Name: Legacy of Aein
About: The game is an online strategy game using the Mirage Source Engine. Every 30 minutes a tick passes and each player will receive 10 action points. These are stored up to 8 hours worth of ticks even while the player is offline. Moving on the maps will take up action points.
All of the cities made in the game are created by the players. From these points they can train troops and transfer them in and out of their army. Every tick that passes the city will produce as long as it has certain buildings in them.
There will be many different type of units. A few examples are soldiers, sages, and monks. Transport units will consist of horses, boats, and airships.
Player stats are much different than standard Mirage. There is War, Wisdom, Leadership, Spirit, and Destiny. There are also other factors such as Fame that will come into play.
Artifacts are items that players can find throughout the world. These will not be items that most are used to. There is no need for wear locations. And every artifact is one of a kind. Some players may go some time with no artifacts in their possession whatsoever.
Players also have the option of creating a kingdom of which others can join and work together to dominate the world of Aein.
Summary: Everything I have stated above has already been coded. I am currently working on keeping all players loaded on the map at all times. Also the ability of setting a path for when the player is offline. Weather, Skills, and Spells are also in the works. Each game will run for roughly 2-3 months.
I don't have any custom gfx or sprites yet. Don't be too amused with the screen shots, I am currently working purely on game mechanics rather than making it look pretty. When I am finished coding, I'll begin the work on that.
I apologize for not going more in depth on the game. I tend to concentrate more on the work rather than trying to show off anything. But keep an eye out, I will be testing within this month of May.
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