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| Extra animation frames http://www.miragesource.net/forums/viewtopic.php?f=201&t=3596 |
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| Author: | seraphelic [ Tue Apr 15, 2008 3:07 am ] |
| Post subject: | Extra animation frames |
Well I added 4 animation frames and replaced Map.Tile.Anim with Anim1, Anim2, Anim3, and Anim4. Now that I think about it, I remember someone saying not to add alot of crap to recs, so I was wondering (since map animations wont be needed alot; just used for waterfalls etc) if it would be better to create animation binary files to store the four frames and use .Anim to find the file. Idk, anyone have a better ideas? I'm really trying to add things as clean as possible. |
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| Author: | Robin [ Tue Apr 15, 2008 3:26 pm ] |
| Post subject: | Re: Extra animation frames |
That's gonna add about 14400 bytes of data to your map files and add a ton of blting lag. What are you trying to accomplish? |
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| Author: | seraphelic [ Tue Apr 15, 2008 3:48 pm ] |
| Post subject: | Re: Extra animation frames |
4 frames of animation, not just 1. The only alternative I can think of to using Anim1,2,3,4 would be to create a new set of files, anim1.bin etc. to hold the animated tile info. WWRD? (what would robin do)? |
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| Author: | Robin [ Tue Apr 15, 2008 3:50 pm ] |
| Post subject: | Re: Extra animation frames |
I would store the animation in a 128x32 graphics file then just call the animation to the corresponding set tile. |
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