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| Discussion Concerning Controls http://www.miragesource.net/forums/viewtopic.php?f=201&t=2600 |
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| Author: | William [ Sat Sep 01, 2007 10:14 pm ] |
| Post subject: | Discussion Concerning Controls |
Lets say a person has 200 controls on their ms server compared to a person with 10 controls. What would be the difference in speed? |
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| Author: | Rezeyu [ Sat Sep 01, 2007 10:24 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
Don't controls that aren't actively changing or being used, like buttons, etc. only add to filesize? I can't see a button that does nothing till it's clicked causing lag. |
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| Author: | William [ Sat Sep 01, 2007 10:43 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
I dont know, I dont have much knowledge in this area. But everybody keeps on saying bigger file size, slower game. |
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| Author: | Robin [ Sat Sep 01, 2007 11:40 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
William wrote: I dont know, I dont have much knowledge in this area. But everybody keeps on saying bigger file size, slower game. That may be true, but a big filesize is bad anyway. |
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| Author: | William [ Sun Sep 02, 2007 12:04 am ] |
| Post subject: | Re: Discussion Concerning Controls |
Robin wrote: William wrote: I dont know, I dont have much knowledge in this area. But everybody keeps on saying bigger file size, slower game. That may be true, but a big filesize is bad anyway. Yeah, guess I could cut down on some controls server side. |
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| Author: | Lea [ Sun Sep 02, 2007 12:13 am ] |
| Post subject: | Re: Discussion Concerning Controls |
Controls add up on filesize rather quickly. Doing all the controls in code at runtime would make it much, much smaller, and do the same thing. AS for "causing" lag, I'd say the amount is negligable. The entire EXE is loaded into memory upon execution, so that might add to the lag... |
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| Author: | Joost [ Sun Sep 02, 2007 3:53 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
Of course, this also depends on the type of control. 20 active timers VS 20 non-changing labels is a huge diff. But I don't use ANY components in my server. I just don't think I need them. |
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| Author: | William [ Sun Sep 02, 2007 6:22 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
Joost wrote: Of course, this also depends on the type of control. 20 active timers VS 20 non-changing labels is a huge diff. But I don't use ANY components in my server. I just don't think I need them. Its just easier when you have kick, ban, warp commands on the server. |
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| Author: | Matt [ Sun Sep 02, 2007 6:25 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
Joost said something to me before.. If you have a dedicated, odds are you're not going to be looking at the server too often, so why include anything on it at all..? |
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| Author: | William [ Sun Sep 02, 2007 6:29 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
Im planning on upgrading my old computer to be my fulltime server. So for me it would still be usefull to have those commands. |
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| Author: | Rezeyu [ Sun Sep 02, 2007 6:57 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
Wouldn't it be better to just use commands? |
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| Author: | William [ Sun Sep 02, 2007 8:05 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
yeah its one way of doing things. Guess I will have to code those options into a new admin panel or something client side. |
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| Author: | Lea [ Sun Sep 02, 2007 8:25 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
I would make it a console application. You don't need controls then, and you could even output all the same information. use text commands everywhere. |
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| Author: | William [ Sun Sep 02, 2007 8:30 pm ] |
| Post subject: | Re: Discussion Concerning Controls |
Dave wrote: I would make it a console application. You don't need controls then, and you could even output all the same information. use text commands everywhere. Yeah, thats another way of doing it |
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