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PostPosted: Mon Mar 16, 2009 6:09 pm 
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http://gpwiki.org/index.php/VB:Tutorials:WINAPI:Timers

Thought some of you might find that interesting, especially since Matt was having problems with GetTickCount, and had to convert to something else.

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PostPosted: Mon Mar 16, 2009 6:34 pm 
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It's good reading but not usefull in a Msource. We always check if the time is more than; but if we would want to use equal to - this would be a good idea :P

And also, I didn't know TickCount was so unprecise :P

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PostPosted: Mon Mar 16, 2009 6:45 pm 
Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.


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PostPosted: Mon Mar 16, 2009 6:49 pm 
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Your refering to his dbltickcount?

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PostPosted: Mon Mar 16, 2009 6:50 pm 
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Matt wrote:
Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.

who is this
verrigan i always hear you guys saying really good stuff about them

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PostPosted: Mon Mar 16, 2009 6:52 pm 
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Verr did a couple of good things here:
-bitmap util
-dbl tickcount
-byte arrays
-iocp sucks.

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PostPosted: Mon Mar 16, 2009 7:04 pm 
He was also the very first person to release anything with seamless maps. He didn't finish it though, you had to do the rest yourself. Misunderstood optimized Verrigan's system.


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PostPosted: Tue Mar 17, 2009 4:53 am 
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doomteam1 wrote:
Matt wrote:
Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.

who is this
verrigan i always hear you guys saying really good stuff about them


Why did you press enter after who is this? Lol.


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PostPosted: Tue Mar 17, 2009 8:23 am 
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Anthony wrote:
doomteam1 wrote:
Matt wrote:
Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.

who is this
verrigan i always hear you guys saying really good stuff about them


Why did you press enter after who is this? Lol.

Don't blame me I speak doomglish

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╚═╩╩═╩╩╝╚╩═══╝


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║║║║║║║║╚═╗
║║║║║║║║╔═╝
╚═╩═╝╚╝╚╝ ?


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PostPosted: Tue Mar 17, 2009 1:14 pm 
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doomteam1 wrote:
Anthony wrote:
doomteam1 wrote:
Matt wrote:
Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.

who is this
verrigan i always hear you guys saying really good stuff about them


Why did you press enter after who is this? Lol.

Don't blame me I speak doomglish


Go to hell.

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PostPosted: Tue Mar 17, 2009 2:50 pm 
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he's doom, he's already doing that...


telling him will only accelerate the process...


:D :twisted: :D :twisted:


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PostPosted: Tue Mar 17, 2009 6:35 pm 
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Tony wrote:
doomteam1 wrote:
Anthony wrote:
doomteam1 wrote:
Matt wrote:
Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.

who is this
verrigan i always hear you guys saying really good stuff about them


Why did you press enter after who is this? Lol.

Don't blame me I speak doomglish


Go to hell.

im already here

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║║║║║║║╔╗║╔═╗║
║║║║║║║╚╝║║║║║
║╚╣║║║║╔╗║╚═╝║
╚═╩╩═╩╩╝╚╩═══╝


╔╦═╦╦════╦═══╗
║║║║╠═╗╔═╣╔══╝
║║║║║║║║╚═╗
║║║║║║║║╔═╝
╚═╩═╝╚╝╚╝ ?


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PostPosted: Tue Mar 17, 2009 11:33 pm 
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Just throwing this out there :P

viewtopic.php?f=69&t=4259

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PostPosted: Tue Mar 17, 2009 11:36 pm 
JokeofWeek wrote:
Just throwing this out there :P

viewtopic.php?f=69&t=4259


I tried that first. It didn't work.


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PostPosted: Tue Mar 17, 2009 11:50 pm 
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Yeah...timeGetTime had problems for me. I think it was the timeBeginPeriod. When I tried to connect to my game, the loop at ConnectToServer would never finish. So I had to restart. I ended up just using Verrigan's method with GetSysTimeMS. It works beautifully.

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PostPosted: Wed Mar 18, 2009 3:09 am 
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No no, I was just pointing out that my tut was the same as that article :P Tis fine <3

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