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PicCrypt
http://www.miragesource.net/forums/viewtopic.php?f=201&t=6091
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Author:  JokeofWeek [ Sun Aug 02, 2009 9:04 pm ]
Post subject:  PicCrypt

Hai guys! So lately, I have been working on an app that I call PicCrypt. Basically it let's you generate an image from any file and convert that image back into the original file. Oh, did I mention you can also encrypt it? :D

Check it out, it can be pretty useful for hosting files on picture hosting sites :P

So try it out, tell me what you think about it, any feedback is appreciated :)

http://piccrypt.co.cc/

And if you like it, could you please help out and digg/reddit it? <3

Author:  JokeofWeek [ Tue Aug 04, 2009 2:04 am ]
Post subject:  Re: PicCrypt

New update released tonight :) Now let's you choose the width of the ouput image :)

Author:  unknown [ Tue Aug 04, 2009 3:06 am ]
Post subject:  Re: PicCrypt

Awesome now I have a good way to hide my porn!

Author:  JokeofWeek [ Tue Aug 04, 2009 5:10 am ]
Post subject:  Re: PicCrypt

Version 0.3 is now released :D This version includes built in zLib File Compression, making your generated images smaller in size and thus more convenient :)

Author:  Dragoons Master [ Tue Aug 04, 2009 11:46 am ]
Post subject:  Re: PicCrypt

Very nice. If the speed is good I'll use it in my game. I'm using pure png right now, hehe.

Author:  JokeofWeek [ Tue Aug 04, 2009 3:01 pm ]
Post subject:  Re: PicCrypt

Dragoons Master wrote:
Very nice. If the speed is good I'll use it in my game. I'm using pure png right now, hehe.


Erm, how would you use it in your game? It's closed source xD

Author:  Matt [ Tue Aug 04, 2009 3:33 pm ]
Post subject:  Re: PicCrypt

JokeofWeek wrote:
Dragoons Master wrote:
Very nice. If the speed is good I'll use it in my game. I'm using pure png right now, hehe.


Erm, how would you use it in your game? It's closed source xD


You released the algorithm.

Author:  JokeofWeek [ Tue Aug 04, 2009 4:00 pm ]
Post subject:  Re: PicCrypt

Matt wrote:
JokeofWeek wrote:
Dragoons Master wrote:
Very nice. If the speed is good I'll use it in my game. I'm using pure png right now, hehe.


Erm, how would you use it in your game? It's closed source xD


You released the algorithm.


Ohhhh, he meant for the encryption. Now I get it xD

Author:  Matt [ Tue Aug 04, 2009 5:11 pm ]
Post subject:  Re: PicCrypt

With the algorithm, he could use the images encrypted by your program with his game.

Author:  Dragoons Master [ Tue Aug 04, 2009 7:12 pm ]
Post subject:  Re: PicCrypt

Matt wrote:
With the algorithm, he could use the images encrypted by your program with his game.

Exactly ^^
Can some one make a performance test on this algorithm?
Tnx in advance.

Author:  Joost [ Tue Aug 04, 2009 9:41 pm ]
Post subject:  Re: PicCrypt

To prevent your gfx from being stolen, this is useless. There are a million ways to steal GFX. To make it a bit harder to fuck around with the in-game GFX, it could work. But if you're a real man and use seperate .bmp files for every object and load/unload them in-game, a decrease in speed can make this useless.

Author:  JokeofWeek [ Tue Aug 04, 2009 10:24 pm ]
Post subject:  Re: PicCrypt

This wasn't actually meant for preventing your graphics from being stolen xD It was more along the lines of hiding files inside images, which is the goal of the application xD

Author:  Matt [ Tue Aug 04, 2009 11:19 pm ]
Post subject:  Re: PicCrypt

JokeofWeek wrote:
This wasn't actually meant for preventing your graphics from being stolen xD It was more along the lines of hiding files inside images, which is the goal of the application xD


You have to understand Joost. He's trying to boast about coding procedures and all that crap, that he'll never show proof of, only to try to flame bait you or anyone else that will post here.

Author:  Joost [ Tue Aug 04, 2009 11:43 pm ]
Post subject:  Re: PicCrypt

Matt wrote:
JokeofWeek wrote:
This wasn't actually meant for preventing your graphics from being stolen xD It was more along the lines of hiding files inside images, which is the goal of the application xD


You have to understand Joost. He's trying to boast about coding procedures and all that crap, that he'll never show proof of, only to try to flame bait you or anyone else that will post here.

I'm sorry, I'm just too busy playing your game.

Author:  Matt [ Tue Aug 04, 2009 11:51 pm ]
Post subject:  Re: PicCrypt

Joost wrote:
Matt wrote:
JokeofWeek wrote:
This wasn't actually meant for preventing your graphics from being stolen xD It was more along the lines of hiding files inside images, which is the goal of the application xD


You have to understand Joost. He's trying to boast about coding procedures and all that crap, that he'll never show proof of, only to try to flame bait you or anyone else that will post here.

I'm sorry, I'm just too busy playing your game.


No you're not. :P You don't have access to the client.

Author:  grimsk8ter11 [ Wed Aug 05, 2009 2:19 pm ]
Post subject:  Re: PicCrypt

lul

If you were really trying to protect your graphics, you would force focus or minimze when focus is lost, and when in focus, generate a fake bmp to the clipboard when prtscn was pressed. It would foil most people if you did that and your images were encrypted.

but nothing is ever safe these days.


