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 Post subject: DX8
PostPosted: Wed Oct 15, 2008 8:41 pm 
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Joined: Sat Jun 03, 2006 8:32 pm
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Since you guys are working on fixes and optimizations and all that why dont you switch over to DX8. That will give people more options for creating games.

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 Post subject: Re: DX8
PostPosted: Wed Oct 15, 2008 8:42 pm 
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Joined: Fri Sep 12, 2008 11:18 pm
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Location: England.
Already tried getting DFA to do it, & there's a topic by Doomteam. Won't happen.

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 Post subject: Re: DX8
PostPosted: Wed Oct 15, 2008 8:46 pm 
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Who knows...it may just happen. Me and Dugor are learning DX8 and Liz is sitting back there being sneaky... :wink:

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 Post subject: Re: DX8
PostPosted: Wed Oct 15, 2008 9:26 pm 
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I dont think it would be too hard for someone who knows DX... just take some time

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 Post subject: Re: DX8
PostPosted: Thu Oct 16, 2008 2:30 am 
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Joined: Sun May 28, 2006 10:29 pm
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Location: Salt Lake City, UT, USA
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Liz was going to do it in MS. Let me talk to her.

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 Post subject: Re: DX8
PostPosted: Thu Oct 16, 2008 2:34 am 
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Joined: Mon May 29, 2006 9:47 pm
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Like Giaken said, I'm back here being sneaky making all sorts of DX8 projects that are MS based. ;)

Except that none of the implementations are quite complete enough. I still need to clean stuff up. It'll be done eventually as long as Lea promises to pester me about it so I don't get distracted by other things (ti-83 + gameboy = fun project).


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 Post subject: Re: DX8
PostPosted: Mon Oct 20, 2008 10:54 am 
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Joined: Fri Jun 16, 2006 7:01 am
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Location: Yorkshire, UK
Essence.

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 Post subject: Re: DX8
PostPosted: Mon Oct 20, 2008 2:05 pm 
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Are you making a texas instruments 83+ calculator game? :D

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