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PostPosted: Sun Dec 14, 2008 8:57 pm 
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GIAKEN wrote:
Yeah all of these ideas I've thought of. I love playing Super Bomberman 5 for the SNES...I play for hours.


Me too, but it's boring playing against the computer, or without any friends, that's why online games rule, but then lag sucks.


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PostPosted: Mon Dec 15, 2008 2:52 am 
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Good job think there already is a Bomberman game out there but it might be in korean (but still easy to play). It was a fun game. Anyways I would create some of your own custom stuff and maybe make your own sprites and so on... but keep the game play basically the same.

I would play it when its done

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PostPosted: Mon Dec 15, 2008 5:06 am 
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Small update:

Just got 8 frame movement in and working. It looks beautiful. I'll do death animations next and then do destroyable walls.

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PostPosted: Mon Dec 15, 2008 6:45 am 
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Was there ever kicking bombs in SNES series? I can't remember.

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PostPosted: Mon Dec 15, 2008 9:26 pm 
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TonyNooblet wrote:
Was there ever kicking bombs in SNES series? I can't remember.


Yeah.

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PostPosted: Mon Dec 15, 2008 10:09 pm 
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yeah kicking was like my favorite thing

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PostPosted: Mon Dec 15, 2008 11:02 pm 
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It wouldn't be too hard would it? Just do Bomb Offsets and Do until Bomb.x = tile_type_blocked
bomb.y = bomb.y +1 and the other stuff

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PostPosted: Tue Dec 16, 2008 11:11 pm 
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Yeah I might try that out...I was thinking about all of the special bonuses earlier.

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PostPosted: Wed Dec 17, 2008 2:14 am 
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Next update:

Bomb dropping is not limited by time anymore, but by how many bombs you have on map. Picking up the bomb bonus item increases your limit.

Bombs can no longer be "held" in place by standing on it and holding control to keep reseting that bomb's timer.

When you die it will take 1 second to respawn, during that time you will see a death animation ;)

I got in 8 frame walking and it's working properly and I also made it appear like you are walking towards a wall, like the actual game does.

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PostPosted: Wed Dec 17, 2008 1:43 pm 
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Alright...even more for the next update.

I got in destroyable walls. I just have to wait for the animations for it.

Also I did the ability to jump :P It's just for fun now, you type /jump and see an animation of your character jumping in the air. It will be used later when somebody wins a game or something.

Re-programmed the GUI to fit on 1 main window. I only have 11 forms in this project ;) I would only have 2 if I didn't have any of the admin stuff.

I'll do speed bonus item before the next release too.

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PostPosted: Wed Dec 17, 2008 11:53 pm 
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oh was gonna say jumping in bomberman? lol...

good work so far progressing nice

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PostPosted: Wed Mar 18, 2009 5:45 pm 
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I am going to say that an open beta will be released soon.

I got a lobby system in and it's working nicely so far.

www.asphodelgames.com

If you want to keep up-to-date I'll be posting about the game there.

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PostPosted: Wed Mar 18, 2009 6:32 pm 
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I want to try it, open server :)

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PostPosted: Thu Mar 19, 2009 11:14 pm 
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http://www.asphodelgames.com/community/ ... =viewtopic

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PostPosted: Thu Mar 19, 2009 11:47 pm 
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it won't even let me register, shuts down as soon as i click the button. :cry:


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PostPosted: Thu Mar 19, 2009 11:49 pm 
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The server's offline currently :? Robin made it crash.

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PostPosted: Thu Mar 19, 2009 11:51 pm 
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damn you robin, ruining the joy for everyone else....



damn you >.>


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PostPosted: Fri Mar 20, 2009 12:10 am 
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Learn to sanitize your packets.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Fri Mar 20, 2009 12:11 am 
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Learn to not mess with games with packet editors :(

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PostPosted: Fri Mar 20, 2009 12:13 am 
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GIAKEN wrote:
Learn to not mess with games with packet editors :(


You asked me to!

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Fri Mar 20, 2009 12:14 am 
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Fuck no I didn't :shock:

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PostPosted: Fri Mar 20, 2009 12:20 am 
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Server's back on.

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Yes harold. Give it to me.

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PostPosted: Fri Mar 20, 2009 12:08 pm 
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Vans said he's going to make me a GUI for Bomberman! :D

How to get Vans to say this:

1) Make a good game
2) Make the shittiest GUI you can
3) ???
4) PROFIT!

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Yes harold. Give it to me.

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PostPosted: Fri Mar 20, 2009 12:41 pm 
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Put the server back up or name the game Bomberman Crashes Offline :)

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PostPosted: Fri Mar 20, 2009 12:44 pm 
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It is on :|

And technically the name would be "Bomberman Crashes Online" since it can't crash while it's offline.

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