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Rising Flames UPDATE: 11/16/08 http://www.miragesource.net/forums/viewtopic.php?f=205&t=4669 |
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Author: | Labmonkey [ Sat Nov 01, 2008 1:58 am ] |
Post subject: | Rising Flames UPDATE: 11/16/08 |
Rising flames tries to take out the monotny of mirage based game. It's battle system, which only allows players to use spells to fight enemies, forces you to actually think about how to go about killing things. The cooldown system causes you to not always use your most powerful spell, as it will leave you defenseless for a few seconds. Unlike other games, there is no frustrating mana limit, that will cause you to run back to a town or carry potions with you. PvP (which has already been tested) is very fun in Rising Flames. Unlike other games where you simply walk up to the person and hold control, in rising flames it is actually a battle. You have to dodge other spells, and catch your opponent off guard to win. Now to talk about spell selection. Whenever you level up, you will be asked if you would like to learn new spells. You will be able to replace 1 of your spells with spells that are availible to you. Choosing the right spell, which may vary from healing spells, slowing spells, area of effect spells, projectiles, or a combination of those, will determine your battle strategies and how well you fight. Features: Planned, In Progress, Finished Freemoving Projectiles(arrows) Cooldown System poisons, slows, stuns, invisibility, spell disables, wards over 100 unique spells 6/100 Rewritten action battle system Spell Upgrade System Removal of melee attack system Personal Spell List Autocasting Spell Icons Curving Projectiles Projectile Path Preview Credits: Labmonkey: Programming, Head Dev Roda: Mapping Giaken: Labmonkey's Tech Support CityofAngels: Name creator Bloodyavenger: Spell Icon Maker Me just messin' with new tiles. We are using Mack's VX rtp Roda makes the first map: Icons: Current world map SPOILER: (click to show)
UPDATE: Cooldown System done UPDATE: Autocasting Done UPDATE: Logo, will be fixed up later. UPDATE: First spell icon done! UPDATE: Screenshot and Lightning spell icon added! UPDATE: First Map Added! Spell Icon displays in upper left corner. UPDATE: Current World Map added |
Author: | Labmonkey [ Thu Nov 06, 2008 10:51 pm ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
For a limited time, I will be accepting custom characters. You can make one here. Male Character Generator Female Character Generator Just post up the file in the topic and i will convert it and put it in the game. When we release, you can have it as your sprite. |
Author: | Doomy [ Thu Nov 06, 2008 11:13 pm ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
thsoe are the same ones im using lol also how did you make hte flames in the banner ive nvr been able to make flames |
Author: | Labmonkey [ Thu Nov 06, 2008 11:16 pm ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
We used a picture of real flames. Quote: thsoe are the same ones im using lol What do you mean by "those"? The sprites? |
Author: | Labmonkey [ Sun Nov 09, 2008 4:42 am ] |
Post subject: | World Map! |
Current world map SPOILER: (click to show)
|
Author: | Doomy [ Sun Nov 09, 2008 7:57 am ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
Ya the sprites And I've never thought about using real fire |
Author: | zidsal [ Sun Nov 09, 2008 12:34 pm ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
Looks awsome though the house with the bell tower on it A part of it dosn't look right |
Author: | Labmonkey [ Sun Nov 09, 2008 1:26 pm ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
Yea, I noticed that while putting it together, but decided to wait for Roda to go online to fix it. |
Author: | GIAKEN [ Tue Nov 11, 2008 4:09 am ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
Dude, fix the banner... |
Author: | Robin [ Sun Nov 16, 2008 10:59 pm ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
RMVX without alpha channels looks terrible o.o |
Author: | Labmonkey [ Sun Nov 16, 2008 11:28 pm ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
sorry I disappointed you robin, ill try harder next time |
Author: | Matt [ Sun Nov 16, 2008 11:46 pm ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
Labmonkey wrote: sorry I disappointed you robin, ill try harder next time No you won't. Nobody ever does. |
Author: | Labmonkey [ Mon Nov 17, 2008 12:00 am ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
We will find that out when next time comes But I don't want this turning into an argument as so many of my old topics here became. I forgot to update the first post, but I finished turning projectiles. Which means you can shoot a fireball, and decide which angle it will turn at, allowing it to aviod objects in the middle of the map. I have had a few fights with people on RF. It is quite fun |
Author: | Matt [ Mon Nov 17, 2008 1:30 am ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
Labmonkey wrote: We will find that out when next time comes But I don't want this turning into an argument as so many of my old topics here became. I forgot to update the first post, but I finished turning projectiles. Which means you can shoot a fireball, and decide which angle it will turn at, allowing it to aviod objects in the middle of the map. I have had a few fights with people on RF. It is quite fun Sounds like a nice system. |
Author: | Labmonkey [ Mon Nov 17, 2008 1:38 am ] |
Post subject: | Re: Rising Flames UPDATE: 11/16/08 |
you're welcome to try it |
Author: | Rory [ Mon Nov 17, 2008 2:00 am ] |
Post subject: | Re: Rising Flames UPDATE: 11/16/08 |
Heya. Just wanted to tell you that, that if you want to improve on the look of the sprites, you should, for the trees, take a small circle of the grass, and make it darker, place it under the tree sprite, its the best way to make a shadow without alpha channels, but you'll only be able to put that tree on that grass. |
Author: | GIAKEN [ Mon Nov 17, 2008 3:27 am ] |
Post subject: | Re: Rising Flames UPDATE: 11/6/08 FIRST MAP DONE! |
GIAKEN wrote: Dude, fix the banner... I don't want my work looking like shit. |
Author: | Labmonkey [ Mon Nov 17, 2008 8:19 pm ] |
Post subject: | Re: Rising Flames UPDATE: 11/16/08 |
Better now? |
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