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 Post subject: Re: Silverdale
PostPosted: Sun Aug 02, 2009 1:23 am 
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Location: Yorkshire, UK
3 of us take on the new level 25 boss, Vaxlaxxa!

It's a fairly boring kill, compared. It was created to force a mixed party, but without any special attacks it's fairly dull at the moment.

Next patch I'll add some more interesting developments to it.

It was a 10 minute kill, originally. I sped it up to 2x speed in the video.

http://www.youtube.com/watch?v=M-fM3KtoWBM

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Silverdale
PostPosted: Sun Aug 02, 2009 1:29 am 
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Ralph Fridge? I approve.

At first when that song started playing, I thought my Trance Anthems album was on. xD, took me a minute to realize that it was the video.

Pretty sweet video though.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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 Post subject: Re: Silverdale
PostPosted: Sun Aug 02, 2009 1:36 am 
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Nean wrote:
Ralph Fridge? I approve.

At first when that song started playing, I thought my Trance Anthems album was on. xD, took me a minute to realize that it was the video.

Pretty sweet video though.


Lol, I needed a trance-y song because of the speed of the video. Went through my 'Top 101 Trance & Dance Tracks!' album and just picked one.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Silverdale
PostPosted: Sun Aug 02, 2009 2:25 am 
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Location: Yorkshire, UK
New record amount of people online!

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_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Silverdale
PostPosted: Sun Aug 02, 2009 3:37 am 
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Was fun. I earned 1.2k in a few hours. I'm proud of myself.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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 Post subject: Re: Silverdale
PostPosted: Tue Aug 04, 2009 1:35 am 
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Location: Yorkshire, UK
Website link: http://www.area301.org/silverdale/
Download link: http://www.area301.org/silverdale/silverdale_1_4_3.rar

Patch information:

Seamless login system.
New messagebox GUI.
New Guild accept/decline.
New Party accept/decline.
Undroppable items now destroyable.
New BoP item GUI.
Off-screen rendering fix.
Party exp & sp fix.
Core system changes for future tradeskill updates.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Silverdale
PostPosted: Tue Aug 04, 2009 7:08 pm 
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Posts: 2768
Location: Yorkshire, UK
Alchemy is added in! No need to patch, it's all in the latest release.

Go to the Trade Exchange in Eastern Lupin. Where the Café used to be, there's now a shop which sells recipes for alchemic creations!

I buy some recipes from this strange new shop!
Image

I gather some ingredients.
Image

The recipes!
Image

I create some new potions and get better at alchemy.
Image

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Silverdale
PostPosted: Tue Aug 04, 2009 10:38 pm 
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Posts: 213
Hope the new experience methods are working good :) And that Alchemy system looks pretty awesome, good job bro :)

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 Post subject: Re: Silverdale
PostPosted: Tue Aug 04, 2009 10:40 pm 
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JokeofWeek wrote:
Hope the new experience methods are working good :) And that Alchemy system looks pretty awesome, good job bro :)


Yeah, thanks for that system.

Works amazingly. (y)

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Silverdale
PostPosted: Tue Aug 04, 2009 10:43 pm 
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Robin wrote:
JokeofWeek wrote:
Hope the new experience methods are working good :) And that Alchemy system looks pretty awesome, good job bro :)


Yeah, thanks for that system.

Works amazingly. (y)


Np :) It's a very well designed system, I'd consider using it for one of my own games if I ever made one if you guys didn't mind xD

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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 12:29 am 
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Forums are back up. The new site should be up soon as well (y)

http://www.orpgcreation.com/forums/

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 12:54 am 
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Google Talk: FAProductions
Just wanted to say that you're doin' a great job with Silverdale. Good to see the game finally up and with plenty of content.


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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 1:17 pm 
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Matt there is hardly any new content :P. Other than the new featuers robin and DFA coded.

anyway..

Quote:
Image

What do you guys think?
Any suggestions?


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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 1:41 pm 
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Joined: Tue Nov 13, 2007 2:42 pm
Posts: 509
looks awesome!


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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 1:53 pm 
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Mithlomion wrote:
Matt there is hardly any new content :P. Other than the new featuers robin and DFA coded.

anyway..

Quote:
Image

What do you guys think?
Any suggestions?


I didn't say new content. I said plenty of content. :P


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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 2:14 pm 
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oh god, that is beautiful.

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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 5:46 pm 
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*Win

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║║║║║║║╔╗║╔═╗║
║║║║║║║╚╝║║║║║
║╚╣║║║║╔╗║╚═╝║
╚═╩╩═╩╩╝╚╩═══╝


╔╦═╦╦════╦═══╗
║║║║╠═╗╔═╣╔══╝
║║║║║║║║╚═╗
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╚═╩═╝╚╝╚╝ ?


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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 8:28 pm 
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Me

+


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=

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Yes harold. Give it to me.

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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 8:57 pm 
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GIAKEN wrote:
Me

+


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=

Image


What you're sayin' is, you're so hyped up about that, you're ready to catch a mouth full of jizz? It's good, but it's not THAT good Harold. ;)


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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 9:07 pm 
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Matt wrote:
What you're sayin' is, you're so hyped up about that, you're ready to catch a mouth full of jizz? It's good, but it's not THAT good Harold. ;)


We all know he enjoys doing it anyway. He's just looking for excuses :P

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 9:10 pm 
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I liked the old gui better. This one has to much free space, the background looks particularly repetitive. Its not bad tough :)


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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 9:27 pm 
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Vans wrote:
I liked the old gui better. This one has to much free space, the background looks particularly repetitive. Its not bad tough :)


Isn't the background just a solid color..? O.o


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 Post subject: Re: Silverdale
PostPosted: Wed Aug 05, 2009 9:34 pm 
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Vans wrote:
I liked the old gui better. This one has to much free space, the background looks particularly repetitive. Its not bad tough :)


That's the price we pay for functionality.

The old GUI needed a load of different to work properly. This new one, I can link the drag + drop features of the inventory and skillbook with a hotbar and the game screen itself.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Silverdale
PostPosted: Thu Aug 06, 2009 3:19 am 
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Posts: 45
Location: Canada, BC
Robin I must say this game looks absolutely amazing. Ive been looking through the screenshots/videos and I love it. Its got that oldschool feeling. Keep up the good work.

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 Post subject: Re: Silverdale
PostPosted: Sun Aug 09, 2009 8:21 am 
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Posts: 55
Why Robin?
Mith is the mastermind behind SD Robin is just helping him out.


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