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| Targeting Overlapping Players http://www.miragesource.net/forums/viewtopic.php?f=201&t=3666 |
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| Author: | shaded [ Wed Apr 30, 2008 5:49 pm ] |
| Post subject: | Targeting Overlapping Players |
With the strategy game I am working on, players will need to be allowed to walk over each other. If I do not allow this, then there will be a congestion of players who must wait endless ticks to just get by each other if they are in tight spaces. Also all the players will be loaded on the maps even if they are offline. Any suggestions how to target different players who are on the same tile? I was thinking that I could create a loop for when targeting. It will check for how many players are on the same tile. Then it will display the different players somewhere allowing you to chose which one to do battle with or other various actions. |
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| Author: | Coke [ Wed Apr 30, 2008 6:32 pm ] |
| Post subject: | Re: Targeting Overlapping Players |
by default target the one on top (last player on that square) else wallop the pre-targeted one |
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| Author: | Robin [ Wed Apr 30, 2008 6:34 pm ] |
| Post subject: | Re: Targeting Overlapping Players |
Right Click -> Open Menu listing players. |
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| Author: | shaded [ Wed Apr 30, 2008 10:25 pm ] |
| Post subject: | Re: Targeting Overlapping Players |
Thanks both of you. I like the right click idea. That will make it clean and easy to use. |
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| Author: | Lea [ Thu May 01, 2008 12:13 am ] |
| Post subject: | Re: Targeting Overlapping Players |
I think a left click should open the menu... Allow a selection, and if there are different options you can do to other players, that menu would be w good place ;D |
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| Author: | shaded [ Thu May 01, 2008 5:15 am ] |
| Post subject: | Re: Targeting Overlapping Players |
Yeah I agree. That will be nice, cause I plan to have a lot of tactics to use. This will also work for any constructs on the map such as walls, cities, forts, players etc. |
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