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Blue http://www.miragesource.net/forums/viewtopic.php?f=205&t=5296 |
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Author: | Matt [ Sun Mar 22, 2009 10:07 pm ] |
Post subject: | Re: Blue |
Dugor wrote: I'll help with some programming whenever I have some free time. Sounds good. I'll prolly need some help here and there. Lol. |
Author: | GIAKEN [ Sun Mar 22, 2009 10:50 pm ] |
Post subject: | Re: Blue |
Liz was working on a pokemon game just like this. It was really nice for what was done so far. |
Author: | Matt [ Sun Mar 22, 2009 10:55 pm ] |
Post subject: | Re: Blue |
So far, I got the base of the battle system done (graphical only, doesn't show anything other than the backdrop) and the pokemon editor is finished, all aside from assigning the moves it will start with and what not. Saves the name, the two types and the pokemon's sprite/icon in it. |
Author: | GIAKEN [ Sun Mar 22, 2009 10:58 pm ] |
Post subject: | Re: Blue |
Does the window split into rows and slide out? |
Author: | Matt [ Sun Mar 22, 2009 11:03 pm ] |
Post subject: | Re: Blue |
GIAKEN wrote: Does the window split into rows and slide out? Nah. The battle window just appears over the picScreen and an icon will be blit over the player's sprite telling other players he/she is in a battle. |
Author: | Nean [ Sun Mar 22, 2009 11:36 pm ] |
Post subject: | Re: Blue |
You have quite the team. O.O This game is going to fucking rock. |
Author: | Matt [ Mon Mar 23, 2009 12:03 am ] |
Post subject: | Re: Blue |
A VERY early example of the battle system. You walk in tall grass and it randomly starts a battle, based on which pokemon is stored in the tile, you will see a battle that looks like this: I stepped on a tile and look, a wild Venusaur! |
Author: | GIAKEN [ Mon Mar 23, 2009 12:20 am ] |
Post subject: | Re: Blue |
no mudkipz? Looking pretty good so far. |
Author: | Matt [ Mon Mar 23, 2009 12:42 am ] |
Post subject: | Re: Blue |
All the menu's, aside from the bottom one, is blit onto the screen. Next is giving player's a starter pokemon and blitting that to show which one is fighting. |
Author: | Nean [ Mon Mar 23, 2009 1:14 am ] |
Post subject: | Re: Blue |
Looking good man. Will the pokemon that's on the tile, be randomized? |
Author: | Matt [ Mon Mar 23, 2009 1:16 am ] |
Post subject: | Re: Blue |
Nean wrote: Looking good man. Will the pokemon that's on the tile, be randomized? As it stands, no. But we'll be mapping it out properly and certain tiles will give certain pokemon and what not. |
Author: | Labmonkey [ Mon Mar 23, 2009 1:32 am ] |
Post subject: | Re: Blue |
lol Perfekt has joined False Prophet Online |
Author: | Matt [ Mon Mar 23, 2009 1:40 am ] |
Post subject: | Re: Blue |
Labmonkey wrote: lol Perfekt has joined False Prophet Online Yeah, I'm using an earlier version of the FPO source. Right after I added byte array packets. |
Author: | Matt [ Tue Mar 24, 2009 1:07 am ] |
Post subject: | Re: Blue |
Battle system. 50% finished. You can attack them, but not the other way around. |
Author: | Tony [ Tue Mar 24, 2009 1:15 am ] |
Post subject: | Re: Blue |
How are you going to draw all the battle effects, like bubble, poison, etc with DX7? Your going to need DX8. |
Author: | Doomy [ Tue Mar 24, 2009 1:15 am ] |
Post subject: | Re: Blue |
idk how he is going to do it but i cant wait for it |
Author: | Matt [ Tue Mar 24, 2009 3:05 am ] |
Post subject: | Re: Blue |
Tony wrote: How are you going to draw all the battle effects, like bubble, poison, etc with DX7? Your going to need DX8. It's not hard to animate blitted objects. ;D |
Author: | Tony [ Tue Mar 24, 2009 3:13 am ] |
Post subject: | Re: Blue |
Matt wrote: Tony wrote: How are you going to draw all the battle effects, like bubble, poison, etc with DX7? Your going to need DX8. It's not hard to animate blitted objects. ;D I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz. |
Author: | Matt [ Tue Mar 24, 2009 3:34 am ] |
Post subject: | Re: Blue |
Tony wrote: Matt wrote: Tony wrote: How are you going to draw all the battle effects, like bubble, poison, etc with DX7? Your going to need DX8. It's not hard to animate blitted objects. ;D I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz. Have you ever played Pokemon Blue? None of that happened. It didn't even have animations. Lol. |
Author: | Egon [ Tue Mar 24, 2009 3:40 am ] |
Post subject: | Re: Blue |
Just another reason to use the original graphics.. |
Author: | Tony [ Tue Mar 24, 2009 3:59 am ] |
Post subject: | Re: Blue |
Matt wrote: Tony wrote: Matt wrote: Tony wrote: How are you going to draw all the battle effects, like bubble, poison, etc with DX7? Your going to need DX8. It's not hard to animate blitted objects. ;D I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz. Have you ever played Pokemon Blue? None of that happened. It didn't even have animations. Lol. Oh, for some reason I kept thinking your doing it just like Pokemon Fire Red. Probably cause your using it's graphics. |
Author: | Matt [ Tue Mar 24, 2009 1:01 pm ] |
Post subject: | Re: Blue |
Egon wrote: Just another reason to use the original graphics.. I told you, if you wanna rip the graphics, I'll program both in and allow the player to choose. I do believe LabMonkey is going to rip the gold/silver graphics for me to try this with. Tony wrote: Matt wrote: Tony wrote: Matt wrote: Tony wrote: How are you going to draw all the battle effects, like bubble, poison, etc with DX7? Your going to need DX8. It's not hard to animate blitted objects. ;D I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz. Have you ever played Pokemon Blue? None of that happened. It didn't even have animations. Lol. Oh, for some reason I kept thinking your doing it just like Pokemon Fire Red. Probably cause your using it's graphics. Yeah, sooner or later, I'll add the animations in. I don't currently have a resource for them though. Lol. |
Author: | Tony [ Tue Mar 24, 2009 1:52 pm ] |
Post subject: | Re: Blue |
http://www.spriters-resource.com/gamebo ... ffects.png |
Author: | Matt [ Tue Mar 24, 2009 2:12 pm ] |
Post subject: | Re: Blue |
Woot. Thanks. |
Author: | Nean [ Tue Mar 24, 2009 9:50 pm ] |
Post subject: | Re: Blue |
I'm REALLY excited about this game. However, I think to make it more like a pokemon game, you should: Assign pokemon to certain areas, and then randomly call a pokemon battle from that area. If that makes sense. |
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