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Dark Knite Engine http://www.miragesource.net/forums/viewtopic.php?f=205&t=4569 |
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Author: | DarkX [ Sat Dec 13, 2008 1:38 am ] |
Post subject: | Re: Dark Knite Engine |
Press f4 then key in your player name and the guild name you want. And f5 other wise to check your guild if you don't want to use the other buttons. |
Author: | timster0 [ Sat Dec 13, 2008 2:39 am ] |
Post subject: | Re: Dark Knite Engine |
Thanks! Well, I'm gonna start making a game with it now. |
Author: | DarkX [ Sat Dec 13, 2008 2:42 am ] |
Post subject: | Re: Dark Knite Engine |
Hold off for a little bit, justin is making some bug fixes for the engine. |
Author: | timster0 [ Sat Dec 13, 2008 2:47 am ] |
Post subject: | Re: Dark Knite Engine |
Ok then. I'll wait. Also, you might want to move the Guild Name up because its halfway under the players name, also I cant close the F5 guild Admin thing. |
Author: | DarkX [ Sat Dec 13, 2008 2:48 am ] |
Post subject: | Re: Dark Knite Engine |
Yeah, justin fixed that, the delete player issue and the issue with classes, were just making some other updates. -------------------EDIT---------------- Ok the update is up for all of you. |
Author: | timster0 [ Sun Dec 14, 2008 1:50 am ] |
Post subject: | Re: Dark Knite Engine |
Thx, its working fine now. |
Author: | james1992_2006 [ Sun Dec 14, 2008 4:20 am ] |
Post subject: | Re: Dark Knite Engine |
timster0 wrote: Thx, its working fine now. np, where just glad we can help |
Author: | DarkX [ Sun Dec 21, 2008 3:24 pm ] |
Post subject: | Re: Dark Knite Engine |
Ok there is a new version out now. Have a look. If you need any help with the Engine, the DKE forums are back up and running properly. Htpp://www.mid-waytwistedgames.webs.com/dke1.4.4.rar |
Author: | timster0 [ Mon Dec 22, 2008 4:28 am ] |
Post subject: | Re: Dark Knite Engine |
Thanks. My main menu looks nicer now. |
Author: | DarkX [ Mon Dec 22, 2008 5:18 pm ] |
Post subject: | Re: Dark Knite Engine |
That's good, I was figuring you and J would like that a little. |
Author: | james1992_2006 [ Sun Feb 01, 2009 2:21 am ] |
Post subject: | Re: Dark Knite Engine |
just to keep everyone updated, i'm going to talk to DarkX about uploading the newest v. really soon yes, the new v. is finally released here's the new stuff New Features: Kill player Attribute News System Set NpcHp, and NpcExp(thru NpcEditor) MapEditor Selector(to see which tile your on) Removed cannot attack message for Friendy Npc's, and ShopKeeper's and added a actual message(set thru NpcEditor) Can't run anymore if SP runs out Fishing Radar Maps(yes, it's finally here -- f6 to toogle on and off) Mining Removed: 25 x 20 scrolling maps Bug Fixes: SpellLvl Requirments NpcHp Bars Left out something for ipconfig(added it which fixed IpConfig) |
Author: | DarkX [ Tue Feb 03, 2009 5:33 am ] |
Post subject: | Re: Dark Knite Engine |
Ok it's been awhile since we made a update so, the features are up above, and here's the link http://www.mid-waytwistedgames.webs.com/DKE%202.0.rar I thank you all for waiting as long as it has been. |
Author: | Abyss [ Tue Feb 03, 2009 3:39 pm ] |
Post subject: | Re: Dark Knite Engine |
nice, open or closed source? And is it possible to change the spritesize? |
Author: | DarkX [ Tue Feb 03, 2009 4:30 pm ] |
Post subject: | Re: Dark Knite Engine |
It has become closed source because of the things we're working on, but all you really have to do is make the sprites smaller in size. Otherwise give us time, we're still working out other things that are going into the next release. |
Author: | Abyss [ Tue Feb 03, 2009 4:40 pm ] |
Post subject: | Re: Dark Knite Engine |
