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PostPosted: Tue Aug 28, 2007 3:45 am 
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Is there an optimization code that I haven't found or is it just my crappy ass computer that can't handle it when I increase the map size? :D


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PostPosted: Tue Aug 28, 2007 3:51 am 
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Increasing map size exponentially boosts lag usually.


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PostPosted: Tue Aug 28, 2007 11:53 am 
Not always.. I upped my map size to 24x18 and my FPS went higher. O_o


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PostPosted: Tue Aug 28, 2007 12:13 pm 
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:? That shouldnt happen Advocate lol More work should mean more lag lmao
But then again you are an odd one :D

You could try adding something like dirty Rectangles or something, that would defiantly make a difference

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PostPosted: Tue Aug 28, 2007 12:16 pm 
funkynut wrote:
:? That shouldnt happen Advocate lol More work should mean more lag lmao
But then again you are an odd one :D

You could try adding something like dirty Rectangles or something, that would defiantly make a difference


O_o

I dunno why it did it.. It just.. did. I went from 12-13 to 32. O_o

No, I didn't touch the fps lock after changing it. =P


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PostPosted: Wed Aug 29, 2007 12:42 am 
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It's not much but I think i went to like 16x12 or so and it really slows it down if i map a full map with tree's and rocks and houses and such.


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PostPosted: Wed Aug 29, 2007 3:50 am 
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actually, a blank map vs. a map with trees and such wont have ANY difference in speed. :D

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PostPosted: Wed Aug 29, 2007 9:44 pm 
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It will if the players ARE the trees.


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PostPosted: Wed Aug 29, 2007 10:37 pm 
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My maps are currently 30*30 and that happens to cause lag. I will probably change the size to 20*20. That should make some difference, right?

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PostPosted: Thu Aug 30, 2007 12:38 am 
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20*20 maps have 400 tiles.
30*30 maps have 900 tiles.

I would say it would help quite a bit.
Just removing one row and column, making 29*29 maps, would remove 59 tiles! wow!



Why would players be the trees? O_o

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PostPosted: Thu Aug 30, 2007 9:53 am 
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I think you should try using william sharding tutorial it only loads a sertant amount of tiles around you it loads the map first though but it will only keep loadign the tiles around you which will speed up your game a bit and allow you to increase your map size.

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PostPosted: Thu Aug 30, 2007 10:41 am 
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Dave wrote:
20*20 maps have 400 tiles.
30*30 maps have 900 tiles.

I would say it would help quite a bit.
Just removing one row and column, making 29*29 maps, would remove 59 tiles! wow!

Why would players be the trees? O_o

Never really thought it that way, I thought like: from 30 to 20 is 10*10 = 100 tiles :P
I need to get my math straight :P

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