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 Post subject: Again...
PostPosted: Tue Aug 12, 2008 1:43 am 
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ok so can any one tell me why this is crashing my server?
Code:
If Parse(0) = PH_AttackNPC Then
    npcname = Parse(1)
   
    Call AddText("recieved backet", vbBlack)
    For i = 1 To MAX_NPC
        Call AddText("in for loop", vbBlack)
        If Npc(i).Name = npcname Then
            Call AddText("in if statement", vbBlack)
            Call AttackNPC(Index, i)
            Call AddText("recieved attack request", vbBlack)
        End If
    Next i
End If


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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 1:49 am 
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Give us more details (error number / whatever, and so on)

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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 2:05 am 
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unfortunately i dont have a error number for you as the only way i can get to that part of the sub is if i compile it, and then, it just crashes the entire program.

and im not sure how to go through debug line by line -_-


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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 2:21 am 
Comment it all out, recreate the issue and see if it still happens.


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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 2:30 am 
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ok thanks for the advice, should have thought of that earlier -_- but i figured out whats actually crashing it i think
Code:
Sub AttackNPC(ByVal Index As Integer, ByVal NPCnum As Integer)
Dim PlayerDmg As Integer
Dim NPCDmg As Integer
Dim PlayerDef As Integer
Dim NPCDef As Integer
Dim BattleFinished As Boolean
Dim battlecount As Byte
Dim LastSec As Integer

BattleFinished = False
battlecount = 0
LastSec = 0

Call AddText("in attack sub", vbBlack)
Do Until BattleFinished = True
    If ServerSecond <= LastSec + 5 Then
   
If GetUserWeaponSlot(Index) <> 0 Then
    PlayerDmg = (GetUserSTR(Index) + Item(GetUserWeaponSlot(Index)).Data1) / 2 + Rand(0, 2)
Else
    PlayerDmg = (GetUserSTR(Index) + Rand(0, 2))
End If

If GetUserBodySlot(Index) <> 0 Then
    PlayerDef = ((GetUserDEF(Index) + Item(GetUserBodySlot(Index)).Data1) / 2)
Else
    PlayerDef = (GetUserDEF(Index))
End If

If GetUserShieldSlot(Index) <> 0 Then
    PlayerDef = PlayerDef + (Item(GetUserShieldSlot(Index)).Data1 / 2)
End If

If GetUserHelmetSlot(Index) <> 0 Then
    PlayerDef = PlayerDef + (Item(GetUserHelmetSlot(Index)).Data1 / 2)
End If

If GetUserPantSlot(Index) <> 0 Then
    PlayerDef = PlayerDef + (Item(GetUserPantSlot(Index)).Data1 / 2)
End If

NPCDmg = ((Npc(NPCnum).STR + Rand(0, 2)) / 2)

NPCDef = (Npc(NPCnum).DEF)

PlayerDmg = PlayerDmg - NPCDef

If PlayerDmg <= 0 Then
    PlayerDmg = 1
End If

NPCDmg = NPCDmg - PlayerDef

If NPCDmg < 0 Then
    NPCDmg = 0
End If

'If battlecount = 0 Then
    'If GetUserWeaponSlot(Index) = Item_Type_Rifle Or Item_Type_MachineGun Or Item_Type_SMG Or Item_Type_Pistol Then
        'User(Index).Battle.PlayerReport(0) = User(Index).Name & " spots a " & Npc(NPCnum).Name & " in the distance. " & User(Index).Name & " pulls out his " & Item(GetUserWeaponSlot(Index)).Name & " and fires at the enemy. Damage = " & PlayerDmg
        'User(Index).Battle.NPCReport(0) = Npc(NPCnum).Name & " takes a hit from " & User(Index).Name & "'s weapon. Blood spurts out of the wound, but " & Npc(Index).Name & " lunges at " & User(Index).Name & ". Damage = " & NPCDmg
    'End If
   
    'If BattleCount >= 1 Then
        'User(Index).Battle.PlayerReport(BattleCount) = User(Index).Name & " spots a " & Npc(NPCnum).Name & " in the distance. " & User(Index).Name & " pulls out his " & Item(GetUserWeaponSlot(Index)).Name & " and fires at the enemy. Damage = " & PlayerDmg
        'User(Index).Battle.NPCReport(BattleCount) = Npc(NPCnum).Name & " takes a hit from " & User(Index).Name & "'s weapon. Blood spurts out of the wound, but " & Npc(Index).Name & " lunges at " & User(Index).Name & ". Damage = " & NPCDmg
    'End If
   
    User(Index).Battle.PlayerReport(battlecount) = GetUserName(Index) & " dealt " & PlayerDmg & " damage. " & Npc(NPCnum).Name & " health left = " & Npc(NPCnum).HP - PlayerDmg
    User(Index).Battle.NPCReport(battlecount) = Npc(NPCnum).Name & " dealt " & NPCDmg & " damage. " & GetUserName(Index) & " health left = " & User(Index).HP - NPCDmg
   
    User(Index).HP = User(Index).HP - NPCDmg
    Npc(Index).HP = Npc(Index).HP - PlayerDmg
   
    Call SendBattleReport(Index, battlecount)
       
    If GetUserHP(Index) <= 0 Then
        BattleFinished = True
    ElseIf Npc(NPCnum).HP <= 0 Then
        BattleFinished = True
    'ElseIf User(Index).Battle.flee = True Then
        'BattleFinished = True
    ElseIf battlecount >= 10 Then
        BattleFinished = True
    End If
   
    battlecount = battlecount + 1
    LastSec = ServerSecond
   
    Call AddText("finished attack loop", vbBlack)
End If
Loop
End Sub


hope you can sort through that.


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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 2:43 am 
Um. If you think that's the spot, YOU sort through it. Learn from your mistakes.

Personally, I'd comment each of it out first, just to make sure it is in fact the issue.


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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 3:44 am 
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breakpoint
F8 until it stops working
Then you know what line.

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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 12:58 pm 
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Dave wrote:
breakpoint
F8 until it stops working
Then you know what line.


wait how do i do the break point and stuff -_-


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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 1:00 pm 
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Pbcrazy wrote:
Dave wrote:
breakpoint
F8 until it stops working
Then you know what line.


wait how do i do the break point and stuff -_-


http://www.google.co.uk/search?hl=en&q=vb6+breakpoints&btnG=Google+Search&meta=

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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 1:01 pm 
I click the area next to the code, which makes it highlight the line in red. Makes the code break there, and show you what's going on, IF it reaches that point.


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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 1:04 pm 
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thanks ill see what i can do


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 Post subject: Re: Again...
PostPosted: Tue Aug 12, 2008 1:55 pm 
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you can also use the "Stop" command inside the code to create a breakpoint.

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 Post subject: Re: Again...
PostPosted: Mon Dec 13, 2021 2:00 pm 
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 Post subject: Re: Again...
PostPosted: Wed Feb 09, 2022 10:01 pm 
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 Post subject: Re: Again...
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 Post subject: Re: Again...
PostPosted: Wed Jun 15, 2022 10:28 am 
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 Post subject: Re: Again...
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