Mirage Source

Free ORPG making software.
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 Post subject: Re: Blue
PostPosted: Fri Mar 27, 2009 8:15 pm 
GIAKEN wrote:
Nice :D

When walking into blocks make it play the sound it does in the game :P

Also when making the border for the text make it go out 2 px so it makes the text look 16 bit like the graphics.


Um. I dunno about the sounds. Always hated it. As for the pixel border, I'll try it and see how it looks, but no promises.


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 Post subject: Re: Blue
PostPosted: Fri Mar 27, 2009 8:40 pm 
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You need the sound. Also, don't forget the little shadow under the players/npcs.

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 Post subject: Re: Blue
PostPosted: Fri Mar 27, 2009 10:02 pm 
Egon wrote:
You need the sound. Also, don't forget the little shadow under the players/npcs.


I'll add the sound when the game is ready. :P

As for the shadows, I can send you my sprite sheets and you can add them. I have no idea what shadows you're talking about, tbh.

Anyways:

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 Post subject: Re: Blue
PostPosted: Sat Mar 28, 2009 12:34 am 
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Very important with grassy areas: You need to blt part of the grass over the player (if that was in that version or not I can't remember).

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 Post subject: Re: Blue
PostPosted: Sat Mar 28, 2009 1:31 am 
GIAKEN wrote:
Very important with grassy areas: You need to blt part of the grass over the player (if that was in that version or not I can't remember).


Wasn't. Just a small animation of grass flying when they ran through it I think.

I'm really not that worried about it right now. I'll add all the nitpicking things in way later. :P


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 Post subject: Re: Blue
PostPosted: Sat Mar 28, 2009 2:22 am 
Small update:

You can now encounter up to 3 pokemon per tile. It is a random number between 1 and 3 that chooses the pokemon upon stepping on the tile. The pokemon's level will also be a random number between the low level and high level that's set with each pokemon.

This means if the low level is 1 and high level is 5, you can encounter, say, a Pidgey that's level 1 to 5. :D

I'm working on Jump blocks. Basically they're block tiles that work for only three directions. They'll be used for the shortcuts that you can take through routes. :D


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 Post subject: Re: Blue
PostPosted: Sat Mar 28, 2009 3:48 am 
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(There are no level one pokemon in the original)

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 Post subject: Re: Blue
PostPosted: Sat Mar 28, 2009 6:00 am 
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Your default pokemon you choose is level 5, but you can fight pokemon lower than that in the wild.

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 Post subject: Re: Blue
PostPosted: Sat Mar 28, 2009 6:13 am 
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I think Egon is right though, you would never encounter a level 1 Pokemon, 2 at the lowest. Not saying it really matters :P


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 Post subject: Re: Blue
PostPosted: Sat Mar 28, 2009 6:18 am 
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Yeah I've been trying so far just been able to fight a level 2.

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 Post subject: Re: Blue
PostPosted: Sat Mar 28, 2009 1:31 pm 
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Matt wrote:
As for the shadows, I can send you my sprite sheets and you can add them. I have no idea what shadows you're talking about, tbh.

Matt wrote:
I'm working on Jump blocks. Basically they're block tiles that work for only three directions. They'll be used for the shortcuts that you can take through routes. :D

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Island of Lost Souls wrote:
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 Post subject: Re: Blue
PostPosted: Sat Mar 28, 2009 3:29 pm 
Egon wrote:
Matt wrote:
As for the shadows, I can send you my sprite sheets and you can add them. I have no idea what shadows you're talking about, tbh.

Matt wrote:
I'm working on Jump blocks. Basically they're block tiles that work for only three directions. They'll be used for the shortcuts that you can take through routes. :D

Image


Ah, those. I'll try to add them. Atm, I'm just making it where you can walk through them if you're coming from the right direction.

As for me saying level 1 pokemon, it was, literally, just an example. :P


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 Post subject: Re: Blue
PostPosted: Sun Mar 29, 2009 7:52 pm 
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will you be able to cut the grass? I am not sure if you should be able to because then all of the grass might go away :P.

