Mirage Source

Free ORPG making software.
It is currently Sat Apr 27, 2024 3:55 pm

All times are UTC




Post new topic Reply to topic  [ 168 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
PostPosted: Thu Jul 24, 2008 12:36 pm 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Recording scrolling maps is slow because when scrolling, every single pixel on the screen changes, meaning it has to re-record the entire screen each frame rather than just the pixels around the player like in none-scrolling recordings.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Thu Jul 24, 2008 12:53 pm 
Offline
Pro
User avatar

Joined: Thu Jun 01, 2006 5:52 pm
Posts: 461
What did you use to record your videos? Since i remember no lag at yours :P..


Top
 Profile  
 
PostPosted: Sat Jul 26, 2008 1:37 am 
Offline
Pro
User avatar

Joined: Thu Jun 01, 2006 5:52 pm
Posts: 461
Image


Top
 Profile  
 
PostPosted: Sat Jul 26, 2008 4:14 am 
Offline
Knowledgeable

Joined: Fri May 18, 2007 9:54 pm
Posts: 234
This game looks purely amazing, but the only thing i don't like is how the sprites don't do anything, but this is really something I wanna play, RIGHT NOW!

_________________
Image


Top
 Profile  
 
PostPosted: Sat Jul 26, 2008 5:45 am 
Offline
Persistant Poster
User avatar

Joined: Thu Mar 29, 2007 10:30 pm
Posts: 1510
Location: Virginia, USA
Google Talk: hpmccloud@gmail.com
The only thing I don't like is the shadows...

_________________
Nean wrote:
Yes harold. Give it to me.

Image
Image


Top
 Profile  
 
PostPosted: Sat Jul 26, 2008 9:29 am 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Leave my shadows alone :(

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Sat Jul 26, 2008 9:33 am 
Offline
Persistant Poster
User avatar

Joined: Thu Mar 29, 2007 10:30 pm
Posts: 1510
Location: Virginia, USA
Google Talk: hpmccloud@gmail.com
They look horrible :(

_________________
Nean wrote:
Yes harold. Give it to me.

Image
Image


Top
 Profile  
 
PostPosted: Sat Jul 26, 2008 9:34 am 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
GIAKEN wrote:
They look horrible :(


Like your face.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Sat Jul 26, 2008 9:48 am 
Offline
Persistant Poster
User avatar

Joined: Thu Mar 29, 2007 10:30 pm
Posts: 1510
Location: Virginia, USA
Google Talk: hpmccloud@gmail.com
Robin wrote:
GIAKEN wrote:
They look horrible :(


Like your face.


:cry:

_________________
Nean wrote:
Yes harold. Give it to me.

Image
Image


Top
 Profile  
 
PostPosted: Sat Jul 26, 2008 11:11 am 
Offline
Pro
User avatar

Joined: Thu Jun 01, 2006 5:52 pm
Posts: 461
Remade the interface a bit :).

Image


Top
 Profile  
 
PostPosted: Sat Jul 26, 2008 12:42 pm 
I love everything about the game, cept that the characters are not animated.


Top
  
 
PostPosted: Sat Jul 26, 2008 4:15 pm 
Offline
Knowledgeable

Joined: Fri May 18, 2007 9:54 pm
Posts: 234
lol I think on the new GUI, the laptop kind throws off the other icons

_________________
Image


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 9:01 am 
Offline
Newbie

Joined: Mon Jul 07, 2008 11:39 pm
Posts: 11
All the ripped particle and shadow systems aside, I think this will have trouble holding players.
Mainly because of the spriting. A sliding little guy is just, WAY to retro, and there is a reason animation was invented.
Trying to cover it up with source edits from VBGore wont change the fact that the player representation itself is boring, and if a player is bored by their avatar, there isnt much chance they'll stick around long.
With those tiny lil sprites it really wouldnt be to much to animate them to SOME degree.


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 11:42 am 
Offline
Pro
User avatar

Joined: Thu Jun 01, 2006 5:52 pm
Posts: 461
Lol, are you going to start up that crap here to? You allready said this at eclipse, i get it.

I honestly dont care if you dont like the sprites, you said the game wont last even a week at eclipse.. I proved you wrong since its gone through three tests.. You dont trust my game design to work.. well i cant convince you to. You say if their bored of the avatar, they quit.. well i dont quit if im bored of my Animated Character.. You havent played the game, therefore you cant say if its fun or not.. so why dont you just stfu and go back to eclipse where people can expect the games to suck, even though they have the animations, the games are plain boring and shitty.

