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pic screen? http://www.miragesource.net/forums/viewtopic.php?f=201&t=737 |
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Author: | Fabzy [ Wed Nov 15, 2006 5:38 pm ] |
Post subject: | pic screen? |
when i go to do the pic screen tutorial i am doing what it says but then its says change Code: MAX_MAPY = MAX_MAPX = But i dont seem to have thsi in my code My code Code: '****************************************************************
'* WHEN WHO WHAT '* ---- --- ---- '* 07/12/2005 Shannara Trimmed module. '**************************************************************** Option Explicit Type PlayerInvRec Num As Byte Value As Long Dur As Integer End Type Type PlayerRec ' General Name As String * NAME_LENGTH Class As Byte Sprite As Integer Level As Byte Exp As Long Access As Byte PK As Byte ' Vitals HP As Long MP As Long SP As Long ' Stats STR As Byte DEF As Byte SPEED As Byte MAGI As Byte POINTS As Byte ' Worn equipment ArmorSlot As Byte WeaponSlot As Byte HelmetSlot As Byte ShieldSlot As Byte ' Inventory Inv(1 To MAX_INV) As PlayerInvRec Spell(1 To MAX_PLAYER_SPELLS) As Byte ' Position Map As Integer x As Byte y As Byte Dir As Byte ' Client use only MaxHP As Long MaxMP As Long MaxSP As Long XOffset As Integer YOffset As Integer Moving As Byte Attacking As Byte AttackTimer As Long MapGetTimer As Long CastedSpell As Byte End Type Type TileRec Ground As Integer Mask As Integer Anim As Integer Fringe As Integer Type As Byte Data1 As Integer Data2 As Integer Data3 As Integer End Type Type MapRec Name As String * NAME_LENGTH Revision As Long Moral As Byte Up As Integer Down As Integer Left As Integer Right As Integer Music As Byte BootMap As Integer BootX As Byte BootY As Byte Shop As Byte Tile(0 To MAX_MAPX, 0 To MAX_MAPY) As TileRec Npc(1 To MAX_MAP_NPCS) As Byte End Type Type ClassRec Name As String * NAME_LENGTH Sprite As Integer STR As Byte DEF As Byte SPEED As Byte MAGI As Byte ' For client use HP As Long MP As Long SP As Long End Type Type ItemRec Name As String * NAME_LENGTH Pic As Integer Type As Byte Data1 As Integer Data2 As Integer Data3 As Integer End Type Type MapItemRec Num As Byte Value As Long Dur As Integer x As Byte y As Byte End Type Type NpcRec Name As String * NAME_LENGTH AttackSay As String * 100 Sprite As Integer SpawnSecs As Long Behavior As Byte Range As Byte DropChance As Integer DropItem As Byte DropItemValue As Integer STR As Byte DEF As Byte SPEED As Byte MAGI As Byte End Type Type MapNpcRec Num As Byte Target As Byte HP As Long MP As Long SP As Long Map As Integer x As Byte y As Byte Dir As Byte ' Client use only XOffset As Integer YOffset As Integer Moving As Byte Attacking As Byte AttackTimer As Long End Type Type TradeItemRec GiveItem As Long GiveValue As Long GetItem As Long GetValue As Long End Type Type ShopRec Name As String * NAME_LENGTH JoinSay As String * 100 LeaveSay As String * 100 FixesItems As Byte TradeItem(1 To MAX_TRADES) As TradeItemRec End Type Type SpellRec Name As String * NAME_LENGTH ClassReq As Byte LevelReq As Byte Type As Byte Data1 As Integer Data2 As Integer Data3 As Integer End Type Type TempTileRec DoorOpen As Byte End Type |
Author: | Rian [ Wed Nov 15, 2006 5:44 pm ] |
Post subject: | |
Try seaching the other mods. It's in there |
Author: | Fabzy [ Wed Nov 15, 2006 6:34 pm ] |
Post subject: | |
oh thank you the tutorial said it was in the mod i looked in though wasnt my fault |
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