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| MS walking system? http://www.miragesource.net/forums/viewtopic.php?f=201&t=789 |
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| Author: | Malakai [ Sat Dec 02, 2006 2:30 pm ] |
| Post subject: | MS walking system? |
Hey guys, i've been coding for a little over 2 years.. But not serious coding just fooling around with bits of code.. Never made anything big but i was wondering if its a code issue or not. So in the Mirage Source, a fresh copy. When an NPC walks it doesnt slide like the characters do, it just blts from on space to another. As well as you have to hit i box infront of where they are facing.. such as if they were facing O O O O #>X O O O O O O # being mob > direction X being where you'd have to be facing and attacking Does anyone know how they changed this in the other sources? Its bugging the heck out of me =/ Any help would be greatly appreciated! |
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| Author: | Obsidian [ Sat Dec 02, 2006 6:13 pm ] |
| Post subject: | |
I didn't quite follow what you were trying to ask... but i think you're looking at the OffSet variables, it's what controls the "smooth" movement as they transition to the next tile |
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| Author: | Lea [ Sat Dec 02, 2006 6:15 pm ] |
| Post subject: | |
It's not a problem with the source.... It's never happened to me before... at least not consistantly. |
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| Author: | Robin [ Sat Dec 02, 2006 7:15 pm ] |
| Post subject: | |
I haven't used Mirage source for a few months now, and never really used MSE, but it sounds like something is wrong with your source. Try re-downloading. |
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| Author: | Malakai [ Mon Dec 04, 2006 1:59 am ] |
| Post subject: | |
Have multiple times, they just blt from block to block *shrug* oh well.. Perhaps MS is just too old to start a project from. Thanks for your help guys. =) |
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| Author: | Obsidian [ Mon Dec 04, 2006 2:02 am ] |
| Post subject: | |
There's nothing wrong with MS... did you change the maprec perhaps, without clearing your maps folder first? did you check the offset variables? because what you are talking about is a direct result of bad coding... |
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| Author: | Coke [ Mon Dec 04, 2006 4:04 pm ] |
| Post subject: | |
Fyo. This also happens if your in the mapeditor and you remove the npc's but stay within the editor... |
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