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 Post subject: Re: Dark Knite Engine
PostPosted: Sat Dec 13, 2008 1:38 am 
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Press f4 then key in your player name and the guild name you want. And f5 other wise to check your guild if you don't want to use the other buttons.

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 Post subject: Re: Dark Knite Engine
PostPosted: Sat Dec 13, 2008 2:39 am 
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Thanks! Well, I'm gonna start making a game with it now.

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 Post subject: Re: Dark Knite Engine
PostPosted: Sat Dec 13, 2008 2:42 am 
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Hold off for a little bit, justin is making some bug fixes for the engine.

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 Post subject: Re: Dark Knite Engine
PostPosted: Sat Dec 13, 2008 2:47 am 
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Ok then. I'll wait. Also, you might want to move the Guild Name up because its halfway under the players name, also I cant close the F5 guild Admin thing.

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 Post subject: Re: Dark Knite Engine
PostPosted: Sat Dec 13, 2008 2:48 am 
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Yeah, justin fixed that, the delete player issue and the issue with classes, were just making some other updates.

-------------------EDIT----------------

Ok the update is up for all of you.

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 Post subject: Re: Dark Knite Engine
PostPosted: Sun Dec 14, 2008 1:50 am 
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Thx, its working fine now.

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 Post subject: Re: Dark Knite Engine
PostPosted: Sun Dec 14, 2008 4:20 am 
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timster0 wrote:
Thx, its working fine now.


np, where just glad we can help :D


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 Post subject: Re: Dark Knite Engine
PostPosted: Sun Dec 21, 2008 3:24 pm 
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Ok there is a new version out now. Have a look.
If you need any help with the Engine, the DKE forums are back up and running properly.

Htpp://www.mid-waytwistedgames.webs.com/dke1.4.4.rar

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 Post subject: Re: Dark Knite Engine
PostPosted: Mon Dec 22, 2008 4:28 am 
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Thanks. My main menu looks nicer now.

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 Post subject: Re: Dark Knite Engine
PostPosted: Mon Dec 22, 2008 5:18 pm 
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That's good, I was figuring you and J would like that a little.

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 Post subject: Re: Dark Knite Engine
PostPosted: Sun Feb 01, 2009 2:21 am 
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just to keep everyone updated, i'm going to talk to DarkX about uploading the newest v. really soon

yes, the new v. is finally released here's the new stuff

New Features:
Kill player Attribute
News System
Set NpcHp, and NpcExp(thru NpcEditor)
MapEditor Selector(to see which tile your on)
Removed cannot attack message for Friendy Npc's, and ShopKeeper's and added a actual message(set thru NpcEditor)
Can't run anymore if SP runs out
Fishing
Radar Maps(yes, it's finally here -- f6 to toogle on and off)
Mining

Removed:
25 x 20 scrolling maps

Bug Fixes:
SpellLvl Requirments
NpcHp Bars
Left out something for ipconfig(added it which fixed IpConfig)


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 Post subject: Re: Dark Knite Engine
PostPosted: Tue Feb 03, 2009 5:33 am 
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Ok it's been awhile since we made a update so, the features are up above, and here's the link
http://www.mid-waytwistedgames.webs.com/DKE%202.0.rar

I thank you all for waiting as long as it has been.

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 Post subject: Re: Dark Knite Engine
PostPosted: Tue Feb 03, 2009 3:39 pm 
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nice, open or closed source? And is it possible to change the spritesize?

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 Post subject: Re: Dark Knite Engine
PostPosted: Tue Feb 03, 2009 4:30 pm 
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It has become closed source because of the things we're working on, but all you really have to do is make the sprites smaller in size. Otherwise give us time, we're still working out other things that are going into the next release.

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 Post subject: Re: Dark Knite Engine
PostPosted: Tue Feb 03, 2009 4:40 pm 
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Ok, well, I wanted to release a quick thing to give the community of my forums something to do. And I had a ready spritesheet of around 200 sprites. Meh, I dont feel like reorganizing that :(. Anyway, it does look great, and one of the few that actually runs on my pc without getting automation errors

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 Post subject: Re: Dark Knite Engine
PostPosted: Tue Feb 03, 2009 4:44 pm 
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What OS are you running?

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 Post subject: Re: Dark Knite Engine
PostPosted: Wed Feb 04, 2009 4:57 pm 
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Depends on my pc, mostly automation errors though and they come up once in a while. But I have a problem with classes. When I add some, it comes up really weird. The names are: 0, 2, 1435. Like that, the sprites are wrong and they have 40 strength and all :S

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 Post subject: Re: Dark Knite Engine
PostPosted: Wed Feb 04, 2009 5:17 pm 
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Abyss wrote:
Depends on my pc, mostly automation errors though and they come up once in a while. But I have a problem with classes. When I add some, it comes up really weird. The names are: 0, 2, 1435. Like that, the sprites are wrong and they have 40 strength and all :S


oh, hmm we was having that problem before thought we fixed it... lemme look into it


thanks for reporting


#fixed


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 Post subject: Re: Dark Knite Engine
PostPosted: Wed Feb 04, 2009 8:31 pm 
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Ok, great! Now, in later releases, will you add something like sadscript? So you can edit at least something? Or will it be open source again?

Also, can you upload the fixed version? XD

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 Post subject: Re: Dark Knite Engine
PostPosted: Wed Feb 04, 2009 11:59 pm 
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We will sooner add SadScript then make it open source. But we will keep you guys up to date on the new things coming around for DKE, there are a few things we are currently working on.

Thank you for your patience
Korrey D.

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 Post subject: Re: Dark Knite Engine
PostPosted: Thu Feb 05, 2009 3:04 am 
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DarkX wrote:
We will sooner add SadScript then make it open source. But we will keep you guys up to date on the new things coming around for DKE, there are a few things we are currently working on.

Thank you for your patience
Korrey D.


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We will sooner add SadScript then make it open source.


WHAT THE FA?!

Think about it, add in sadscript then make it open source..
I'm not trying to get on your case but what would be the point of that?

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 Post subject: Re: Dark Knite Engine
PostPosted: Thu Feb 05, 2009 3:07 am 
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Tony wrote:
DarkX wrote:
We will sooner add SadScript then make it open source. But we will keep you guys up to date on the new things coming around for DKE, there are a few things we are currently working on.

Thank you for your patience
Korrey D.


Quote:
We will sooner add SadScript then make it open source.


WHAT THE FA?!

Think about it, add in sadscript then make it open source..
I'm not trying to get on your case but what would be the point of that?


He's not saying he's going to. He said he would sooner add Sadscript, than make it an open source engine.

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 Post subject: Re: Dark Knite Engine
PostPosted: Thu Feb 05, 2009 4:45 am 
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Abyss wrote:
Ok, great! Now, in later releases, will you add something like sadscript? So you can edit at least something? Or will it be open source again?

Also, can you upload the fixed version? XD


http://www.mid-waytwistedgames.webs.com/DKE2.1.rar


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 Post subject: Re: Dark Knite Engine
PostPosted: Thu Feb 05, 2009 12:19 pm 
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And yeah there was one that was open source, but there wasn't much in there. Now theres quite abit so I don't antend to make it OS yet.

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 Post subject: Re: Dark Knite Engine
PostPosted: Thu Feb 05, 2009 12:37 pm 
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I browsed through, you have some great features! But DKE isn't open source which turns me off from using it :(


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