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[BUG]Admin Vs. Admin http://www.miragesource.net/forums/viewtopic.php?f=193&t=4563 |
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Author: | Nean [ Thu Oct 16, 2008 5:26 am ] |
Post subject: | [BUG]Admin Vs. Admin |
So, when I try to attack another Admin, it says "You cannot attack him, for thou art an Admin", however it still does the damage to him. It does the same, if the other char has no access. I checked out the: Code: ' Check to make sure that they dont have access , and I see no problems....
If GetPlayerAccess(Attacker) > ADMIN_MONITOR Then Call PlayerMsg(Attacker, "You cannot attack any player for thou art an admin!", BrightBlue) Exit Function End If |
Author: | Rian [ Thu Oct 16, 2008 5:54 am ] |
Post subject: | Re: [BUG]Admin Vs. Admin |
Try adding CanAttack = False before the exit function...Not sure if that's the problem but its the first thing that came to mind |
Author: | halla [ Thu Oct 16, 2008 7:15 am ] |
Post subject: | Re: [BUG]Admin Vs. Admin |
Nean wrote: So, when I try to attack another Admin, it says "You cannot attack him, for thou art an Admin", however it still does the damage to him. It does the same, if the other char has no access. I checked out the: Code: ' Check to make sure that they dont have access , and I see no problems....If GetPlayerAccess(Attacker) > ADMIN_MONITOR Then Call PlayerMsg(Attacker, "You cannot attack any player for thou art an admin!", BrightBlue) Exit Function End If Read that code and what it says You can not attack anyone else cause though art an admin That means you cant attack anyone else because you are an admin. So remove that if you want to kill helpless people if you want so as an admin you cant be attacked change to... well you gotta see if attacker is =< ADMIN_MONITOR and then see if person being attacked is > that way admins can attack anyone but if your below admin you cant attack admins |
Author: | Nean [ Thu Oct 16, 2008 7:36 am ] |
Post subject: | Re: [BUG]Admin Vs. Admin |
Sonire wrote: Try adding CanAttack = False before the exit function...Not sure if that's the problem but its the first thing that came to mind It was CanAttackPlayer, but thanks a lot dude. That worked perfectly. |
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