Mirage Source

Free ORPG making software.
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PostPosted: Fri Oct 17, 2008 12:46 am 
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GIAKEN wrote:
Anybody like?
I do. Congratulations! :)

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PostPosted: Fri Oct 17, 2008 12:53 am 
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Ah very nice style! :)

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PostPosted: Fri Oct 17, 2008 2:12 am 
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Awesome, I love 'em.

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GIAKEN wrote:
Since I'm into men, not women

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I can't take these huge penises anymore! All that's left is shame! And blood


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PostPosted: Fri Oct 17, 2008 6:52 am 
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Here's a sample mock up of what Punika has been doing:

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Fri Oct 17, 2008 11:38 am 
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Whoa . Love his style :D It's super crisp :D Looks awesome :)

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PostPosted: Fri Oct 17, 2008 12:27 pm 
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The game is looking really good. Can't wait to try this new unique game, I love that your making something new.

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PostPosted: Fri Oct 17, 2008 7:02 pm 
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I will say this again, the path is too straight needs more rigid sides :P
I'm in this project too, Giaken is shunning me :(

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PostPosted: Fri Oct 17, 2008 8:25 pm 
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Sylint is the idea / tester guy.

I don't think that tile's supposed to be used for a path.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Fri Oct 17, 2008 11:19 pm 
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Crap, thats the wall, we need paths then too, lol. We need houses like huts and stuff too Giaken.

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PostPosted: Fri Oct 17, 2008 11:36 pm 
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I like the style but it could be improved to match (towers dont match the style for example), colours could be changed aswell


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PostPosted: Sat Oct 18, 2008 3:42 am 
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Yeah all he's doing now is basically taking the 16-bit GFX we got and making them better 32-bit GFX. Then we will modify them and come up with a good base then do the different seasons.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Sat Oct 18, 2008 3:53 am 
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Dibs on beta testing.

You can't say no... Well you could, but I'd commit suicide. Hope that hangs over your conscience, come time to choose beta testers.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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PostPosted: Sat Oct 18, 2008 6:09 am 
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After we get all the GFX done and all of the base doing good I'll probably release a good beta test.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Sat Oct 18, 2008 2:48 pm 
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So Gaiken, its a survival game like surviving in the wild?


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PostPosted: Sat Oct 18, 2008 7:09 pm 
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Cigar And A Sheep wrote:
So Gaiken, its a survival game like surviving in the wild?



Well kinda, we are starting from the beginning of the game, that the player will see and working to the end.
But yes its a game of survival in a large scale, hopefully seamless world.

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PostPosted: Sat Oct 18, 2008 11:09 pm 
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I'm not sure which direction the game will be going in. All I'm trying to do now is get the base of the game in and working before I start trying to come up with way off in the future plans.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Tue Oct 21, 2008 2:34 pm 
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Alright I got stat bars in and working on the in-game menu. We have Health, Magic, and Stamina. I'll see what to do about Hunger and Thirst later...

Punika is still hard at work with the graphics :D I'm getting the client ready for a beta test release. After Punika gets more of the graphics ready and we'll get some in-game content done and see what we need to do then go for the beta test!

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Wed Oct 22, 2008 6:16 pm 
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Ahahah I am so happy.

I did some basic windows for the inventory / chat / etc that are in and working.

Also redid the way the chat box works. Instead of completely hiding the chat when you hit enter, it'll just hide the box that lets you type, which will let you be able to do everything you want while moving around in the game, etc. Buttt I also added an X on the chat box, in case you want to completely hide the chat box like normal. Then you can bring it back by hitting enter :D

Visual inventory works 100% :D I just have to get using an item to work and sort out equipping and highlighting the item and so on.

Also I got the beginnings of my hot key system in ;) You will be able to hot key an item (if it's a potion or whatever) and the same goes with skills. You first click the Set Item / Set Skill button (which will be located on the item / skill window) then you click the item / skill you want to hot key. You'll then see that item / skill's icon floating by your mouse pointer. Then you will click on the hot key window at the box which hot key you want to set it to. You will also be able to change the hot key boxes to work depending on that certain hot key you have set. The hot key window will have like 8 slots with that hot key letter / number / whatever appearing over the box and the icon of whatever you're using for that hot key. You'll be able to set them to F1-F12, 0-9, a-z, shift, enter, etc, etc.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Thu Oct 23, 2008 8:02 am 
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Yeah I've been letting a few random people I know testing for me :D So if you want to get on then hook me up and I'd be more than happy to let you get on and check it out so far.

Visual inventory works 100%. You can drop an item, equip, etc, etc...I just need to work on the equipping because you can't tell if you have anything equipped or not :D Also I'm going to do dragging items maybe or something...also I need to show how much of the item they have.

Then I gotta get visual skills in and working.

Also I'm going to do emoticons. A little chat bubble will float up with a smiley face depending on what you type in the chat box. Like:

"hey guys! : )"

Then you'll see a smiley face :D Same for other emoticons.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Thu Oct 23, 2008 10:39 pm 
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Anyways, got in the new level system :D It displays your level beside your name. Like this: (1) Giaken.

But, there's a twist! It changes the level's color depending on their level to yours! Like this: If they are lower it will appear yellow, if they are the same it appears white, and if they are higher it appears red!

But there's even more of a twist! If you can't attack them currently, it appears grey!

You will be able to fight the person if they are 10% of your level + 1 in your range. So level 1 can attack level 2, level 10 can attack level 8-12, level 20 can attack level 17-23, etc, etc.

Attachment:
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stsscreeny3.png [ 29.43 KiB | Viewed 12083 times ]

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Fri Oct 24, 2008 2:05 am 
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I want to play. :D

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PostPosted: Fri Oct 24, 2008 10:45 am 
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I would love to come test this out, if you'd let me into the beta ;)


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PostPosted: Fri Oct 24, 2008 6:06 pm 
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Well if you guys want to test then contact me and whenever I get a new thing in and want it tested I'll let you know.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Fri Oct 24, 2008 10:16 pm 
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The gui is horrible :/


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PostPosted: Fri Oct 24, 2008 11:16 pm 
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Oh well. I'm trying to keep it old school.

I just did emoticons today. A little bubble appears above your head with the emoticon on it depending on what you type in the chat. Like : ), : (, : P, : |, : D, etc, etc.

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Nean wrote:
Yes harold. Give it to me.

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