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PostPosted: Mon Jan 14, 2008 5:50 pm 
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[FF = Final Fantasy]
Well, I'm throwing this open for debate.

Pros? Cons?

The new project I'm starting up with my friends[who are signing up in a few days] will have it[FFVII Style]. And we talked about it for a while last night and concluded that it would be cool.

However, being the programmer I am, I had to analyze all points of this, and I could imagine it would be - not hard - but very slow in VB, even with any types of optimization you can get...

I dunno, let's debate from the player's perspective, as well as the VB6.0 programmer's perspective.

[edit]I guess this doesn't belong in this thread, now that I think about it, but I'm too lazy to delete and move it. The title's too long. D:

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PostPosted: Mon Jan 14, 2008 8:28 pm 
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I did that in Playerworlds.

I just warped them to an arena style map, and placed the player in the center of a +

Up was attack, down was flee, etc.




It's not difficult, especially open source, it's less lag than there is now, because you don't need to constantly check if the player you're attacking is within range.

Just make sure it's timed, so an AFK player doesn't hold up someone.


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PostPosted: Mon Jan 14, 2008 9:49 pm 
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Well, if anyone has a game or engine in where it's done, I'd so love to see a demonstration.

I know what I wanna do. =P

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PostPosted: Mon Jan 14, 2008 11:09 pm 
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Location: This magical place called 'reality'
Just, have a random check every time the player moves. If that check results in a fight, then save the players current position. Now, warp them to an instance (only one player per dungeon thing) where you blt all the options at the bottom of the screen. The player uses the arrow keys to navigate through the selection and there is like a cinematic up top that plays out the battle. After the battle is over, check for death, then, if the player didn't die, warp them back to their previous map location. Also, make sure players don't warp back to the same location at the same time.

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PostPosted: Mon Jan 14, 2008 11:45 pm 
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Again.

I know how I'm going to do it. I just want to see it done. >.>

Never seen a battle style like it in an MMO. Point me in the direction of one? I'd like to see it. >.>

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PostPosted: Mon Jan 14, 2008 11:58 pm 
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If your going to do it anyways why not just code it and then see it :P.


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PostPosted: Tue Jan 15, 2008 12:14 am 
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Cute.

I think I will.

Seeing as nobody wants to show me how it looks, I wont release any such code to it.

Hmph! Meanies...

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PostPosted: Tue Jan 15, 2008 1:29 am 
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Well of Souls is similar.

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PostPosted: Tue Jan 15, 2008 1:30 am 
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Looking it up!

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PostPosted: Sat Jan 26, 2008 4:25 pm 
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Matt wrote:
Looking it up!

Check out Dofus, flash game but still has a strategic battle system im sure you could find a way to do it after seeing how they remove the players and such.


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PostPosted: Sun Jan 27, 2008 12:36 am 
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Pah. I got one working.

I'm writing a tut for it now. :P

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PostPosted: Tue Jan 29, 2008 7:09 am 
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Fairyland uses that kind of combat i believe

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PostPosted: Tue Jan 29, 2008 2:23 pm 
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:thumbs up:

Only the hardcore play fairyland :D

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