Ok, well, I wanted to release a quick thing to give the community of my forums something to do. And I had a ready spritesheet of around 200 sprites. Meh, I dont feel like reorganizing that . Anyway, it does look great, and one of the few that actually runs on my pc without getting automation errors |
Author: | DarkX [ Tue Feb 03, 2009 4:44 pm ] |
Post subject: | Re: Dark Knite Engine |
What OS are you running? |
Author: | Abyss [ Wed Feb 04, 2009 4:57 pm ] |
Post subject: | Re: Dark Knite Engine |
Depends on my pc, mostly automation errors though and they come up once in a while. But I have a problem with classes. When I add some, it comes up really weird. The names are: 0, 2, 1435. Like that, the sprites are wrong and they have 40 strength and all :S |
Author: | james1992_2006 [ Wed Feb 04, 2009 5:17 pm ] |
Post subject: | Re: Dark Knite Engine |
Abyss wrote: Depends on my pc, mostly automation errors though and they come up once in a while. But I have a problem with classes. When I add some, it comes up really weird. The names are: 0, 2, 1435. Like that, the sprites are wrong and they have 40 strength and all :S oh, hmm we was having that problem before thought we fixed it... lemme look into it thanks for reporting #fixed |
Author: | Abyss [ Wed Feb 04, 2009 8:31 pm ] |
Post subject: | Re: Dark Knite Engine |
Ok, great! Now, in later releases, will you add something like sadscript? So you can edit at least something? Or will it be open source again? Also, can you upload the fixed version? XD |
Author: | DarkX [ Wed Feb 04, 2009 11:59 pm ] |
Post subject: | Re: Dark Knite Engine |
We will sooner add SadScript then make it open source. But we will keep you guys up to date on the new things coming around for DKE, there are a few things we are currently working on. Thank you for your patience Korrey D. |
Author: | Tony [ Thu Feb 05, 2009 3:04 am ] |
Post subject: | Re: Dark Knite Engine |
DarkX wrote: We will sooner add SadScript then make it open source. But we will keep you guys up to date on the new things coming around for DKE, there are a few things we are currently working on. Thank you for your patience Korrey D. Quote: We will sooner add SadScript then make it open source. WHAT THE FA?! Think about it, add in sadscript then make it open source.. I'm not trying to get on your case but what would be the point of that? |
Author: | Nean [ Thu Feb 05, 2009 3:07 am ] |
Post subject: | Re: Dark Knite Engine |
Tony wrote: DarkX wrote: We will sooner add SadScript then make it open source. But we will keep you guys up to date on the new things coming around for DKE, there are a few things we are currently working on. Thank you for your patience Korrey D. Quote: We will sooner add SadScript then make it open source. WHAT THE FA?! Think about it, add in sadscript then make it open source.. I'm not trying to get on your case but what would be the point of that? He's not saying he's going to. He said he would sooner add Sadscript, than make it an open source engine. |
Author: | james1992_2006 [ Thu Feb 05, 2009 4:45 am ] |
Post subject: | Re: Dark Knite Engine |
Abyss wrote: Ok, great! Now, in later releases, will you add something like sadscript? So you can edit at least something? Or will it be open source again? Also, can you upload the fixed version? XD http://www.mid-waytwistedgames.webs.com/DKE2.1.rar |
Author: | DarkX [ Thu Feb 05, 2009 12:19 pm ] |
Post subject: | Re: Dark Knite Engine |
And yeah there was one that was open source, but there wasn't much in there. Now theres quite abit so I don't antend to make it OS yet. |
Author: | Proxy [ Thu Feb 05, 2009 12:37 pm ] |
Post subject: | Re: Dark Knite Engine |
I browsed through, you have some great features! But DKE isn't open source which turns me off from using it |
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