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| Hacking Attempt Packet Flooding http://www.miragesource.net/forums/viewtopic.php?f=201&t=4033 |
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| Author: | Avalonia [ Tue Jul 22, 2008 7:35 am ] |
| Post subject: | Hacking Attempt Packet Flooding |
I have a problem that after sometime that i am not able to login anymore and get right when i login a "Packet Flooding" hack attempt. However if you would create a new account and a new char you could login quite fine , it only happens to accounts wich exist for some time and maybe after a few logins ( not sure why it happens ), but when it happens players cant login at all anymore. Looking at the Incoming Data at the server i notice that the Datatimer is always 0 when creating a new account and logging in wich kinda makes the: Code: If GetTickCount >= Player(Index).DataTimer + 1000 Then Player(Index).DataTimer = GetTickCount Player(Index).DataBytes = 0 Player(Index).DataPackets = 0 Exit Sub End If obsolete. However when i login wich a bugged account the datatimer is 4451531~ while the TickCount is about the half and so it wont reset the datapackets and exceed it after some time. Rebooting the Server or the computer does not help. I added Packet Encryption Decryption sometime ago to my Server/Client however everything seems to work fine , the Decrypted LOGIN packet seems to be as it should be, and everything is running fine , just after sometime accounts getting bugged(randomly?). Also checked if ClearPlayer(index) is on the right place , wich resets the datapackets, and i did not find any error. |
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