My game has fellow followers waiting to play, even when they tested the uberly boring non-animated gameplay. I dont know if people could say the same about Eclipse games, since the games there only have eclipse members playing eclipse games, thats why they dont notice the shit it really is.

Trying to cover up what with teh vbGORE featuers? We're crediting vbGORE for using its code, why dont you go back to Eclipse.. where stuff are really ripped.


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 11:57 am 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Guys, stop bringing up Eclipse. It doesn't fucking matter if the game is made with Eclipse or not. If you have a solid game, it can be made just as good in Eclipse as in any other engine, as long as you're willing to spend more time programming.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 12:28 pm 
Offline
Pro
User avatar

Joined: Thu Jun 01, 2006 5:52 pm
Posts: 461
Im not talking about the engine, you can make a FUN game with any engine.
This guy is telling my game will suck and fail, basing it all on the sprite design.. thats just retarded, especially when he hasnt even played the game.

And all im saying is, he probably expects it to be boring cause all Eclipse games are, i havent played One fun game there.. all game really bad development.

From my experience i think Megalith will be fun, since it'll be simillar to Silverdale.. and we all know how much attention that got :roll: .. and how badly it was made.


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 2:12 pm 
Offline
Pro
User avatar

Joined: Wed Jun 07, 2006 8:04 pm
Posts: 464
Location: MI
Google Talk: asrrin29@gmail.com
Mith, I will be completely honest as a person who only frequents these boards. It somewhat shocks me that all these awesome features and solid gameplay are in your game but you don't have animated sprites, or at the very least up down left and right pictures. it personally puts me off to see the sprite sliding around like that. it's just not natural. heck, even NES games had just small movements. Is there a problem getting a graphics artist to make sprites or is it a personal choice to do the sprites like that?

_________________
Image
Image


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 2:18 pm 
Offline
Pro
User avatar

Joined: Thu Jun 01, 2006 5:52 pm
Posts: 461
It is a personal choice..

I got inspired by games like Whispers in Akarra and Dawn of Daria..

Really dont judge the game untill you try it, the people that have played it.. (Not all) but most of them got used to the One Directional sprites, and with the amount of Paperdoll items, races and so on.. it really isint that bad, its actually pretty nice.


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 8:30 pm 
Offline
Regular
User avatar

Joined: Wed Aug 01, 2007 6:18 pm
Posts: 55
I didn't mind the sprites when i was playing. The gameplay reminded me of SD so twas all good :P


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 8:40 pm 
Offline
Persistant Poster
User avatar

Joined: Thu Mar 29, 2007 10:30 pm
Posts: 1510
Location: Virginia, USA
Google Talk: hpmccloud@gmail.com
404 on the website.

_________________
Nean wrote:
Yes harold. Give it to me.

Image
Image


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 9:29 pm 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Switching hosts.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Mon Jul 28, 2008 10:01 pm 
Offline
Persistant Poster
User avatar

Joined: Thu Mar 29, 2007 10:30 pm
Posts: 1510
Location: Virginia, USA
Google Talk: hpmccloud@gmail.com
Oh yeah I forgot about that.

_________________
Nean wrote:
Yes harold. Give it to me.

Image
Image


Top
 Profile  
 
PostPosted: Tue Jul 29, 2008 2:33 am 
Personally, I could deal with the sprites, if they at least flipped when walking left or right. Lol.


Top
  
 
PostPosted: Tue Jul 29, 2008 4:20 am 
Offline
Pro

Joined: Mon May 29, 2006 5:01 pm
Posts: 420
Location: Canada, BC
Google Talk: anthony.fleck@gmail.com
I like the sprites. Paper doll would be cool on them but the way they are is really different from what I have ever seen and who really cares? I am going to be spending my time looking at the artwork which Mith has poured into this game, it's gorgeous.

Guy telling Mith it's not going to last, where are you coming from? Your years of successful game creation? Jealousy makes people do crazy things.

Mithlomion wrote:
teh

You said teh... Lol.


Top
 Profile  
 
PostPosted: Tue Jul 29, 2008 10:31 am 
Offline
Pro
User avatar

Joined: Thu Jun 01, 2006 5:52 pm
Posts: 461
Only way its not going to last is if DFA dies and i plan on making a new game xD.

Haha lol..

But yeah Perfect they are going to switch sides when walking left and right :).


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 168 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 33 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group