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GO Compiled http://www.miragesource.net/forums/viewtopic.php?f=205&t=6066 |
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Author: | Jacob [ Thu Jul 30, 2009 2:05 pm ] |
Post subject: | GO Compiled |
This is the compiled version of GO. Download taken down. Basic features: This is just a very quick list that I threw together. Quote: *Basic Threat System Each class has a base threat modifier. When you do damage to a npc, it calculates your threat. The npc will attack the person with the most threat. *EXP EXP is calculated based on the % of damage you caused to the NPC. *Parties 5 Player parties. Party chat. *Items All equipment can have stat modifiers. Equipment requirements; level, multiple classes, stat requirements. Items can stack. Each item can have a different max stack. *Spells Casting time, cooldowns. DOTS/HOTS, Buffs/Debuffs, Direct damage/healing. Animations. *Death When you die, you become a corpse. You have 30 minutes to be revived or release. When you release, you lose 10% exp. When you get revived, you lose 5% exp. *Homepoints You can set a homepoint at an Inn. When you die, you will be warped here. *Guilds *Dynamic map sizes The map size can go up to 255x255. The maps scroll. Max Npcs depend on the size of the map. NPCs are in spawn groups. This makes it easier to place them. *Item Linking In the config file client side, there is an option for ShowItemLinks. Set this to 1, then ingame Shift+Left Click an item in your inventory or equipment and it will show a link in the chat. If you click the chat link, it will show the item. *Item Binding An item can be set to "Bind on Pickup" or "Bind on Equip". The IP is set to local, so you won't be able to hand out the client and have people play. This is just for people to test and see what's coming. When you first get ingame, type /help for a list of all commands. If you have questions, let me know. |
Author: | Jacob [ Thu Jul 30, 2009 2:46 pm ] |
Post subject: | Re: GO Compiled |
Updated the download, the spell editor was broken. |
Author: | Pbcrazy [ Thu Jul 30, 2009 2:47 pm ] |
Post subject: | Re: GO Compiled |
Epic graphics Everything runs smoothly though, very nice! |
Author: | Harry [ Thu Jul 30, 2009 3:07 pm ] |
Post subject: | Re: GO Compiled |
Awesome engine Jacob! |
Author: | jsventor [ Fri Jul 31, 2009 9:41 pm ] |
Post subject: | Re: GO Compiled |
What is GO? Is this related to Mirage Realms? Btw its awesome, I enjoyed running it, definitely has a lot of room for expansion which I like. |
Author: | Jacob [ Fri Jul 31, 2009 9:46 pm ] |
Post subject: | Re: GO Compiled |
This source is basically MR stripped out. I've cleaned up some code and also added a few things. I will be using this source for the community game. |
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