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I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Blue
PostPosted: Sun Mar 29, 2009 8:14 pm 
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Just set it on some tickcount to have it regrow. He must be thinking about something already for the moving of boulders/cutting of bushes. Also you'll have to make a little spinney sprite for flying with a shadow under that as well (up and down).

What I really want to know is about the snorlaxs and Saint Ann.

Edit: This just came to mind. Will everyone be a son/daughter of that one woman in pallet town? I mean, my god if so.

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Island of Lost Souls wrote:
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 Post subject: Re: Blue
PostPosted: Sun Mar 29, 2009 8:43 pm 
Egon wrote:
Just set it on some tickcount to have it regrow. He must be thinking about something already for the moving of boulders/cutting of bushes. Also you'll have to make a little spinney sprite for flying with a shadow under that as well (up and down).

What I really want to know is about the snorlaxs and Saint Ann.

Edit: This just came to mind. Will everyone be a son/daughter of that one woman in pallet town? I mean, my god if so.


Nah. Player's will start in Pallet Town, in professor Oak's lab.

What do you mean handle snorlaxs and saint ann?


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 Post subject: Re: Blue
PostPosted: Sun Mar 29, 2009 8:56 pm 
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How Snorlax is blocking the road.

St.Anne was the ship you take.

How are these things going to apply to each player.


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 Post subject: Re: Blue
PostPosted: Sun Mar 29, 2009 10:34 pm 
Anthony wrote:
How Snorlax is blocking the road.

St.Anne was the ship you take.

How are these things going to apply to each player.


Oh. I dunno about Snorlax yet. But the ship will prolly leave at set times and arrive at set times. If you're not on the ship during the right time, you have to wait.


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 Post subject: Re: Blue
PostPosted: Sun Mar 29, 2009 11:14 pm 
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But everyone knows that the S.S. Anne flips over alla the poseidon adventure.

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Island of Lost Souls wrote:
Dr. Moreau: Mr. Parker, do you know what it means to feel like God?


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 Post subject: Re: Blue
PostPosted: Sun Mar 29, 2009 11:18 pm 
Egon wrote:
But everyone knows that the S.S. Anne flips over alla the poseidon adventure.


Dude, obviously this can't be 100% like the gameboy game. Rian already stated that some things will be changed, since it's going to be online. :P


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 Post subject: Re: Blue
PostPosted: Sun Mar 29, 2009 11:23 pm 
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Actually, that only happened in the TV show, so you're good.

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Island of Lost Souls wrote:
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 Post subject: Re: Blue
PostPosted: Mon Mar 30, 2009 12:04 am 
Egon wrote:
Actually, that only happened in the TV show, so you're good.


Ass.


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 Post subject: Re: Blue
PostPosted: Mon Mar 30, 2009 12:17 am 
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Oh my god, you are capable of caring! <3

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 Post subject: Re: Blue
PostPosted: Mon Mar 30, 2009 12:29 am 
Egon wrote:
Oh my god, you are capable of caring! <3


Lies! Who told you this?! I'll not have someone slandering my bad reputation!


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 Post subject: Re: Blue
PostPosted: Mon Mar 30, 2009 1:19 am 
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Matt wrote:
Egon wrote:
Oh my god, you are capable of caring! <3


Lies! Who told you this?! I'll not have someone slandering my bad reputation!


Go program Blue. I want to play.

Lol.

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 Post subject: Re: Blue
PostPosted: Mon Mar 30, 2009 1:22 am 
Tony wrote:
Matt wrote:
Egon wrote:
Oh my god, you are capable of caring! <3


Lies! Who told you this?! I'll not have someone slandering my bad reputation!


Go program Blue. I want to play.

Lol.


Yesterday, I formatted (Don't worry, I saved the source. :P) and went back to Vista. Today, I got pissed at Vista and formatted again, going back to 7. I'm sticking with 7. Period.

In short, I've not even installed VB yet.

I'm also not really feeling like programming atm. Kinda more into playing games now.


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