen:

Image

Quest log:

Image
View whole Image

Inventory Window: Animated Emoticon xD

Image
View whole Image

Zoomed in You are able to zoom in on your user ingame
Image
View whole Image

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 Post subject: Re: Dragonball Universe
PostPosted: Thu Nov 20, 2008 7:30 pm 
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Location: Yorkshire, UK
vbGore lolz.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Dragonball Universe
PostPosted: Thu Nov 20, 2008 8:08 pm 
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yup, thats why its under the 'non ms' section :roll:


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 Post subject: Re: Dragonball Universe
PostPosted: Thu Nov 20, 2008 8:13 pm 
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Location: Yorkshire, UK
You should really try and make it less obvious that it's done in vbGORE.

That default font & GUI style is pretty ugly.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Dragonball Universe
PostPosted: Thu Nov 20, 2008 9:00 pm 
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OK,

But were not even a month in developing, and I kinda liked the GUI :(

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 Post subject: Re: Dragonball Universe
PostPosted: Thu Nov 20, 2008 9:45 pm 
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Posts: 633
where ae the 6 dots on krillons head or how ever you spell his name

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╚═╩═╝╚╝╚╝ ?


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 Post subject: Re: Dragonball Universe
PostPosted: Thu Nov 20, 2008 10:49 pm 
doomteam1 wrote:
where ae the 6 dots on krillons head or how ever you spell his name


Why do you have a number 1 after your name and why didn't you spell it with a capital D?

See, he's not the only one that's not perfect.


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 Post subject: Re: Dragonball Universe
PostPosted: Thu Nov 20, 2008 11:23 pm 
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I am just going to guess at this one, but that seems like just a generic person. Not any specific character.

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 Post subject: Re: Dragonball Universe
PostPosted: Fri Nov 21, 2008 12:19 am 
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I would add more to the gui as well... make it different than most vbgore games and all green is kinda bleh

but its your game good luck

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 Post subject: Re: Dragonball Universe
PostPosted: Fri Nov 21, 2008 9:03 am 
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Joined: Sun May 28, 2006 10:29 pm
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Location: Salt Lake City, UT, USA
Google Talk: Darunada@gmail.com
it looks a'ight

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 Post subject: Re: Dragonball Universe
PostPosted: Fri Nov 21, 2008 9:11 am 
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The shadows the players cast, is 2x their size, and the trees don't cast shadows.

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 Post subject: Re: Dragonball Universe
PostPosted: Wed Jan 21, 2009 12:34 pm 
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A new GUI, it isnt programmed in yet but you can click those tabs and so hide the windows, tell me what you think

Image

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 Post subject: Re: Dragonball Universe
PostPosted: Wed Jan 21, 2009 3:24 pm 
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i think it looks good and i wish that this game gets released !

:3

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 Post subject: Re: Dragonball Universe
PostPosted: Wed Jan 21, 2009 3:58 pm 
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wow thanks! I never expected a reply like that. You made my day!

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 Post subject: Re: Dragonball Universe
PostPosted: Wed Jan 21, 2009 11:03 pm 
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Abyss wrote:
wow thanks! I never expected a reply like that. You made my day!

ppl are totally cocky sometimes :P dont care about the bad posts ^^
they want a 100% perfect game.. developing games is our hobby and we are no professionals, if anyone want a perfect game, develop one on your own and stop bitching ^^

back to topic:
vb gore supports dx8?
if so then i could offer you a gui i made a while ago, havnt used it for anything
you'd get the .PSD file so you can make changes if needed

CLICK HERE FOR THE GUI

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 Post subject: Re: Dragonball Universe
PostPosted: Thu Jan 22, 2009 1:22 pm 
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That would be awesome thanks!
Only thing is, I dont have photoshop, I do everything in paint..
The HP/Mana window looks very good.

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 Post subject: Re: Dragonball Universe
PostPosted: Fri Jan 23, 2009 4:13 pm 
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paint ftw <3

so do u need the gui with white background or transparent?

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 Post subject: Re: Dragonball Universe
PostPosted: Fri Jan 23, 2009 4:56 pm 
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lol paint is great, but making that shadow was hard, I manually darkened the grass in that form, lol, when I think of it, thats crazy.
But with a white background would be awesome thanks! Ill credit you for it..If you want of course

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 Post subject: Re: Dragonball Universe
PostPosted: Fri Jan 30, 2009 4:24 pm 
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A member of our forums made us a nice GUI, but were planning on using both and users pick the one they like

So heres our new Gui:

Image

Oh and Punika, I could still use the status window.. :P

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 Post subject: Re: Dragonball Universe
PostPosted: Fri Jan 30, 2009 6:41 pm 
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Location: United Kingdom
Can I just say switching the + and - signs to opposite sides of the GUI section headers is probably a bad idea as its bending the point of heuristics and seems like its being unintuitive just for the hell of it xP

Also changing the pixel distance from the edge of the header and those two buttons looks untidy, so perhaps that's something else to address before you implement it. By changing this and the aforementioned side of the buttons on the... whatever that big box is, would allow you to make the top of that window a lot smaller and it would look more snug.

Hmm, the pink outer glow on the florescent blue chat bar hurts my eyes a tad, and there seems to be a lot of wasted silver space on the bars up the top left - when an interface gets in the way its a bit of an arse, so following that chain of thought I'd say the massive lime green bottle opener shaped backing to the vital bars is a tad intrusive.

Just my thoughts.


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