This is a cool program.

Author:  JokeofWeek [ Wed Aug 05, 2009 2:37 pm ]
Post subject:  Re: PicCrypt

grimsk8ter11 wrote:
lul

If you were really trying to protect your graphics, you would force focus or minimze when focus is lost, and when in focus, generate a fake bmp to the clipboard when prtscn was pressed. It would foil most people if you did that and your images were encrypted.

but nothing is ever safe these days.


This is a cool program.


Yep, modifying the clipboard is one of the easiest techniques which also pushes away most unexperienced 'stealers' xD And thanks Grim :D

Author:  Matt [ Wed Aug 05, 2009 2:39 pm ]
Post subject:  Re: PicCrypt

And prevents screenshots, which is retarded.

Author:  JokeofWeek [ Wed Aug 05, 2009 2:41 pm ]
Post subject:  Re: PicCrypt

Matt wrote:
And prevents screenshots, which is retarded.


Ah, yes that is true :P

Well I mean, in reality, there's always a chance of your graphcis getting stolen, no matter what you do. Your best bet is to just encrypt the actual graphic files, at least that way people cannot edit them or steal them directly (also reducing chance of botting). Sure they can steal them by cutting out tile by tile on a map but almost no one will go to that extent just to steal a few tiles. And let's say they do steal them, once they release their game, you can just see that they stole them xD.

Author:  Matt [ Wed Aug 05, 2009 2:47 pm ]
Post subject:  Re: PicCrypt

JokeofWeek wrote:
Matt wrote:
And prevents screenshots, which is retarded.


Ah, yes that is true :P

Well I mean, in reality, there's always a chance of your graphcis getting stolen, no matter what you do. Your best bet is to just encrypt the actual graphic files, at least that way people cannot edit them or steal them directly (also reducing chance of botting). Sure they can steal them by cutting out tile by tile on a map but almost no one will go to that extent just to steal a few tiles. And let's say they do steal them, once they release their game, you can just see that they stole them xD.


I don't see a point in it at all. They're gonna take them one way or another if they really want them. Why go through the trouble?

Author:  JokeofWeek [ Wed Aug 05, 2009 2:50 pm ]
Post subject:  Re: PicCrypt

Matt wrote:
JokeofWeek wrote:
Matt wrote:
And prevents screenshots, which is retarded.


Ah, yes that is true :P

Well I mean, in reality, there's always a chance of your graphcis getting stolen, no matter what you do. Your best bet is to just encrypt the actual graphic files, at least that way people cannot edit them or steal them directly (also reducing chance of botting). Sure they can steal them by cutting out tile by tile on a map but almost no one will go to that extent just to steal a few tiles. And let's say they do steal them, once they release their game, you can just see that they stole them xD.


I don't see a point in it at all. They're gonna take them one way or another if they really want them. Why go through the trouble?


Personally, I would just do it because it's a simple extra layer of defence against both botting and ripping.

Author:  Matt [ Wed Aug 05, 2009 2:52 pm ]
Post subject:  Re: PicCrypt

JokeofWeek wrote:
Matt wrote:
JokeofWeek wrote:
Matt wrote:
And prevents screenshots, which is retarded.


Ah, yes that is true :P

Well I mean, in reality, there's always a chance of your graphcis getting stolen, no matter what you do. Your best bet is to just encrypt the actual graphic files, at least that way people cannot edit them or steal them directly (also reducing chance of botting). Sure they can steal them by cutting out tile by tile on a map but almost no one will go to that extent just to steal a few tiles. And let's say they do steal them, once they release their game, you can just see that they stole them xD.


I don't see a point in it at all. They're gonna take them one way or another if they really want them. Why go through the trouble?


Personally, I would just do it because it's a simple extra layer of defence against both botting and ripping.


I meant all the useless crap. I can see a point in encrypting, but not all the other crap people try to do.

Author:  grimsk8ter11 [ Wed Aug 05, 2009 4:05 pm ]
Post subject:  Re: PicCrypt

Um, because its a common practice to try to protect your data? For a commercial game their art costs them hundreds f thousands of dollars. End users like us just follow what we know, and what we know is that big games do go through some length to protect their graphics (these days textures for 3D models mostly).

It's like saying why add hacking/admin/editor checks because they can do it if they really want to anyway.

Author:  Matt [ Wed Aug 05, 2009 6:13 pm ]
Post subject:  Re: PicCrypt

grimsk8ter11 wrote:
Um, because its a common practice to try to protect your data? For a commercial game their art costs them hundreds f thousands of dollars. End users like us just follow what we know, and what we know is that big games do go through some length to protect their graphics (these days textures for 3D models mostly).

It's like saying why add hacking/admin/editor checks because they can do it if they really want to anyway.


Uh no. You should read what I said. It's pointless to change the clipboard shit when someone tries to screenshot the game. It's just retarded.

I said I see the point in encrypting the graphics, it's the other retarded shit people try to do. -_-

The best attempt I've ever seen a game take to protect graphics, is storing them all in a zip file that is password protected and then opening that and loading directly from the file without extracting it.

Author:  Rian [ Wed Aug 05, 2009 8:27 pm ]
Post subject:  Re: PicCrypt

Matt wrote:
It's pointless to change the clipboard shit when someone tries to screenshot the game. It's just retarded.


Why? Seems like it will prevent lots of graphic stealing.

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